// matching to x86 specific nodes. Note that for the 1st condition all
// types are matched with movsd.
if (HasSSE2) {
- if (NumElems == 2)
+ // FIXME: isMOVLMask should be checked and matched before getMOVLP,
+ // as to remove this logic from here, as much as possible
+ if (NumElems == 2 || !X86::isMOVLMask(SVOp))
return getTargetShuffleNode(X86ISD::MOVSD, dl, VT, V1, V2, DAG);
return getTargetShuffleNode(X86ISD::MOVSS, dl, VT, V1, V2, DAG);
}
%shuffle = shufflevector <4 x float> %vecin1, <4 x float> %vecin2, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
ret <4 x float> %shuffle
}
+
+; rdar://10119696
+; CHECK: f
+define <4 x float> @f(<4 x float> %x, double* nocapture %y) nounwind uwtable readonly ssp {
+entry:
+ ; CHECK: movsd (%
+ ; CHECK-NEXT: movsd %xmm
+ %u110.i = load double* %y, align 1
+ %tmp8.i = insertelement <2 x double> undef, double %u110.i, i32 0
+ %tmp9.i = bitcast <2 x double> %tmp8.i to <4 x float>
+ %shuffle.i = shufflevector <4 x float> %x, <4 x float> %tmp9.i, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
+ ret <4 x float> %shuffle.i
+}
+