void DSGraph::removeTriviallyDeadNodes() {
TIME_REGION(X, "removeTriviallyDeadNodes");
+#if 0
+ /// NOTE: This code is disabled. This slows down DSA on 177.mesa
+ /// substantially!
+
// Loop over all of the nodes in the graph, calling getNode on each field.
// This will cause all nodes to update their forwarding edges, causing
// forwarded nodes to be delete-able.
+ { TIME_REGION(X, "removeTriviallyDeadNodes:node_iterate");
for (node_iterator NI = node_begin(), E = node_end(); NI != E; ++NI) {
DSNode *N = *NI;
for (unsigned l = 0, e = N->getNumLinks(); l != e; ++l)
N->getLink(l*N->getPointerSize()).getNode();
}
+ }
// NOTE: This code is disabled. Though it should, in theory, allow us to
// remove more nodes down below, the scan of the scalar map is incredibly
// expensive for certain programs (with large SCCs). In the future, if we can
// make the scalar map scan more efficient, then we can reenable this.
-#if 0
{ TIME_REGION(X, "removeTriviallyDeadNodes:scalarmap");
// Likewise, forward any edges from the scalar nodes. While we are at it,