IVUsers::const_iterator CandidateUI = UI;
++UI;
Instruction *ShadowUse = CandidateUI->getUser();
- Type *DestTy = NULL;
+ Type *DestTy = 0;
bool IsSigned = false;
/* If shadow use is a int->float cast then insert a second IV
continue;
/* Initialize new IV, double d = 0.0 in above example. */
- ConstantInt *C = NULL;
+ ConstantInt *C = 0;
if (Incr->getOperand(0) == PH)
C = dyn_cast<ConstantInt>(Incr->getOperand(1));
else if (Incr->getOperand(1) == PH)
if (Remainder)
Ops.push_back(C ? SE.getMulExpr(C, Remainder) : Remainder);
}
- return NULL;
+ return 0;
} else if (const SCEVAddRecExpr *AR = dyn_cast<SCEVAddRecExpr>(S)) {
// Split a non-zero base out of an addrec.
if (AR->getStart()->isZero())
// does not pertain to this loop.
if (Remainder && (AR->getLoop() == L || !isa<SCEVAddRecExpr>(Remainder))) {
Ops.push_back(C ? SE.getMulExpr(C, Remainder) : Remainder);
- Remainder = NULL;
+ Remainder = 0;
}
if (Remainder != AR->getStart()) {
if (!Remainder)
CollectSubexprs(Mul->getOperand(1), C, Ops, L, SE, Depth+1);
if (Remainder)
Ops.push_back(SE.getMulExpr(C, Remainder));
- return NULL;
+ return 0;
}
}
return S;