return FPOffset;
} else if (MFI->hasVarSizedObjects()) {
assert(hasBasePointer(MF) && "missing base pointer!");
- // Use the base register since we have it.
- FrameReg = BasePtr;
+ // Try to use the frame pointer if we can, else use the base pointer
+ // since it's available. This is handy for the emergency spill slot, in
+ // particular.
+ if (AFI->isThumb2Function()) {
+ if (FPOffset >= -255 && FPOffset < 0) {
+ FrameReg = getFrameRegister(MF);
+ return FPOffset;
+ }
+ } else
+ FrameReg = BasePtr;
} else if (AFI->isThumb2Function()) {
// In Thumb2 mode, the negative offset is very limited. Try to avoid
// out of range references.