Remember to track spill slot uses in VirtRegMap when inserting loads and stores.
authorJakob Stoklund Olesen <stoklund@2pi.dk>
Wed, 30 Jun 2010 18:19:08 +0000 (18:19 +0000)
committerJakob Stoklund Olesen <stoklund@2pi.dk>
Wed, 30 Jun 2010 18:19:08 +0000 (18:19 +0000)
LocalRewriter::runOnMachineFunction uses this information to mark dead spill
slots.

This means that InlineSpiller now also works for functions that spill.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107302 91177308-0d34-0410-b5e6-96231b3b80d8

lib/CodeGen/InlineSpiller.cpp
lib/CodeGen/Spiller.cpp

index a7a774d1ca549d791b5af8c5b40ae943d4a72829..2c9ea19d429d9d1da3adb51a00cb3e03800b1eda 100644 (file)
@@ -95,6 +95,7 @@ void InlineSpiller::spill(LiveInterval *li,
       tii_.loadRegFromStackSlot(*MI->getParent(), MII, NewVReg, SS, RC, &tri_);
       --MII; // Point to load instruction.
       SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
+      vrm_.addSpillSlotUse(SS, MII);
       DEBUG(dbgs() << "\treload:  " << LoadIdx << '\t' << *MII);
       VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0, true,
                                            lis_.getVNInfoAllocator());
@@ -124,6 +125,7 @@ void InlineSpiller::spill(LiveInterval *li,
                                &tri_);
       --MII; // Point to store instruction.
       SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
+      vrm_.addSpillSlotUse(SS, MII);
       DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MII);
       VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, true,
                                             lis_.getVNInfoAllocator());
index ad65e9f4b25b2482bb4cb45dbbd86fab3337b837..19987afef1e1a13e18a4ef77549af6ba5dde0cf3 100644 (file)
@@ -137,6 +137,7 @@ protected:
         MachineInstr *loadInstr(prior(miItr));
         SlotIndex loadIndex =
           lis->InsertMachineInstrInMaps(loadInstr).getDefIndex();
+        vrm->addSpilSlotUse(ss, loadInstr);
         SlotIndex endIndex = loadIndex.getNextIndex();
         VNInfo *loadVNI =
           newLI->getNextValue(loadIndex, 0, true, lis->getVNInfoAllocator());
@@ -150,6 +151,7 @@ protected:
         MachineInstr *storeInstr(llvm::next(miItr));
         SlotIndex storeIndex =
           lis->InsertMachineInstrInMaps(storeInstr).getDefIndex();
+        vrm->addSpilSlotUse(ss, storeInstr);
         SlotIndex beginIndex = storeIndex.getPrevIndex();
         VNInfo *storeVNI =
           newLI->getNextValue(beginIndex, 0, true, lis->getVNInfoAllocator());