addGlobalType(Ty);
}
+/// addGlobalName - Add a new global name to the compile unit.
+void CompileUnit::addGlobalName(StringRef Name, DIE *Die) {
+ GlobalNames[Name] = Die;
+}
+
/// addGlobalType - Add a new global type to the compile unit.
///
void CompileUnit::addGlobalType(DIType Ty) {
/// addGlobalName - Add a new global entity to the compile unit.
///
- void addGlobalName(StringRef Name, DIE *Die) { GlobalNames[Name] = Die; }
+ void addGlobalName(StringRef Name, DIE *Die);
/// addGlobalType - Add a new global type to the compile unit.
///
void addGlobalType(DIType Ty);
-
/// addAccelName - Add a new name to the name accelerator table.
void addAccelName(StringRef Name, DIE *Die) {
std::vector<DIE*> &DIEs = AccelNames[Name];