/// @return 1 if the name is in the symbol table, 0 otherwise
/// @brief Determine if a name is in the symbol table
- ValueMap::size_type count(const std::string &name) const {
+ bool count(const std::string &name) const {
return vmap.count(name);
}
/// This method removes a value from the symbol table. The name of the
/// Value is extracted from \p Val and used to lookup the Value in the
- /// symbol table. If the Value is not in the symbol table, this method
- /// returns false. \p Val is not deleted, just removed from the symbol table.
- /// @returns true if \p Val was successfully removed, false otherwise
+ /// symbol table. \p Val is not deleted, just removed from the symbol table.
/// @brief Remove a value from the symbol table.
- bool remove(Value* Val);
-
- /// Given a value with a non-empty name, remove its existing
- /// entry from the symbol table and insert a new one for Name. This is
- /// equivalent to doing "remove(V), V->Name = Name, insert(V)".
- /// @brief Rename a value in the symbol table
- bool rename(Value *V, const std::string &Name);
-
+ void remove(Value* Val);
+
/// @}
/// @name Internal Data
/// @{
mutable uint32_t LastUnique; ///< Counter for tracking unique names
/// @}
-
};
} // End llvm namespace
}
// Remove a value
-bool ValueSymbolTable::remove(Value *V) {
+void ValueSymbolTable::remove(Value *V) {
assert(V->hasName() && "Value doesn't have name!");
iterator Entry = vmap.find(V->getName());
- if (Entry == vmap.end())
- return false;
+ assert(Entry != vmap.end() && "Entry was not in the symtab!");
DEBUG(DOUT << " Removing Value: " << Entry->second->getName() << "\n");
// Remove the value from the plane...
vmap.erase(Entry);
- return true;
-}
-
-
-// rename - Given a value with a non-empty name, remove its existing entry
-// from the symbol table and insert a new one for Name. This is equivalent to
-// doing "remove(V), V->Name = Name, insert(V)",
-//
-bool ValueSymbolTable::rename(Value *V, const std::string &name) {
- assert(V && "Can't rename a null Value");
- assert(V->hasName() && "Can't rename a nameless Value");
- assert(!V->getName().empty() && "Can't rename an Value with null name");
- assert(V->getName() != name && "Can't rename a Value with same name");
- assert(!name.empty() && "Can't rename a named Value with a null name");
-
- // Find the name
- iterator VI = vmap.find(V->getName());
-
- // If we didn't find it, we're done
- if (VI == vmap.end())
- return false;
-
- // Remove the old entry.
- vmap.erase(VI);
-
- // See if we can insert the new name.
- VI = vmap.lower_bound(name);
-
- // Is there a naming conflict?
- if (VI != vmap.end() && VI->first == name) {
- V->Name = getUniqueName( name);
- vmap.insert(make_pair(V->Name, V));
- } else {
- V->Name = name;
- vmap.insert(VI, make_pair(V->Name, V));
- }
-
- return true;
}
// DumpVal - a std::for_each function for dumping a value