+++ /dev/null
-//===-- PoolAllocate.cpp - Pool Allocation Pass ---------------------------===//
-//
-// This transform changes programs so that disjoint data structures are
-// allocated out of different pools of memory, increasing locality and shrinking
-// pointer size.
-//
-//===----------------------------------------------------------------------===//
-
-#if 0
-#include "llvm/Transforms/IPO.h"
-#include "llvm/Transforms/Utils/Cloning.h"
-#include "llvm/Analysis/DataStructure.h"
-#include "llvm/Module.h"
-#include "llvm/iMemory.h"
-#include "llvm/iTerminators.h"
-#include "llvm/iPHINode.h"
-#include "llvm/iOther.h"
-#include "llvm/DerivedTypes.h"
-#include "llvm/Constants.h"
-#include "llvm/Target/TargetData.h"
-#include "llvm/Support/InstVisitor.h"
-#include "Support/DepthFirstIterator.h"
-#include "Support/STLExtras.h"
-#include <algorithm>
-using std::vector;
-using std::cerr;
-using std::map;
-using std::string;
-using std::set;
-
-// DEBUG_CREATE_POOLS - Enable this to turn on debug output for the pool
-// creation phase in the top level function of a transformed data structure.
-//
-//#define DEBUG_CREATE_POOLS 1
-
-// DEBUG_TRANSFORM_PROGRESS - Enable this to get lots of debug output on what
-// the transformation is doing.
-//
-//#define DEBUG_TRANSFORM_PROGRESS 1
-
-// DEBUG_POOLBASE_LOAD_ELIMINATOR - Turn this on to get statistics about how
-// many static loads were eliminated from a function...
-//
-#define DEBUG_POOLBASE_LOAD_ELIMINATOR 1
-
-#include "Support/CommandLine.h"
-enum PtrSize {
- Ptr8bits, Ptr16bits, Ptr32bits
-};
-
-static cl::opt<PtrSize>
-ReqPointerSize("poolalloc-ptr-size",
- cl::desc("Set pointer size for -poolalloc pass"),
- cl::values(
- clEnumValN(Ptr32bits, "32", "Use 32 bit indices for pointers"),
- clEnumValN(Ptr16bits, "16", "Use 16 bit indices for pointers"),
- clEnumValN(Ptr8bits , "8", "Use 8 bit indices for pointers"),
- 0));
-
-static cl::opt<bool>
-DisableRLE("no-pool-load-elim", cl::Hidden,
- cl::desc("Disable pool load elimination after poolalloc pass"));
-
-const Type *POINTERTYPE;
-
-// FIXME: This is dependant on the sparc backend layout conventions!!
-static TargetData TargetData("test");
-
-static const Type *getPointerTransformedType(const Type *Ty) {
- if (const PointerType *PT = dyn_cast<PointerType>(Ty)) {
- return POINTERTYPE;
- } else if (const StructType *STy = dyn_cast<StructType>(Ty)) {
- vector<const Type *> NewElTypes;
- NewElTypes.reserve(STy->getElementTypes().size());
- for (StructType::ElementTypes::const_iterator
- I = STy->getElementTypes().begin(),
- E = STy->getElementTypes().end(); I != E; ++I)
- NewElTypes.push_back(getPointerTransformedType(*I));
- return StructType::get(NewElTypes);
- } else if (const ArrayType *ATy = dyn_cast<ArrayType>(Ty)) {
- return ArrayType::get(getPointerTransformedType(ATy->getElementType()),
- ATy->getNumElements());
- } else {
- assert(Ty->isPrimitiveType() && "Unknown derived type!");
- return Ty;
- }
-}
-
-namespace {
- struct PoolInfo {
- DSNode *Node; // The node this pool allocation represents
- Value *Handle; // LLVM value of the pool in the current context
- const Type *NewType; // The transformed type of the memory objects
- const Type *PoolType; // The type of the pool
-
- const Type *getOldType() const { return Node->getType(); }
-
- PoolInfo() { // Define a default ctor for map::operator[]
- cerr << "Map subscript used to get element that doesn't exist!\n";
- abort(); // Invalid
- }
-
- PoolInfo(DSNode *N, Value *H, const Type *NT, const Type *PT)
- : Node(N), Handle(H), NewType(NT), PoolType(PT) {
- // Handle can be null...
- assert(N && NT && PT && "Pool info null!");
- }
-
- PoolInfo(DSNode *N) : Node(N), Handle(0), NewType(0), PoolType(0) {
- assert(N && "Invalid pool info!");
-
- // The new type of the memory object is the same as the old type, except
- // that all of the pointer values are replaced with POINTERTYPE values.
- NewType = getPointerTransformedType(getOldType());
- }
- };
-
- // ScalarInfo - Information about an LLVM value that we know points to some
- // datastructure we are processing.
- //
- struct ScalarInfo {
- Value *Val; // Scalar value in Current Function
- PoolInfo Pool; // The pool the scalar points into
-
- ScalarInfo(Value *V, const PoolInfo &PI) : Val(V), Pool(PI) {
- assert(V && "Null value passed to ScalarInfo ctor!");
- }
- };
-
- // CallArgInfo - Information on one operand for a call that got expanded.
- struct CallArgInfo {
- int ArgNo; // Call argument number this corresponds to
- DSNode *Node; // The graph node for the pool
- Value *PoolHandle; // The LLVM value that is the pool pointer
-
- CallArgInfo(int Arg, DSNode *N, Value *PH)
- : ArgNo(Arg), Node(N), PoolHandle(PH) {
- assert(Arg >= -1 && N && PH && "Illegal values to CallArgInfo ctor!");
- }
-
- // operator< when sorting, sort by argument number.
- bool operator<(const CallArgInfo &CAI) const {
- return ArgNo < CAI.ArgNo;
- }
- };
-
- // TransformFunctionInfo - Information about how a function eeds to be
- // transformed.
- //
- struct TransformFunctionInfo {
- // ArgInfo - Maintain information about the arguments that need to be
- // processed. Each CallArgInfo corresponds to an argument that needs to
- // have a pool pointer passed into the transformed function with it.
- //
- // As a special case, "argument" number -1 corresponds to the return value.
- //
- vector<CallArgInfo> ArgInfo;
-
- // Func - The function to be transformed...
- Function *Func;
-
- // The call instruction that is used to map CallArgInfo PoolHandle values
- // into the new function values.
- CallInst *Call;
-
- // default ctor...
- TransformFunctionInfo() : Func(0), Call(0) {}
-
- bool operator<(const TransformFunctionInfo &TFI) const {
- if (Func < TFI.Func) return true;
- if (Func > TFI.Func) return false;
- if (ArgInfo.size() < TFI.ArgInfo.size()) return true;
- if (ArgInfo.size() > TFI.ArgInfo.size()) return false;
- return ArgInfo < TFI.ArgInfo;
- }
-
- void finalizeConstruction() {
- // Sort the vector so that the return value is first, followed by the
- // argument records, in order. Note that this must be a stable sort so
- // that the entries with the same sorting criteria (ie they are multiple
- // pool entries for the same argument) are kept in depth first order.
- std::stable_sort(ArgInfo.begin(), ArgInfo.end());
- }
-
- // addCallInfo - For a specified function call CI, figure out which pool
- // descriptors need to be passed in as arguments, and which arguments need
- // to be transformed into indices. If Arg != -1, the specified call
- // argument is passed in as a pointer to a data structure.
- //
- void addCallInfo(DataStructure *DS, CallInst *CI, int Arg,
- DSNode *GraphNode, map<DSNode*, PoolInfo> &PoolDescs);
-
- // Make sure that all dependant arguments are added to this transformation
- // info. For example, if we call foo(null, P) and foo treats it's first and
- // second arguments as belonging to the same data structure, the we MUST add
- // entries to know that the null needs to be transformed into an index as
- // well.
- //
- void ensureDependantArgumentsIncluded(DataStructure *DS,
- map<DSNode*, PoolInfo> &PoolDescs);
- };
-
-
- // Define the pass class that we implement...
- struct PoolAllocate : public Pass {
- PoolAllocate() {
- switch (ReqPointerSize) {
- case Ptr32bits: POINTERTYPE = Type::UIntTy; break;
- case Ptr16bits: POINTERTYPE = Type::UShortTy; break;
- case Ptr8bits: POINTERTYPE = Type::UByteTy; break;
- }
-
- CurModule = 0; DS = 0;
- PoolInit = PoolDestroy = PoolAlloc = PoolFree = 0;
- }
-
- // getPoolType - Get the type used by the backend for a pool of a particular
- // type. This pool record is used to allocate nodes of type NodeType.
- //
- // Here, PoolTy = { NodeType*, sbyte*, uint }*
- //
- const StructType *getPoolType(const Type *NodeType) {
- vector<const Type*> PoolElements;
- PoolElements.push_back(PointerType::get(NodeType));
- PoolElements.push_back(PointerType::get(Type::SByteTy));
- PoolElements.push_back(Type::UIntTy);
- StructType *Result = StructType::get(PoolElements);
-
- // Add a name to the symbol table to correspond to the backend
- // representation of this pool...
- assert(CurModule && "No current module!?");
- string Name = CurModule->getTypeName(NodeType);
- if (Name.empty()) Name = CurModule->getTypeName(PoolElements[0]);
- CurModule->addTypeName(Name+"oolbe", Result);
-
- return Result;
- }
-
- bool run(Module &M);
-
- // getAnalysisUsage - This function requires data structure information
- // to be able to see what is pool allocatable.
- //
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired<DataStructure>();
- }
-
- public:
- // CurModule - The module being processed.
- Module *CurModule;
-
- // DS - The data structure graph for the module being processed.
- DataStructure *DS;
-
- // Prototypes that we add to support pool allocation...
- Function *PoolInit, *PoolDestroy, *PoolAlloc, *PoolAllocArray, *PoolFree;
-
- // The map of already transformed functions... note that the keys of this
- // map do not have meaningful values for 'Call' or the 'PoolHandle' elements
- // of the ArgInfo elements.
- //
- map<TransformFunctionInfo, Function*> TransformedFunctions;
-
- // getTransformedFunction - Get a transformed function, or return null if
- // the function specified hasn't been transformed yet.
- //
- Function *getTransformedFunction(TransformFunctionInfo &TFI) const {
- map<TransformFunctionInfo, Function*>::const_iterator I =
- TransformedFunctions.find(TFI);
- if (I != TransformedFunctions.end()) return I->second;
- return 0;
- }
-
-
- // addPoolPrototypes - Add prototypes for the pool functions to the
- // specified module and update the Pool* instance variables to point to
- // them.
- //
- void addPoolPrototypes(Module &M);
-
-
- // CreatePools - Insert instructions into the function we are processing to
- // create all of the memory pool objects themselves. This also inserts
- // destruction code. Add an alloca for each pool that is allocated to the
- // PoolDescs map.
- //
- void CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
- map<DSNode*, PoolInfo> &PoolDescs);
-
- // processFunction - Convert a function to use pool allocation where
- // available.
- //
- bool processFunction(Function *F);
-
- // transformFunctionBody - This transforms the instruction in 'F' to use the
- // pools specified in PoolDescs when modifying data structure nodes
- // specified in the PoolDescs map. IPFGraph is the closed data structure
- // graph for F, of which the PoolDescriptor nodes come from.
- //
- void transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
- map<DSNode*, PoolInfo> &PoolDescs);
-
- // transformFunction - Transform the specified function the specified way.
- // It we have already transformed that function that way, don't do anything.
- // The nodes in the TransformFunctionInfo come out of callers data structure
- // graph, and the PoolDescs passed in are the caller's.
- //
- void transformFunction(TransformFunctionInfo &TFI,
- FunctionDSGraph &CallerIPGraph,
- map<DSNode*, PoolInfo> &PoolDescs);
-
- };
-
- RegisterOpt<PoolAllocate> X("poolalloc",
- "Pool allocate disjoint datastructures");
-}
-
-// isNotPoolableAlloc - This is a predicate that returns true if the specified
-// allocation node in a data structure graph is eligable for pool allocation.
-//
-static bool isNotPoolableAlloc(const AllocDSNode *DS) {
- if (DS->isAllocaNode()) return true; // Do not pool allocate alloca's.
- return false;
-}
-
-// processFunction - Convert a function to use pool allocation where
-// available.
-//
-bool PoolAllocate::processFunction(Function *F) {
- // Get the closed datastructure graph for the current function... if there are
- // any allocations in this graph that are not escaping, we need to pool
- // allocate them here!
- //
- FunctionDSGraph &IPGraph = DS->getClosedDSGraph(F);
-
- // Get all of the allocations that do not escape the current function. Since
- // they are still live (they exist in the graph at all), this means we must
- // have scalar references to these nodes, but the scalars are never returned.
- //
- vector<AllocDSNode*> Allocs;
- IPGraph.getNonEscapingAllocations(Allocs);
-
- // Filter out allocations that we cannot handle. Currently, this includes
- // variable sized array allocations and alloca's (which we do not want to
- // pool allocate)
- //
- Allocs.erase(std::remove_if(Allocs.begin(), Allocs.end(), isNotPoolableAlloc),
- Allocs.end());
-
-
- if (Allocs.empty()) return false; // Nothing to do.
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "Transforming Function: " << F->getName() << "\n";
-#endif
-
- // Insert instructions into the function we are processing to create all of
- // the memory pool objects themselves. This also inserts destruction code.
- // This fills in the PoolDescs map to associate the alloc node with the
- // allocation of the memory pool corresponding to it.
- //
- map<DSNode*, PoolInfo> PoolDescs;
- CreatePools(F, Allocs, PoolDescs);
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "Transformed Entry Function: \n" << F;
-#endif
-
- // Now we need to figure out what called functions we need to transform, and
- // how. To do this, we look at all of the scalars, seeing which functions are
- // either used as a scalar value (so they return a data structure), or are
- // passed one of our scalar values.
- //
- transformFunctionBody(F, IPGraph, PoolDescs);
-
- return true;
-}
-
-
-//===----------------------------------------------------------------------===//
-//
-// NewInstructionCreator - This class is used to traverse the function being
-// modified, changing each instruction visit'ed to use and provide pointer
-// indexes instead of real pointers. This is what changes the body of a
-// function to use pool allocation.
-//
-class NewInstructionCreator : public InstVisitor<NewInstructionCreator> {
- PoolAllocate &PoolAllocator;
- vector<ScalarInfo> &Scalars;
- map<CallInst*, TransformFunctionInfo> &CallMap;
- map<Value*, Value*> &XFormMap; // Map old pointers to new indexes
-
- struct RefToUpdate {
- Instruction *I; // Instruction to update
- unsigned OpNum; // Operand number to update
- Value *OldVal; // The old value it had
-
- RefToUpdate(Instruction *i, unsigned o, Value *ov)
- : I(i), OpNum(o), OldVal(ov) {}
- };
- vector<RefToUpdate> ReferencesToUpdate;
-
- const ScalarInfo &getScalarRef(const Value *V) {
- for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
- if (Scalars[i].Val == V) return Scalars[i];
-
- cerr << "Could not find scalar " << V << " in scalar map!\n";
- assert(0 && "Scalar not found in getScalar!");
- abort();
- return Scalars[0];
- }
-
- const ScalarInfo *getScalar(const Value *V) {
- for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
- if (Scalars[i].Val == V) return &Scalars[i];
- return 0;
- }
-
- BasicBlock::iterator ReplaceInstWith(Instruction &I, Instruction *New) {
- BasicBlock *BB = I.getParent();
- BasicBlock::iterator RI = &I;
- BB->getInstList().remove(RI);
- BB->getInstList().insert(RI, New);
- XFormMap[&I] = New;
- return New;
- }
-
- Instruction *createPoolBaseInstruction(Value *PtrVal) {
- const ScalarInfo &SC = getScalarRef(PtrVal);
- vector<Value*> Args(3);
- Args[0] = ConstantUInt::get(Type::UIntTy, 0); // No pointer offset
- Args[1] = ConstantUInt::get(Type::UByteTy, 0); // Field #0 of pool descriptr
- Args[2] = ConstantUInt::get(Type::UByteTy, 0); // Field #0 of poolalloc val
- return new LoadInst(SC.Pool.Handle, Args, PtrVal->getName()+".poolbase");
- }
-
-
-public:
- NewInstructionCreator(PoolAllocate &PA, vector<ScalarInfo> &S,
- map<CallInst*, TransformFunctionInfo> &C,
- map<Value*, Value*> &X)
- : PoolAllocator(PA), Scalars(S), CallMap(C), XFormMap(X) {}
-
-
- // updateReferences - The NewInstructionCreator is responsible for creating
- // new instructions to replace the old ones in the function, and then link up
- // references to values to their new values. For it to do this, however, it
- // keeps track of information about the value mapping of old values to new
- // values that need to be patched up. Given this value map and a set of
- // instruction operands to patch, updateReferences performs the updates.
- //
- void updateReferences() {
- for (unsigned i = 0, e = ReferencesToUpdate.size(); i != e; ++i) {
- RefToUpdate &Ref = ReferencesToUpdate[i];
- Value *NewVal = XFormMap[Ref.OldVal];
-
- if (NewVal == 0) {
- if (isa<Constant>(Ref.OldVal) && // Refering to a null ptr?
- cast<Constant>(Ref.OldVal)->isNullValue()) {
- // Transform the null pointer into a null index... caching in XFormMap
- XFormMap[Ref.OldVal] = NewVal = Constant::getNullValue(POINTERTYPE);
- //} else if (isa<Argument>(Ref.OldVal)) {
- } else {
- cerr << "Unknown reference to: " << Ref.OldVal << "\n";
- assert(XFormMap[Ref.OldVal] &&
- "Reference to value that was not updated found!");
- }
- }
-
- Ref.I->setOperand(Ref.OpNum, NewVal);
- }
- ReferencesToUpdate.clear();
- }
-
- //===--------------------------------------------------------------------===//
- // Transformation methods:
- // These methods specify how each type of instruction is transformed by the
- // NewInstructionCreator instance...
- //===--------------------------------------------------------------------===//
-
- void visitGetElementPtrInst(GetElementPtrInst &I) {
- assert(0 && "Cannot transform get element ptr instructions yet!");
- }
-
- // Replace the load instruction with a new one.
- void visitLoadInst(LoadInst &I) {
- vector<Instruction *> BeforeInsts;
-
- // Cast our index to be a UIntTy so we can use it to index into the pool...
- CastInst *Index = new CastInst(Constant::getNullValue(POINTERTYPE),
- Type::UIntTy, I.getOperand(0)->getName());
- BeforeInsts.push_back(Index);
- ReferencesToUpdate.push_back(RefToUpdate(Index, 0, I.getOperand(0)));
-
- // Include the pool base instruction...
- Instruction *PoolBase = createPoolBaseInstruction(I.getOperand(0));
- BeforeInsts.push_back(PoolBase);
-
- Instruction *IdxInst =
- BinaryOperator::create(Instruction::Add, *I.idx_begin(), Index,
- I.getName()+".idx");
- BeforeInsts.push_back(IdxInst);
-
- vector<Value*> Indices(I.idx_begin(), I.idx_end());
- Indices[0] = IdxInst;
- Instruction *Address = new GetElementPtrInst(PoolBase, Indices,
- I.getName()+".addr");
- BeforeInsts.push_back(Address);
-
- Instruction *NewLoad = new LoadInst(Address, I.getName());
-
- // Replace the load instruction with the new load instruction...
- BasicBlock::iterator II = ReplaceInstWith(I, NewLoad);
-
- // Add all of the instructions before the load...
- NewLoad->getParent()->getInstList().insert(II, BeforeInsts.begin(),
- BeforeInsts.end());
-
- // If not yielding a pool allocated pointer, use the new load value as the
- // value in the program instead of the old load value...
- //
- if (!getScalar(&I))
- I.replaceAllUsesWith(NewLoad);
- }
-
- // Replace the store instruction with a new one. In the store instruction,
- // the value stored could be a pointer type, meaning that the new store may
- // have to change one or both of it's operands.
- //
- void visitStoreInst(StoreInst &I) {
- assert(getScalar(I.getOperand(1)) &&
- "Store inst found only storing pool allocated pointer. "
- "Not imp yet!");
-
- Value *Val = I.getOperand(0); // The value to store...
-
- // Check to see if the value we are storing is a data structure pointer...
- //if (const ScalarInfo *ValScalar = getScalar(I.getOperand(0)))
- if (isa<PointerType>(I.getOperand(0)->getType()))
- Val = Constant::getNullValue(POINTERTYPE); // Yes, store a dummy
-
- Instruction *PoolBase = createPoolBaseInstruction(I.getOperand(1));
-
- // Cast our index to be a UIntTy so we can use it to index into the pool...
- CastInst *Index = new CastInst(Constant::getNullValue(POINTERTYPE),
- Type::UIntTy, I.getOperand(1)->getName());
- ReferencesToUpdate.push_back(RefToUpdate(Index, 0, I.getOperand(1)));
-
- // Instructions to add after the Index...
- vector<Instruction*> AfterInsts;
-
- Instruction *IdxInst =
- BinaryOperator::create(Instruction::Add, *I.idx_begin(), Index, "idx");
- AfterInsts.push_back(IdxInst);
-
- vector<Value*> Indices(I.idx_begin(), I.idx_end());
- Indices[0] = IdxInst;
- Instruction *Address = new GetElementPtrInst(PoolBase, Indices,
- I.getName()+"storeaddr");
- AfterInsts.push_back(Address);
-
- Instruction *NewStore = new StoreInst(Val, Address);
- AfterInsts.push_back(NewStore);
- if (Val != I.getOperand(0)) // Value stored was a pointer?
- ReferencesToUpdate.push_back(RefToUpdate(NewStore, 0, I.getOperand(0)));
-
-
- // Replace the store instruction with the cast instruction...
- BasicBlock::iterator II = ReplaceInstWith(I, Index);
-
- // Add the pool base calculator instruction before the index...
- II = ++Index->getParent()->getInstList().insert(II, PoolBase);
- ++II;
-
- // Add the instructions that go after the index...
- Index->getParent()->getInstList().insert(II, AfterInsts.begin(),
- AfterInsts.end());
- }
-
-
- // Create call to poolalloc for every malloc instruction
- void visitMallocInst(MallocInst &I) {
- const ScalarInfo &SCI = getScalarRef(&I);
- vector<Value*> Args;
-
- CallInst *Call;
- if (!I.isArrayAllocation()) {
- Args.push_back(SCI.Pool.Handle);
- Call = new CallInst(PoolAllocator.PoolAlloc, Args, I.getName());
- } else {
- Args.push_back(I.getArraySize());
- Args.push_back(SCI.Pool.Handle);
- Call = new CallInst(PoolAllocator.PoolAllocArray, Args, I.getName());
- }
-
- ReplaceInstWith(I, Call);
- }
-
- // Convert a call to poolfree for every free instruction...
- void visitFreeInst(FreeInst &I) {
- // Create a new call to poolfree before the free instruction
- vector<Value*> Args;
- Args.push_back(Constant::getNullValue(POINTERTYPE));
- Args.push_back(getScalarRef(I.getOperand(0)).Pool.Handle);
- Instruction *NewCall = new CallInst(PoolAllocator.PoolFree, Args);
- ReplaceInstWith(I, NewCall);
- ReferencesToUpdate.push_back(RefToUpdate(NewCall, 1, I.getOperand(0)));
- }
-
- // visitCallInst - Create a new call instruction with the extra arguments for
- // all of the memory pools that the call needs.
- //
- void visitCallInst(CallInst &I) {
- TransformFunctionInfo &TI = CallMap[&I];
-
- // Start with all of the old arguments...
- vector<Value*> Args(I.op_begin()+1, I.op_end());
-
- for (unsigned i = 0, e = TI.ArgInfo.size(); i != e; ++i) {
- // Replace all of the pointer arguments with our new pointer typed values.
- if (TI.ArgInfo[i].ArgNo != -1)
- Args[TI.ArgInfo[i].ArgNo] = Constant::getNullValue(POINTERTYPE);
-
- // Add all of the pool arguments...
- Args.push_back(TI.ArgInfo[i].PoolHandle);
- }
-
- Function *NF = PoolAllocator.getTransformedFunction(TI);
- Instruction *NewCall = new CallInst(NF, Args, I.getName());
- ReplaceInstWith(I, NewCall);
-
- // Keep track of the mapping of operands so that we can resolve them to real
- // values later.
- Value *RetVal = NewCall;
- for (unsigned i = 0, e = TI.ArgInfo.size(); i != e; ++i)
- if (TI.ArgInfo[i].ArgNo != -1)
- ReferencesToUpdate.push_back(RefToUpdate(NewCall, TI.ArgInfo[i].ArgNo+1,
- I.getOperand(TI.ArgInfo[i].ArgNo+1)));
- else
- RetVal = 0; // If returning a pointer, don't change retval...
-
- // If not returning a pointer, use the new call as the value in the program
- // instead of the old call...
- //
- if (RetVal)
- I.replaceAllUsesWith(RetVal);
- }
-
- // visitPHINode - Create a new PHI node of POINTERTYPE for all of the old Phi
- // nodes...
- //
- void visitPHINode(PHINode &PN) {
- Value *DummyVal = Constant::getNullValue(POINTERTYPE);
- PHINode *NewPhi = new PHINode(POINTERTYPE, PN.getName());
- for (unsigned i = 0, e = PN.getNumIncomingValues(); i != e; ++i) {
- NewPhi->addIncoming(DummyVal, PN.getIncomingBlock(i));
- ReferencesToUpdate.push_back(RefToUpdate(NewPhi, i*2,
- PN.getIncomingValue(i)));
- }
-
- ReplaceInstWith(PN, NewPhi);
- }
-
- // visitReturnInst - Replace ret instruction with a new return...
- void visitReturnInst(ReturnInst &I) {
- Instruction *Ret = new ReturnInst(Constant::getNullValue(POINTERTYPE));
- ReplaceInstWith(I, Ret);
- ReferencesToUpdate.push_back(RefToUpdate(Ret, 0, I.getOperand(0)));
- }
-
- // visitSetCondInst - Replace a conditional test instruction with a new one
- void visitSetCondInst(SetCondInst &SCI) {
- BinaryOperator &I = (BinaryOperator&)SCI;
- Value *DummyVal = Constant::getNullValue(POINTERTYPE);
- BinaryOperator *New = BinaryOperator::create(I.getOpcode(), DummyVal,
- DummyVal, I.getName());
- ReplaceInstWith(I, New);
-
- ReferencesToUpdate.push_back(RefToUpdate(New, 0, I.getOperand(0)));
- ReferencesToUpdate.push_back(RefToUpdate(New, 1, I.getOperand(1)));
-
- // Make sure branches refer to the new condition...
- I.replaceAllUsesWith(New);
- }
-
- void visitInstruction(Instruction &I) {
- cerr << "Unknown instruction to FunctionBodyTransformer:\n" << I;
- }
-};
-
-
-// PoolBaseLoadEliminator - Every load and store through a pool allocated
-// pointer causes a load of the real pool base out of the pool descriptor.
-// Iterate through the function, doing a local elimination pass of duplicate
-// loads. This attempts to turn the all too common:
-//
-// %reg109.poolbase22 = load %root.pool* %root.pool, uint 0, ubyte 0, ubyte 0
-// %reg207 = load %root.p* %reg109.poolbase22, uint %reg109, ubyte 0, ubyte 0
-// %reg109.poolbase23 = load %root.pool* %root.pool, uint 0, ubyte 0, ubyte 0
-// store double %reg207, %root.p* %reg109.poolbase23, uint %reg109, ...
-//
-// into:
-// %reg109.poolbase22 = load %root.pool* %root.pool, uint 0, ubyte 0, ubyte 0
-// %reg207 = load %root.p* %reg109.poolbase22, uint %reg109, ubyte 0, ubyte 0
-// store double %reg207, %root.p* %reg109.poolbase22, uint %reg109, ...
-//
-//
-class PoolBaseLoadEliminator : public InstVisitor<PoolBaseLoadEliminator> {
- // PoolDescValues - Keep track of the values in the current function that are
- // pool descriptors (loads from which we want to eliminate).
- //
- vector<Value*> PoolDescValues;
-
- // PoolDescMap - As we are analyzing a BB, keep track of which load to use
- // when referencing a pool descriptor.
- //
- map<Value*, LoadInst*> PoolDescMap;
-
- // These two fields keep track of statistics of how effective we are, if
- // debugging is enabled.
- //
- unsigned Eliminated, Remaining;
-public:
- // Compact the pool descriptor map into a list of the pool descriptors in the
- // current context that we should know about...
- //
- PoolBaseLoadEliminator(const map<DSNode*, PoolInfo> &PoolDescs) {
- Eliminated = Remaining = 0;
- for (map<DSNode*, PoolInfo>::const_iterator I = PoolDescs.begin(),
- E = PoolDescs.end(); I != E; ++I)
- PoolDescValues.push_back(I->second.Handle);
-
- // Remove duplicates from the list of pool values
- sort(PoolDescValues.begin(), PoolDescValues.end());
- PoolDescValues.erase(unique(PoolDescValues.begin(), PoolDescValues.end()),
- PoolDescValues.end());
- }
-
-#ifdef DEBUG_POOLBASE_LOAD_ELIMINATOR
- void visitFunction(Function &F) {
- cerr << "Pool Load Elim '" << F.getName() << "'\t";
- }
- ~PoolBaseLoadEliminator() {
- unsigned Total = Eliminated+Remaining;
- if (Total)
- cerr << "removed " << Eliminated << "["
- << Eliminated*100/Total << "%] loads, leaving "
- << Remaining << ".\n";
- }
-#endif
-
- // Loop over the function, looking for loads to eliminate. Because we are a
- // local transformation, we reset all of our state when we enter a new basic
- // block.
- //
- void visitBasicBlock(BasicBlock &) {
- PoolDescMap.clear(); // Forget state.
- }
-
- // Starting with an empty basic block, we scan it looking for loads of the
- // pool descriptor. When we find a load, we add it to the PoolDescMap,
- // indicating that we have a value available to recycle next time we see the
- // poolbase of this instruction being loaded.
- //
- void visitLoadInst(LoadInst &LI) {
- Value *LoadAddr = LI.getPointerOperand();
- map<Value*, LoadInst*>::iterator VIt = PoolDescMap.find(LoadAddr);
- if (VIt != PoolDescMap.end()) { // We already have a value for this load?
- LI.replaceAllUsesWith(VIt->second); // Make the current load dead
- ++Eliminated;
- } else {
- // This load might not be a load of a pool pointer, check to see if it is
- if (LI.getNumOperands() == 4 && // load pool, uint 0, ubyte 0, ubyte 0
- find(PoolDescValues.begin(), PoolDescValues.end(), LoadAddr) !=
- PoolDescValues.end()) {
-
- assert("Make sure it's a load of the pool base, not a chaining field" &&
- LI.getOperand(1) == Constant::getNullValue(Type::UIntTy) &&
- LI.getOperand(2) == Constant::getNullValue(Type::UByteTy) &&
- LI.getOperand(3) == Constant::getNullValue(Type::UByteTy));
-
- // If it is a load of a pool base, keep track of it for future reference
- PoolDescMap.insert(std::make_pair(LoadAddr, &LI));
- ++Remaining;
- }
- }
- }
-
- // If we run across a function call, forget all state... Calls to
- // poolalloc/poolfree can invalidate the pool base pointer, so it should be
- // reloaded the next time it is used. Furthermore, a call to a random
- // function might call one of these functions, so be conservative. Through
- // more analysis, this could be improved in the future.
- //
- void visitCallInst(CallInst &) {
- PoolDescMap.clear();
- }
-};
-
-static void addNodeMapping(DSNode *SrcNode, const PointerValSet &PVS,
- map<DSNode*, PointerValSet> &NodeMapping) {
- for (unsigned i = 0, e = PVS.size(); i != e; ++i)
- if (NodeMapping[SrcNode].add(PVS[i])) { // Not in map yet?
- assert(PVS[i].Index == 0 && "Node indexing not supported yet!");
- DSNode *DestNode = PVS[i].Node;
-
- // Loop over all of the outgoing links in the mapped graph
- for (unsigned l = 0, le = DestNode->getNumOutgoingLinks(); l != le; ++l) {
- PointerValSet &SrcSet = SrcNode->getOutgoingLink(l);
- const PointerValSet &DestSet = DestNode->getOutgoingLink(l);
-
- // Add all of the node mappings now!
- for (unsigned si = 0, se = SrcSet.size(); si != se; ++si) {
- assert(SrcSet[si].Index == 0 && "Can't handle node offset!");
- addNodeMapping(SrcSet[si].Node, DestSet, NodeMapping);
- }
- }
- }
-}
-
-// CalculateNodeMapping - There is a partial isomorphism between the graph
-// passed in and the graph that is actually used by the function. We need to
-// figure out what this mapping is so that we can transformFunctionBody the
-// instructions in the function itself. Note that every node in the graph that
-// we are interested in must be both in the local graph of the called function,
-// and in the local graph of the calling function. Because of this, we only
-// define the mapping for these nodes [conveniently these are the only nodes we
-// CAN define a mapping for...]
-//
-// The roots of the graph that we are transforming is rooted in the arguments
-// passed into the function from the caller. This is where we start our
-// mapping calculation.
-//
-// The NodeMapping calculated maps from the callers graph to the called graph.
-//
-static void CalculateNodeMapping(Function *F, TransformFunctionInfo &TFI,
- FunctionDSGraph &CallerGraph,
- FunctionDSGraph &CalledGraph,
- map<DSNode*, PointerValSet> &NodeMapping) {
- int LastArgNo = -2;
- for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i) {
- // Figure out what nodes in the called graph the TFI.ArgInfo[i].Node node
- // corresponds to...
- //
- // Only consider first node of sequence. Extra nodes may may be added
- // to the TFI if the data structure requires more nodes than just the
- // one the argument points to. We are only interested in the one the
- // argument points to though.
- //
- if (TFI.ArgInfo[i].ArgNo != LastArgNo) {
- if (TFI.ArgInfo[i].ArgNo == -1) {
- addNodeMapping(TFI.ArgInfo[i].Node, CalledGraph.getRetNodes(),
- NodeMapping);
- } else {
- // Figure out which node argument # ArgNo points to in the called graph.
- Function::aiterator AI = F->abegin();
- std::advance(AI, TFI.ArgInfo[i].ArgNo);
- addNodeMapping(TFI.ArgInfo[i].Node, CalledGraph.getValueMap()[AI],
- NodeMapping);
- }
- LastArgNo = TFI.ArgInfo[i].ArgNo;
- }
- }
-}
-
-
-
-
-// addCallInfo - For a specified function call CI, figure out which pool
-// descriptors need to be passed in as arguments, and which arguments need to be
-// transformed into indices. If Arg != -1, the specified call argument is
-// passed in as a pointer to a data structure.
-//
-void TransformFunctionInfo::addCallInfo(DataStructure *DS, CallInst *CI,
- int Arg, DSNode *GraphNode,
- map<DSNode*, PoolInfo> &PoolDescs) {
- assert(CI->getCalledFunction() && "Cannot handle indirect calls yet!");
- assert(Func == 0 || Func == CI->getCalledFunction() &&
- "Function call record should always call the same function!");
- assert(Call == 0 || Call == CI &&
- "Call element already filled in with different value!");
- Func = CI->getCalledFunction();
- Call = CI;
- //FunctionDSGraph &CalledGraph = DS->getClosedDSGraph(Func);
-
- // For now, add the entire graph that is pointed to by the call argument.
- // This graph can and should be pruned to only what the function itself will
- // use, because often this will be a dramatically smaller subset of what we
- // are providing.
- //
- // FIXME: This should use pool links instead of extra arguments!
- //
- for (df_iterator<DSNode*> I = df_begin(GraphNode), E = df_end(GraphNode);
- I != E; ++I)
- ArgInfo.push_back(CallArgInfo(Arg, *I, PoolDescs[*I].Handle));
-}
-
-static void markReachableNodes(const PointerValSet &Vals,
- set<DSNode*> &ReachableNodes) {
- for (unsigned n = 0, ne = Vals.size(); n != ne; ++n) {
- DSNode *N = Vals[n].Node;
- if (ReachableNodes.count(N) == 0) // Haven't already processed node?
- ReachableNodes.insert(df_begin(N), df_end(N)); // Insert all
- }
-}
-
-// Make sure that all dependant arguments are added to this transformation info.
-// For example, if we call foo(null, P) and foo treats it's first and second
-// arguments as belonging to the same data structure, the we MUST add entries to
-// know that the null needs to be transformed into an index as well.
-//
-void TransformFunctionInfo::ensureDependantArgumentsIncluded(DataStructure *DS,
- map<DSNode*, PoolInfo> &PoolDescs) {
- // FIXME: This does not work for indirect function calls!!!
- if (Func == 0) return; // FIXME!
-
- // Make sure argument entries are sorted.
- finalizeConstruction();
-
- // Loop over the function signature, checking to see if there are any pointer
- // arguments that we do not convert... if there is something we haven't
- // converted, set done to false.
- //
- unsigned PtrNo = 0;
- bool Done = true;
- if (isa<PointerType>(Func->getReturnType())) // Make sure we convert retval
- if (PtrNo < ArgInfo.size() && ArgInfo[PtrNo++].ArgNo == -1) {
- // We DO transform the ret val... skip all possible entries for retval
- while (PtrNo < ArgInfo.size() && ArgInfo[PtrNo].ArgNo == -1)
- PtrNo++;
- } else {
- Done = false;
- }
-
- unsigned i = 0;
- for (Function::aiterator I = Func->abegin(), E = Func->aend(); I!=E; ++I,++i){
- if (isa<PointerType>(I->getType())) {
- if (PtrNo < ArgInfo.size() && ArgInfo[PtrNo++].ArgNo == (int)i) {
- // We DO transform this arg... skip all possible entries for argument
- while (PtrNo < ArgInfo.size() && ArgInfo[PtrNo].ArgNo == (int)i)
- PtrNo++;
- } else {
- Done = false;
- break;
- }
- }
- }
-
- // If we already have entries for all pointer arguments and retvals, there
- // certainly is no work to do. Bail out early to avoid building relatively
- // expensive data structures.
- //
- if (Done) return;
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "Must ensure dependant arguments for: " << Func->getName() << "\n";
-#endif
-
- // Otherwise, we MIGHT have to add the arguments/retval if they are part of
- // the same datastructure graph as some other argument or retval that we ARE
- // processing.
- //
- // Get the data structure graph for the called function.
- //
- FunctionDSGraph &CalledDS = DS->getClosedDSGraph(Func);
-
- // Build a mapping between the nodes in our current graph and the nodes in the
- // called function's graph. We build it based on our _incomplete_
- // transformation information, because it contains all of the info that we
- // should need.
- //
- map<DSNode*, PointerValSet> NodeMapping;
- CalculateNodeMapping(Func, *this,
- DS->getClosedDSGraph(Call->getParent()->getParent()),
- CalledDS, NodeMapping);
-
- // Build the inverted version of the node mapping, that maps from a node in
- // the called functions graph to a single node in the caller graph.
- //
- map<DSNode*, DSNode*> InverseNodeMap;
- for (map<DSNode*, PointerValSet>::iterator I = NodeMapping.begin(),
- E = NodeMapping.end(); I != E; ++I) {
- PointerValSet &CalledNodes = I->second;
- for (unsigned i = 0, e = CalledNodes.size(); i != e; ++i)
- InverseNodeMap[CalledNodes[i].Node] = I->first;
- }
- NodeMapping.clear(); // Done with information, free memory
-
- // Build a set of reachable nodes from the arguments/retval that we ARE
- // passing in...
- set<DSNode*> ReachableNodes;
-
- // Loop through all of the arguments, marking all of the reachable data
- // structure nodes reachable if they are from this pointer...
- //
- for (unsigned i = 0, e = ArgInfo.size(); i != e; ++i) {
- if (ArgInfo[i].ArgNo == -1) {
- if (i == 0) // Only process retvals once (performance opt)
- markReachableNodes(CalledDS.getRetNodes(), ReachableNodes);
- } else { // If it's an argument value...
- Function::aiterator AI = Func->abegin();
- std::advance(AI, ArgInfo[i].ArgNo);
- if (isa<PointerType>(AI->getType()))
- markReachableNodes(CalledDS.getValueMap()[AI], ReachableNodes);
- }
- }
-
- // Now that we know which nodes are already reachable, see if any of the
- // arguments that we are not passing values in for can reach one of the
- // existing nodes...
- //
-
- // <FIXME> IN THEORY, we should allow arbitrary paths from the argument to
- // nodes we know about. The problem is that if we do this, then I don't know
- // how to get pool pointers for this head list. Since we are completely
- // deadline driven, I'll just allow direct accesses to the graph. </FIXME>
- //
-
- PtrNo = 0;
- if (isa<PointerType>(Func->getReturnType())) // Make sure we convert retval
- if (PtrNo < ArgInfo.size() && ArgInfo[PtrNo++].ArgNo == -1) {
- // We DO transform the ret val... skip all possible entries for retval
- while (PtrNo < ArgInfo.size() && ArgInfo[PtrNo].ArgNo == -1)
- PtrNo++;
- } else {
- // See what the return value points to...
-
- // FIXME: This should generalize to any number of nodes, just see if any
- // are reachable.
- assert(CalledDS.getRetNodes().size() == 1 &&
- "Assumes only one node is returned");
- DSNode *N = CalledDS.getRetNodes()[0].Node;
-
- // If the return value is not marked as being passed in, but it NEEDS to
- // be transformed, then make it known now.
- //
- if (ReachableNodes.count(N)) {
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "ensure dependant arguments adds return value entry!\n";
-#endif
- addCallInfo(DS, Call, -1, InverseNodeMap[N], PoolDescs);
-
- // Keep sorted!
- finalizeConstruction();
- }
- }
-
- i = 0;
- for (Function::aiterator I = Func->abegin(), E = Func->aend(); I!=E; ++I, ++i)
- if (isa<PointerType>(I->getType())) {
- if (PtrNo < ArgInfo.size() && ArgInfo[PtrNo++].ArgNo == (int)i) {
- // We DO transform this arg... skip all possible entries for argument
- while (PtrNo < ArgInfo.size() && ArgInfo[PtrNo].ArgNo == (int)i)
- PtrNo++;
- } else {
- // This should generalize to any number of nodes, just see if any are
- // reachable.
- assert(CalledDS.getValueMap()[I].size() == 1 &&
- "Only handle case where pointing to one node so far!");
-
- // If the arg is not marked as being passed in, but it NEEDS to
- // be transformed, then make it known now.
- //
- DSNode *N = CalledDS.getValueMap()[I][0].Node;
- if (ReachableNodes.count(N)) {
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "ensure dependant arguments adds for arg #" << i << "\n";
-#endif
- addCallInfo(DS, Call, i, InverseNodeMap[N], PoolDescs);
-
- // Keep sorted!
- finalizeConstruction();
- }
- }
- }
-}
-
-
-// transformFunctionBody - This transforms the instruction in 'F' to use the
-// pools specified in PoolDescs when modifying data structure nodes specified in
-// the PoolDescs map. Specifically, scalar values specified in the Scalars
-// vector must be remapped. IPFGraph is the closed data structure graph for F,
-// of which the PoolDescriptor nodes come from.
-//
-void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
- map<DSNode*, PoolInfo> &PoolDescs) {
-
- // Loop through the value map looking for scalars that refer to nonescaping
- // allocations. Add them to the Scalars vector. Note that we may have
- // multiple entries in the Scalars vector for each value if it points to more
- // than one object.
- //
- map<Value*, PointerValSet> &ValMap = IPFGraph.getValueMap();
- vector<ScalarInfo> Scalars;
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "Building scalar map for fn '" << F->getName() << "' body:\n";
-#endif
-
- for (map<Value*, PointerValSet>::iterator I = ValMap.begin(),
- E = ValMap.end(); I != E; ++I) {
- const PointerValSet &PVS = I->second; // Set of things pointed to by scalar
-
- // Check to see if the scalar points to a data structure node...
- for (unsigned i = 0, e = PVS.size(); i != e; ++i) {
- if (PVS[i].Index) { cerr << "Problem in " << F->getName() << " for " << I->first << "\n"; }
- assert(PVS[i].Index == 0 && "Nonzero not handled yet!");
-
- // If the allocation is in the nonescaping set...
- map<DSNode*, PoolInfo>::iterator AI = PoolDescs.find(PVS[i].Node);
- if (AI != PoolDescs.end()) { // Add it to the list of scalars
- Scalars.push_back(ScalarInfo(I->first, AI->second));
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "\nScalar Mapping from:" << I->first
- << "Scalar Mapping to: "; PVS.print(cerr);
-#endif
- }
- }
- }
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "\nIn '" << F->getName()
- << "': Found the following values that point to poolable nodes:\n";
-
- for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
- cerr << Scalars[i].Val;
- cerr << "\n";
-#endif
-
- // CallMap - Contain an entry for every call instruction that needs to be
- // transformed. Each entry in the map contains information about what we need
- // to do to each call site to change it to work.
- //
- map<CallInst*, TransformFunctionInfo> CallMap;
-
- // Now we need to figure out what called functions we need to transform, and
- // how. To do this, we look at all of the scalars, seeing which functions are
- // either used as a scalar value (so they return a data structure), or are
- // passed one of our scalar values.
- //
- for (unsigned i = 0, e = Scalars.size(); i != e; ++i) {
- Value *ScalarVal = Scalars[i].Val;
-
- // Check to see if the scalar _IS_ a call...
- if (CallInst *CI = dyn_cast<CallInst>(ScalarVal))
- // If so, add information about the pool it will be returning...
- CallMap[CI].addCallInfo(DS, CI, -1, Scalars[i].Pool.Node, PoolDescs);
-
- // Check to see if the scalar is an operand to a call...
- for (Value::use_iterator UI = ScalarVal->use_begin(),
- UE = ScalarVal->use_end(); UI != UE; ++UI) {
- if (CallInst *CI = dyn_cast<CallInst>(*UI)) {
- // Find out which operand this is to the call instruction...
- User::op_iterator OI = find(CI->op_begin(), CI->op_end(), ScalarVal);
- assert(OI != CI->op_end() && "Call on use list but not an operand!?");
- assert(OI != CI->op_begin() && "Pointer operand is call destination?");
-
- // FIXME: This is broken if the same pointer is passed to a call more
- // than once! It will get multiple entries for the first pointer.
-
- // Add the operand number and pool handle to the call table...
- CallMap[CI].addCallInfo(DS, CI, OI-CI->op_begin()-1,
- Scalars[i].Pool.Node, PoolDescs);
- }
- }
- }
-
- // Make sure that all dependant arguments are added as well. For example, if
- // we call foo(null, P) and foo treats it's first and second arguments as
- // belonging to the same data structure, the we MUST set up the CallMap to
- // know that the null needs to be transformed into an index as well.
- //
- for (map<CallInst*, TransformFunctionInfo>::iterator I = CallMap.begin();
- I != CallMap.end(); ++I)
- I->second.ensureDependantArgumentsIncluded(DS, PoolDescs);
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- // Print out call map...
- for (map<CallInst*, TransformFunctionInfo>::iterator I = CallMap.begin();
- I != CallMap.end(); ++I) {
- cerr << "For call: " << I->first;
- cerr << I->second.Func->getName() << " must pass pool pointer for args #";
- for (unsigned i = 0; i < I->second.ArgInfo.size(); ++i)
- cerr << I->second.ArgInfo[i].ArgNo << ", ";
- cerr << "\n\n";
- }
-#endif
-
- // Loop through all of the call nodes, recursively creating the new functions
- // that we want to call... This uses a map to prevent infinite recursion and
- // to avoid duplicating functions unneccesarily.
- //
- for (map<CallInst*, TransformFunctionInfo>::iterator I = CallMap.begin(),
- E = CallMap.end(); I != E; ++I) {
- // Transform all of the functions we need, or at least ensure there is a
- // cached version available.
- transformFunction(I->second, IPFGraph, PoolDescs);
- }
-
- // Now that all of the functions that we want to call are available, transform
- // the local function so that it uses the pools locally and passes them to the
- // functions that we just hacked up.
- //
-
- // First step, find the instructions to be modified.
- vector<Instruction*> InstToFix;
- for (unsigned i = 0, e = Scalars.size(); i != e; ++i) {
- Value *ScalarVal = Scalars[i].Val;
-
- // Check to see if the scalar _IS_ an instruction. If so, it is involved.
- if (Instruction *Inst = dyn_cast<Instruction>(ScalarVal))
- InstToFix.push_back(Inst);
-
- // All all of the instructions that use the scalar as an operand...
- for (Value::use_iterator UI = ScalarVal->use_begin(),
- UE = ScalarVal->use_end(); UI != UE; ++UI)
- InstToFix.push_back(cast<Instruction>(*UI));
- }
-
- // Make sure that we get return instructions that return a null value from the
- // function...
- //
- if (!IPFGraph.getRetNodes().empty()) {
- assert(IPFGraph.getRetNodes().size() == 1 && "Can only return one node?");
- PointerVal RetNode = IPFGraph.getRetNodes()[0];
- assert(RetNode.Index == 0 && "Subindexing not implemented yet!");
-
- // Only process return instructions if the return value of this function is
- // part of one of the data structures we are transforming...
- //
- if (PoolDescs.count(RetNode.Node)) {
- // Loop over all of the basic blocks, adding return instructions...
- for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
- if (ReturnInst *RI = dyn_cast<ReturnInst>(I->getTerminator()))
- InstToFix.push_back(RI);
- }
- }
-
-
-
- // Eliminate duplicates by sorting, then removing equal neighbors.
- sort(InstToFix.begin(), InstToFix.end());
- InstToFix.erase(unique(InstToFix.begin(), InstToFix.end()), InstToFix.end());
-
- // Loop over all of the instructions to transform, creating the new
- // replacement instructions for them. This also unlinks them from the
- // function so they can be safely deleted later.
- //
- map<Value*, Value*> XFormMap;
- NewInstructionCreator NIC(*this, Scalars, CallMap, XFormMap);
-
- // Visit all instructions... creating the new instructions that we need and
- // unlinking the old instructions from the function...
- //
-#ifdef DEBUG_TRANSFORM_PROGRESS
- for (unsigned i = 0, e = InstToFix.size(); i != e; ++i) {
- cerr << "Fixing: " << InstToFix[i];
- NIC.visit(*InstToFix[i]);
- }
-#else
- NIC.visit(InstToFix.begin(), InstToFix.end());
-#endif
-
- // Make all instructions we will delete "let go" of their operands... so that
- // we can safely delete Arguments whose types have changed...
- //
- for_each(InstToFix.begin(), InstToFix.end(),
- std::mem_fun(&Instruction::dropAllReferences));
-
- // Loop through all of the pointer arguments coming into the function,
- // replacing them with arguments of POINTERTYPE to match the function type of
- // the function.
- //
- FunctionType::ParamTypes::const_iterator TI =
- F->getFunctionType()->getParamTypes().begin();
- for (Function::aiterator I = F->abegin(), E = F->aend(); I != E; ++I, ++TI) {
- if (I->getType() != *TI) {
- assert(isa<PointerType>(I->getType()) && *TI == POINTERTYPE);
- Argument *NewArg = new Argument(*TI, I->getName());
- XFormMap[I] = NewArg; // Map old arg into new arg...
-
- // Replace the old argument and then delete it...
- I = F->getArgumentList().erase(I);
- I = F->getArgumentList().insert(I, NewArg);
- }
- }
-
- // Now that all of the new instructions have been created, we can update all
- // of the references to dummy values to be references to the actual values
- // that are computed.
- //
- NIC.updateReferences();
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "TRANSFORMED FUNCTION:\n" << F;
-#endif
-
- // Delete all of the "instructions to fix"
- for_each(InstToFix.begin(), InstToFix.end(), deleter<Instruction>);
-
- // Eliminate pool base loads that we can easily prove are redundant
- if (!DisableRLE)
- PoolBaseLoadEliminator(PoolDescs).visit(F);
-
- // Since we have liberally hacked the function to pieces, we want to inform
- // the datastructure pass that its internal representation is out of date.
- //
- DS->invalidateFunction(F);
-}
-
-
-
-// transformFunction - Transform the specified function the specified way. It
-// we have already transformed that function that way, don't do anything. The
-// nodes in the TransformFunctionInfo come out of callers data structure graph.
-//
-void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
- FunctionDSGraph &CallerIPGraph,
- map<DSNode*, PoolInfo> &CallerPoolDesc) {
- if (getTransformedFunction(TFI)) return; // Function xformation already done?
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "********** Entering transformFunction for "
- << TFI.Func->getName() << ":\n";
- for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i)
- cerr << " ArgInfo[" << i << "] = " << TFI.ArgInfo[i].ArgNo << "\n";
- cerr << "\n";
-#endif
-
- const FunctionType *OldFuncType = TFI.Func->getFunctionType();
-
- assert(!OldFuncType->isVarArg() && "Vararg functions not handled yet!");
-
- // Build the type for the new function that we are transforming
- vector<const Type*> ArgTys;
- ArgTys.reserve(OldFuncType->getNumParams()+TFI.ArgInfo.size());
- for (unsigned i = 0, e = OldFuncType->getNumParams(); i != e; ++i)
- ArgTys.push_back(OldFuncType->getParamType(i));
-
- const Type *RetType = OldFuncType->getReturnType();
-
- // Add one pool pointer for every argument that needs to be supplemented.
- for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i) {
- if (TFI.ArgInfo[i].ArgNo == -1)
- RetType = POINTERTYPE; // Return a pointer
- else
- ArgTys[TFI.ArgInfo[i].ArgNo] = POINTERTYPE; // Pass a pointer
- ArgTys.push_back(PointerType::get(CallerPoolDesc.find(TFI.ArgInfo[i].Node)
- ->second.PoolType));
- }
-
- // Build the new function type...
- const FunctionType *NewFuncType = FunctionType::get(RetType, ArgTys,
- OldFuncType->isVarArg());
-
- // The new function is internal, because we know that only we can call it.
- // This also helps subsequent IP transformations to eliminate duplicated pool
- // pointers (which look like the same value is always passed into a parameter,
- // allowing it to be easily eliminated).
- //
- Function *NewFunc = new Function(NewFuncType, true,
- TFI.Func->getName()+".poolxform");
- CurModule->getFunctionList().push_back(NewFunc);
-
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "Created function prototype: " << NewFunc << "\n";
-#endif
-
- // Add the newly formed function to the TransformedFunctions table so that
- // infinite recursion does not occur!
- //
- TransformedFunctions[TFI] = NewFunc;
-
- // Add arguments to the function... starting with all of the old arguments
- vector<Value*> ArgMap;
- for (Function::const_aiterator I = TFI.Func->abegin(), E = TFI.Func->aend();
- I != E; ++I) {
- Argument *NFA = new Argument(I->getType(), I->getName());
- NewFunc->getArgumentList().push_back(NFA);
- ArgMap.push_back(NFA); // Keep track of the arguments
- }
-
- // Now add all of the arguments corresponding to pools passed in...
- for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i) {
- CallArgInfo &AI = TFI.ArgInfo[i];
- string Name;
- if (AI.ArgNo == -1)
- Name = "ret";
- else
- Name = ArgMap[AI.ArgNo]->getName(); // Get the arg name
- const Type *Ty = PointerType::get(CallerPoolDesc[AI.Node].PoolType);
- Argument *NFA = new Argument(Ty, Name+".pool");
- NewFunc->getArgumentList().push_back(NFA);
- }
-
- // Now clone the body of the old function into the new function...
- CloneFunctionInto(NewFunc, TFI.Func, ArgMap);
-
- // Okay, now we have a function that is identical to the old one, except that
- // it has extra arguments for the pools coming in. Now we have to get the
- // data structure graph for the function we are replacing, and figure out how
- // our graph nodes map to the graph nodes in the dest function.
- //
- FunctionDSGraph &DSGraph = DS->getClosedDSGraph(NewFunc);
-
- // NodeMapping - Multimap from callers graph to called graph. We are
- // guaranteed that the called function graph has more nodes than the caller,
- // or exactly the same number of nodes. This is because the called function
- // might not know that two nodes are merged when considering the callers
- // context, but the caller obviously does. Because of this, a single node in
- // the calling function's data structure graph can map to multiple nodes in
- // the called functions graph.
- //
- map<DSNode*, PointerValSet> NodeMapping;
-
- CalculateNodeMapping(NewFunc, TFI, CallerIPGraph, DSGraph,
- NodeMapping);
-
- // Print out the node mapping...
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "\nNode mapping for call of " << NewFunc->getName() << "\n";
- for (map<DSNode*, PointerValSet>::iterator I = NodeMapping.begin();
- I != NodeMapping.end(); ++I) {
- cerr << "Map: "; I->first->print(cerr);
- cerr << "To: "; I->second.print(cerr);
- cerr << "\n";
- }
-#endif
-
- // Fill in the PoolDescriptor information for the transformed function so that
- // it can determine which value holds the pool descriptor for each data
- // structure node that it accesses.
- //
- map<DSNode*, PoolInfo> PoolDescs;
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "\nCalculating the pool descriptor map:\n";
-#endif
-
- // Calculate as much of the pool descriptor map as possible. Since we have
- // the node mapping between the caller and callee functions, and we have the
- // pool descriptor information of the caller, we can calculate a partical pool
- // descriptor map for the called function.
- //
- // The nodes that we do not have complete information for are the ones that
- // are accessed by loading pointers derived from arguments passed in, but that
- // are not passed in directly. In this case, we have all of the information
- // except a pool value. If the called function refers to this pool, the pool
- // value will be loaded from the pool graph and added to the map as neccesary.
- //
- for (map<DSNode*, PointerValSet>::iterator I = NodeMapping.begin();
- I != NodeMapping.end(); ++I) {
- DSNode *CallerNode = I->first;
- PoolInfo &CallerPI = CallerPoolDesc[CallerNode];
-
- // Check to see if we have a node pointer passed in for this value...
- Value *CalleeValue = 0;
- for (unsigned a = 0, ae = TFI.ArgInfo.size(); a != ae; ++a)
- if (TFI.ArgInfo[a].Node == CallerNode) {
- // Calculate the argument number that the pool is to the function
- // call... The call instruction should not have the pool operands added
- // yet.
- unsigned ArgNo = TFI.Call->getNumOperands()-1+a;
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "Should be argument #: " << ArgNo << "[i = " << a << "]\n";
-#endif
- assert(ArgNo < NewFunc->asize() &&
- "Call already has pool arguments added??");
-
- // Map the pool argument into the called function...
- Function::aiterator AI = NewFunc->abegin();
- std::advance(AI, ArgNo);
- CalleeValue = AI;
- break; // Found value, quit loop
- }
-
- // Loop over all of the data structure nodes that this incoming node maps to
- // Creating a PoolInfo structure for them.
- for (unsigned i = 0, e = I->second.size(); i != e; ++i) {
- assert(I->second[i].Index == 0 && "Doesn't handle subindexing yet!");
- DSNode *CalleeNode = I->second[i].Node;
-
- // Add the descriptor. We already know everything about it by now, much
- // of it is the same as the caller info.
- //
- PoolDescs.insert(std::make_pair(CalleeNode,
- PoolInfo(CalleeNode, CalleeValue,
- CallerPI.NewType,
- CallerPI.PoolType)));
- }
- }
-
- // We must destroy the node mapping so that we don't have latent references
- // into the data structure graph for the new function. Otherwise we get
- // assertion failures when transformFunctionBody tries to invalidate the
- // graph.
- //
- NodeMapping.clear();
-
- // Now that we know everything we need about the function, transform the body
- // now!
- //
- transformFunctionBody(NewFunc, DSGraph, PoolDescs);
-
-#ifdef DEBUG_TRANSFORM_PROGRESS
- cerr << "Function after transformation:\n" << NewFunc;
-#endif
-}
-
-static unsigned countPointerTypes(const Type *Ty) {
- if (isa<PointerType>(Ty)) {
- return 1;
- } else if (const StructType *STy = dyn_cast<StructType>(Ty)) {
- unsigned Num = 0;
- for (unsigned i = 0, e = STy->getElementTypes().size(); i != e; ++i)
- Num += countPointerTypes(STy->getElementTypes()[i]);
- return Num;
- } else if (const ArrayType *ATy = dyn_cast<ArrayType>(Ty)) {
- return countPointerTypes(ATy->getElementType());
- } else {
- assert(Ty->isPrimitiveType() && "Unknown derived type!");
- return 0;
- }
-}
-
-// CreatePools - Insert instructions into the function we are processing to
-// create all of the memory pool objects themselves. This also inserts
-// destruction code. Add an alloca for each pool that is allocated to the
-// PoolDescs vector.
-//
-void PoolAllocate::CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
- map<DSNode*, PoolInfo> &PoolDescs) {
- // Find all of the return nodes in the function...
- vector<BasicBlock*> ReturnNodes;
- for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
- if (isa<ReturnInst>(I->getTerminator()))
- ReturnNodes.push_back(I);
-
-#ifdef DEBUG_CREATE_POOLS
- cerr << "Allocs that we are pool allocating:\n";
- for (unsigned i = 0, e = Allocs.size(); i != e; ++i)
- Allocs[i]->dump();
-#endif
-
- map<DSNode*, PATypeHolder> AbsPoolTyMap;
-
- // First pass over the allocations to process...
- for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
- // Create the pooldescriptor mapping... with null entries for everything
- // except the node & NewType fields.
- //
- map<DSNode*, PoolInfo>::iterator PI =
- PoolDescs.insert(std::make_pair(Allocs[i], PoolInfo(Allocs[i]))).first;
-
- // Add a symbol table entry for the new type if there was one for the old
- // type...
- string OldName = CurModule->getTypeName(Allocs[i]->getType());
- if (OldName.empty()) OldName = "node";
- CurModule->addTypeName(OldName+".p", PI->second.NewType);
-
- // Create the abstract pool types that will need to be resolved in a second
- // pass once an abstract type is created for each pool.
- //
- // Can only handle limited shapes for now...
- const Type *OldNodeTy = Allocs[i]->getType();
- vector<const Type*> PoolTypes;
-
- // Pool type is the first element of the pool descriptor type...
- PoolTypes.push_back(getPoolType(PoolDescs[Allocs[i]].NewType));
-
- unsigned NumPointers = countPointerTypes(OldNodeTy);
- while (NumPointers--) // Add a different opaque type for each pointer
- PoolTypes.push_back(OpaqueType::get());
-
- assert(Allocs[i]->getNumLinks() == PoolTypes.size()-1 &&
- "Node should have same number of pointers as pool!");
-
- StructType *PoolType = StructType::get(PoolTypes);
-
- // Add a symbol table entry for the pooltype if possible...
- CurModule->addTypeName(OldName+".pool", PoolType);
-
- // Create the pool type, with opaque values for pointers...
- AbsPoolTyMap.insert(std::make_pair(Allocs[i], PoolType));
-#ifdef DEBUG_CREATE_POOLS
- cerr << "POOL TY: " << AbsPoolTyMap.find(Allocs[i])->second.get() << "\n";
-#endif
- }
-
- // Now that we have types for all of the pool types, link them all together.
- for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
- PATypeHolder &PoolTyH = AbsPoolTyMap.find(Allocs[i])->second;
-
- // Resolve all of the outgoing pointer types of this pool node...
- for (unsigned p = 0, pe = Allocs[i]->getNumLinks(); p != pe; ++p) {
- PointerValSet &PVS = Allocs[i]->getLink(p);
- assert(!PVS.empty() && "Outgoing edge is empty, field unused, can"
- " probably just leave the type opaque or something dumb.");
- unsigned Out;
- for (Out = 0; AbsPoolTyMap.count(PVS[Out].Node) == 0; ++Out)
- assert(Out != PVS.size() && "No edge to an outgoing allocation node!?");
-
- assert(PVS[Out].Index == 0 && "Subindexing not implemented yet!");
-
- // The actual struct type could change each time through the loop, so it's
- // NOT loop invariant.
- const StructType *PoolTy = cast<StructType>(PoolTyH.get());
-
- // Get the opaque type...
- DerivedType *ElTy = (DerivedType*)(PoolTy->getElementTypes()[p+1].get());
-
-#ifdef DEBUG_CREATE_POOLS
- cerr << "Refining " << ElTy << " of " << PoolTy << " to "
- << AbsPoolTyMap.find(PVS[Out].Node)->second.get() << "\n";
-#endif
-
- const Type *RefPoolTy = AbsPoolTyMap.find(PVS[Out].Node)->second.get();
- ElTy->refineAbstractTypeTo(PointerType::get(RefPoolTy));
-
-#ifdef DEBUG_CREATE_POOLS
- cerr << "Result pool type is: " << PoolTyH.get() << "\n";
-#endif
- }
- }
-
- // Create the code that goes in the entry and exit nodes for the function...
- vector<Instruction*> EntryNodeInsts;
- for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
- PoolInfo &PI = PoolDescs[Allocs[i]];
-
- // Fill in the pool type for this pool...
- PI.PoolType = AbsPoolTyMap.find(Allocs[i])->second.get();
- assert(!PI.PoolType->isAbstract() &&
- "Pool type should not be abstract anymore!");
-
- // Add an allocation and a free for each pool...
- AllocaInst *PoolAlloc = new AllocaInst(PI.PoolType, 0,
- CurModule->getTypeName(PI.PoolType));
- PI.Handle = PoolAlloc;
- EntryNodeInsts.push_back(PoolAlloc);
- AllocationInst *AI = Allocs[i]->getAllocation();
-
- // Initialize the pool. We need to know how big each allocation is. For
- // our purposes here, we assume we are allocating a scalar, or array of
- // constant size.
- //
- unsigned ElSize = TargetData.getTypeSize(PI.NewType);
-
- vector<Value*> Args;
- Args.push_back(ConstantUInt::get(Type::UIntTy, ElSize));
- Args.push_back(PoolAlloc); // Pool to initialize
- EntryNodeInsts.push_back(new CallInst(PoolInit, Args));
-
- // Add code to destroy the pool in all of the exit nodes of the function...
- Args.clear();
- Args.push_back(PoolAlloc); // Pool to initialize
-
- for (unsigned EN = 0, ENE = ReturnNodes.size(); EN != ENE; ++EN) {
- Instruction *Destroy = new CallInst(PoolDestroy, Args);
-
- // Insert it before the return instruction...
- BasicBlock *RetNode = ReturnNodes[EN];
- RetNode->getInstList().insert(RetNode->end()--, Destroy);
- }
- }
-
- // Now that all of the pool descriptors have been created, link them together
- // so that called functions can get links as neccesary...
- //
- for (unsigned i = 0, e = Allocs.size(); i != e; ++i) {
- PoolInfo &PI = PoolDescs[Allocs[i]];
-
- // For every pointer in the data structure, initialize a link that
- // indicates which pool to access...
- //
- vector<Value*> Indices(2);
- Indices[0] = ConstantUInt::get(Type::UIntTy, 0);
- for (unsigned l = 0, le = PI.Node->getNumLinks(); l != le; ++l)
- // Only store an entry for the field if the field is used!
- if (!PI.Node->getLink(l).empty()) {
- assert(PI.Node->getLink(l).size() == 1 && "Should have only one link!");
- PointerVal PV = PI.Node->getLink(l)[0];
- assert(PV.Index == 0 && "Subindexing not supported yet!");
- PoolInfo &LinkedPool = PoolDescs[PV.Node];
- Indices[1] = ConstantUInt::get(Type::UByteTy, 1+l);
-
- EntryNodeInsts.push_back(new StoreInst(LinkedPool.Handle, PI.Handle,
- Indices));
- }
- }
-
- // Insert the entry node code into the entry block...
- F->getEntryNode().getInstList().insert(++F->getEntryNode().begin(),
- EntryNodeInsts.begin(),
- EntryNodeInsts.end());
-}
-
-
-// addPoolPrototypes - Add prototypes for the pool functions to the specified
-// module and update the Pool* instance variables to point to them.
-//
-void PoolAllocate::addPoolPrototypes(Module &M) {
- // Get poolinit function...
- vector<const Type*> Args;
- Args.push_back(Type::UIntTy); // Num bytes per element
- FunctionType *PoolInitTy = FunctionType::get(Type::VoidTy, Args, true);
- PoolInit = M.getOrInsertFunction("poolinit", PoolInitTy);
-
- // Get pooldestroy function...
- Args.pop_back(); // Only takes a pool...
- FunctionType *PoolDestroyTy = FunctionType::get(Type::VoidTy, Args, true);
- PoolDestroy = M.getOrInsertFunction("pooldestroy", PoolDestroyTy);
-
- // Get the poolalloc function...
- FunctionType *PoolAllocTy = FunctionType::get(POINTERTYPE, Args, true);
- PoolAlloc = M.getOrInsertFunction("poolalloc", PoolAllocTy);
-
- // Get the poolfree function...
- Args.push_back(POINTERTYPE); // Pointer to free
- FunctionType *PoolFreeTy = FunctionType::get(Type::VoidTy, Args, true);
- PoolFree = M.getOrInsertFunction("poolfree", PoolFreeTy);
-
- Args[0] = Type::UIntTy; // Number of slots to allocate
- FunctionType *PoolAllocArrayTy = FunctionType::get(POINTERTYPE, Args, true);
- PoolAllocArray = M.getOrInsertFunction("poolallocarray", PoolAllocArrayTy);
-}
-
-
-bool PoolAllocate::run(Module &M) {
- addPoolPrototypes(M);
- CurModule = &M;
-
- DS = &getAnalysis<DataStructure>();
- bool Changed = false;
-
- for (Module::iterator I = M.begin(); I != M.end(); ++I)
- if (!I->isExternal()) {
- Changed |= processFunction(I);
- if (Changed) {
- cerr << "Only processing one function\n";
- break;
- }
- }
-
- CurModule = 0;
- DS = 0;
- return false;
-}
-
-// createPoolAllocatePass - Global function to access the functionality of this
-// pass...
-//
-Pass *createPoolAllocatePass() {
- assert(0 && "Pool allocator disabled!");
- return 0;
- //return new PoolAllocate();
-}
-#endif
+++ /dev/null
-//===-- PoolAllocate.cpp - Pool Allocation Pass ---------------------------===//
-//
-// This transform changes programs so that disjoint data structures are
-// allocated out of different pools of memory, increasing locality.
-//
-//===----------------------------------------------------------------------===//
-
-#define DEBUG_TYPE "PoolAllocation"
-#include "llvm/Transforms/PoolAllocate.h"
-#include "llvm/Transforms/Utils/Cloning.h"
-#include "llvm/Analysis/DataStructure.h"
-#include "llvm/Analysis/DSGraph.h"
-#include "llvm/Module.h"
-#include "llvm/DerivedTypes.h"
-#include "llvm/Constants.h"
-#include "llvm/Instructions.h"
-#include "llvm/Target/TargetData.h"
-#include "llvm/Support/InstVisitor.h"
-#include "Support/Debug.h"
-#include "Support/VectorExtras.h"
-using namespace PA;
-
-namespace {
- const Type *VoidPtrTy = PointerType::get(Type::SByteTy);
-
- // The type to allocate for a pool descriptor: { sbyte*, uint, uint }
- // void *Data (the data)
- // unsigned NodeSize (size of an allocated node)
- // unsigned FreeablePool (are slabs in the pool freeable upon calls to
- // poolfree?)
- const Type *PoolDescType =
- StructType::get(make_vector<const Type*>(VoidPtrTy, Type::UIntTy,
- Type::UIntTy, 0));
-
- const PointerType *PoolDescPtr = PointerType::get(PoolDescType);
-
- RegisterOpt<PoolAllocate>
- X("poolalloc", "Pool allocate disjoint data structures");
-}
-
-void PoolAllocate::getAnalysisUsage(AnalysisUsage &AU) const {
- AU.addRequired<BUDataStructures>();
- AU.addRequired<TDDataStructures>();
- AU.addRequired<TargetData>();
-}
-
-// Prints out the functions mapped to the leader of the equivalence class they
-// belong to.
-void PoolAllocate::printFuncECs() {
- std::map<Function*, Function*> &leaderMap = FuncECs.getLeaderMap();
- std::cerr << "Indirect Function Map \n";
- for (std::map<Function*, Function*>::iterator LI = leaderMap.begin(),
- LE = leaderMap.end(); LI != LE; ++LI) {
- std::cerr << LI->first->getName() << ": leader is "
- << LI->second->getName() << "\n";
- }
-}
-
-static void printNTOMap(std::map<Value*, const Value*> &NTOM) {
- std::cerr << "NTOM MAP\n";
- for (std::map<Value*, const Value *>::iterator I = NTOM.begin(),
- E = NTOM.end(); I != E; ++I) {
- if (!isa<Function>(I->first) && !isa<BasicBlock>(I->first))
- std::cerr << *I->first << " to " << *I->second << "\n";
- }
-}
-
-void PoolAllocate::buildIndirectFunctionSets(Module &M) {
- // Iterate over the module looking for indirect calls to functions
-
- // Get top down DSGraph for the functions
- TDDS = &getAnalysis<TDDataStructures>();
-
- for (Module::iterator MI = M.begin(), ME = M.end(); MI != ME; ++MI) {
-
- DEBUG(std::cerr << "Processing indirect calls function:" << MI->getName() << "\n");
-
- if (MI->isExternal())
- continue;
-
- DSGraph &TDG = TDDS->getDSGraph(*MI);
-
- std::vector<DSCallSite> callSites = TDG.getFunctionCalls();
-
- // For each call site in the function
- // All the functions that can be called at the call site are put in the
- // same equivalence class.
- for (std::vector<DSCallSite>::iterator CSI = callSites.begin(),
- CSE = callSites.end(); CSI != CSE ; ++CSI) {
- if (CSI->isIndirectCall()) {
- DSNode *DSN = CSI->getCalleeNode();
- if (DSN->isIncomplete())
- std::cerr << "Incomplete node " << CSI->getCallInst();
- // assert(DSN->isGlobalNode());
- const std::vector<GlobalValue*> &Callees = DSN->getGlobals();
- if (Callees.size() > 0) {
- Function *firstCalledF = dyn_cast<Function>(*Callees.begin());
- FuncECs.addElement(firstCalledF);
- CallInstTargets.insert(std::pair<CallInst*,Function*>
- (&CSI->getCallInst(),
- firstCalledF));
- if (Callees.size() > 1) {
- for (std::vector<GlobalValue*>::const_iterator CalleesI =
- Callees.begin()+1, CalleesE = Callees.end();
- CalleesI != CalleesE; ++CalleesI) {
- Function *calledF = dyn_cast<Function>(*CalleesI);
- FuncECs.unionSetsWith(firstCalledF, calledF);
- CallInstTargets.insert(std::pair<CallInst*,Function*>
- (&CSI->getCallInst(), calledF));
- }
- }
- } else {
- std::cerr << "No targets " << CSI->getCallInst();
- }
- }
- }
- }
-
- // Print the equivalence classes
- DEBUG(printFuncECs());
-}
-
-bool PoolAllocate::run(Module &M) {
- if (M.begin() == M.end()) return false;
- CurModule = &M;
-
- AddPoolPrototypes();
- BU = &getAnalysis<BUDataStructures>();
-
- buildIndirectFunctionSets(M);
-
- std::map<Function*, Function*> FuncMap;
-
- // Loop over the functions in the original program finding the pool desc.
- // arguments necessary for each function that is indirectly callable.
- // For each equivalence class, make a list of pool arguments and update
- // the PoolArgFirst and PoolArgLast values for each function.
- Module::iterator LastOrigFunction = --M.end();
- for (Module::iterator I = M.begin(); ; ++I) {
- if (!I->isExternal())
- FindFunctionPoolArgs(*I);
- if (I == LastOrigFunction) break;
- }
-
- // Now clone a function using the pool arg list obtained in the previous
- // pass over the modules.
- // Loop over only the function initially in the program, don't traverse newly
- // added ones. If the function uses memory, make its clone.
- for (Module::iterator I = M.begin(); ; ++I) {
- if (!I->isExternal())
- if (Function *R = MakeFunctionClone(*I))
- FuncMap[I] = R;
- if (I == LastOrigFunction) break;
- }
-
- ++LastOrigFunction;
-
- // Now that all call targets are available, rewrite the function bodies of the
- // clones.
- for (Module::iterator I = M.begin(); I != LastOrigFunction; ++I)
- if (!I->isExternal()) {
- std::map<Function*, Function*>::iterator FI = FuncMap.find(I);
- ProcessFunctionBody(*I, FI != FuncMap.end() ? *FI->second : *I);
- }
-
- if (CollapseFlag)
- std::cerr << "Pool Allocation successful! However all data structures may not be pool allocated\n";
-
- return true;
-}
-
-
-// AddPoolPrototypes - Add prototypes for the pool functions to the specified
-// module and update the Pool* instance variables to point to them.
-//
-void PoolAllocate::AddPoolPrototypes() {
- CurModule->addTypeName("PoolDescriptor", PoolDescType);
-
- // Get poolinit function...
- FunctionType *PoolInitTy =
- FunctionType::get(Type::VoidTy,
- make_vector<const Type*>(PoolDescPtr, Type::UIntTy, 0),
- false);
- PoolInit = CurModule->getOrInsertFunction("poolinit", PoolInitTy);
-
- // Get pooldestroy function...
- std::vector<const Type*> PDArgs(1, PoolDescPtr);
- FunctionType *PoolDestroyTy =
- FunctionType::get(Type::VoidTy, PDArgs, false);
- PoolDestroy = CurModule->getOrInsertFunction("pooldestroy", PoolDestroyTy);
-
- // Get the poolalloc function...
- FunctionType *PoolAllocTy = FunctionType::get(VoidPtrTy, PDArgs, false);
- PoolAlloc = CurModule->getOrInsertFunction("poolalloc", PoolAllocTy);
-
- // Get the poolfree function...
- PDArgs.push_back(VoidPtrTy); // Pointer to free
- FunctionType *PoolFreeTy = FunctionType::get(Type::VoidTy, PDArgs, false);
- PoolFree = CurModule->getOrInsertFunction("poolfree", PoolFreeTy);
-
- // The poolallocarray function
- FunctionType *PoolAllocArrayTy =
- FunctionType::get(VoidPtrTy,
- make_vector<const Type*>(PoolDescPtr, Type::UIntTy, 0),
- false);
- PoolAllocArray = CurModule->getOrInsertFunction("poolallocarray",
- PoolAllocArrayTy);
-
-}
-
-// Inline the DSGraphs of functions corresponding to the potential targets at
-// indirect call sites into the DS Graph of the callee.
-// This is required to know what pools to create/pass at the call site in the
-// caller
-//
-void PoolAllocate::InlineIndirectCalls(Function &F, DSGraph &G,
- hash_set<Function*> &visited) {
- std::vector<DSCallSite> callSites = G.getFunctionCalls();
-
- visited.insert(&F);
-
- // For each indirect call site in the function, inline all the potential
- // targets
- for (std::vector<DSCallSite>::iterator CSI = callSites.begin(),
- CSE = callSites.end(); CSI != CSE; ++CSI) {
- if (CSI->isIndirectCall()) {
- CallInst &CI = CSI->getCallInst();
- std::pair<std::multimap<CallInst*, Function*>::iterator,
- std::multimap<CallInst*, Function*>::iterator> Targets =
- CallInstTargets.equal_range(&CI);
- for (std::multimap<CallInst*, Function*>::iterator TFI = Targets.first,
- TFE = Targets.second; TFI != TFE; ++TFI) {
- DSGraph &TargetG = BU->getDSGraph(*TFI->second);
- // Call the function recursively if the callee is not yet inlined
- // and if it hasn't been visited in this sequence of calls
- // The latter is dependent on the fact that the graphs of all functions
- // in an SCC are actually the same
- if (InlinedFuncs.find(TFI->second) == InlinedFuncs.end() &&
- visited.find(TFI->second) == visited.end()) {
- InlineIndirectCalls(*TFI->second, TargetG, visited);
- }
- G.mergeInGraph(*CSI, *TFI->second, TargetG, DSGraph::KeepModRefBits |
- DSGraph::KeepAllocaBit | DSGraph::DontCloneCallNodes |
- DSGraph::DontCloneAuxCallNodes);
- }
- }
- }
-
- // Mark this function as one whose graph is inlined with its indirect
- // function targets' DS Graphs. This ensures that every function is inlined
- // exactly once
- InlinedFuncs.insert(&F);
-}
-
-void PoolAllocate::FindFunctionPoolArgs(Function &F) {
-
- DSGraph &G = BU->getDSGraph(F);
-
- // Inline the potential targets of indirect calls
- hash_set<Function*> visitedFuncs;
- InlineIndirectCalls(F, G, visitedFuncs);
-
- // The DSGraph is merged with the globals graph.
- G.mergeInGlobalsGraph();
-
- // The nodes reachable from globals need to be recognized as potential
- // arguments. This is required because, upon merging in the globals graph,
- // the nodes pointed to by globals that are not live are not marked
- // incomplete.
- hash_set<DSNode*> NodesFromGlobals;
- for (DSGraph::ScalarMapTy::iterator I = G.getScalarMap().begin(),
- E = G.getScalarMap().end(); I != E; ++I)
- if (isa<GlobalValue>(I->first)) { // Found a global
- DSNodeHandle &GH = I->second;
- GH.getNode()->markReachableNodes(NodesFromGlobals);
- }
-
- // At this point the DS Graphs have been modified in place including
- // information about globals as well as indirect calls, making it useful
- // for pool allocation
- std::vector<DSNode*> &Nodes = G.getNodes();
- if (Nodes.empty()) return ; // No memory activity, nothing is required
-
- FuncInfo &FI = FunctionInfo[&F]; // Create a new entry for F
-
- FI.Clone = 0;
-
- // Initialize the PoolArgFirst and PoolArgLast for the function depending
- // on whether there have been other functions in the equivalence class
- // that have pool arguments so far in the analysis.
- if (!FuncECs.findClass(&F)) {
- FI.PoolArgFirst = FI.PoolArgLast = 0;
- } else {
- if (EqClass2LastPoolArg.find(FuncECs.findClass(&F)) !=
- EqClass2LastPoolArg.end())
- FI.PoolArgFirst = FI.PoolArgLast =
- EqClass2LastPoolArg[FuncECs.findClass(&F)] + 1;
- else
- FI.PoolArgFirst = FI.PoolArgLast = 0;
- }
-
- // Find DataStructure nodes which are allocated in pools non-local to the
- // current function. This set will contain all of the DSNodes which require
- // pools to be passed in from outside of the function.
- hash_set<DSNode*> &MarkedNodes = FI.MarkedNodes;
-
- // Mark globals and incomplete nodes as live... (this handles arguments)
- if (F.getName() != "main")
- for (unsigned i = 0, e = Nodes.size(); i != e; ++i) {
- if (Nodes[i]->isGlobalNode() && !Nodes[i]->isIncomplete())
- DEBUG(std::cerr << "Global node is not Incomplete\n");
- if ((Nodes[i]->isIncomplete() || Nodes[i]->isGlobalNode() ||
- NodesFromGlobals.count(Nodes[i])) && Nodes[i]->isHeapNode())
- Nodes[i]->markReachableNodes(MarkedNodes);
- }
-
- // Marked the returned node as alive...
- if (DSNode *RetNode = G.getReturnNodeFor(F).getNode())
- if (RetNode->isHeapNode())
- RetNode->markReachableNodes(MarkedNodes);
-
- if (MarkedNodes.empty()) // We don't need to clone the function if there
- return; // are no incoming arguments to be added.
-
- // Erase any marked node that is not a heap node
-
- for (hash_set<DSNode*>::iterator I = MarkedNodes.begin(),
- E = MarkedNodes.end(); I != E; ) {
- // erase invalidates hash_set iterators if the iterator points to the
- // element being erased
- if (!(*I)->isHeapNode())
- MarkedNodes.erase(I++);
- else
- ++I;
- }
-
- FI.PoolArgLast += MarkedNodes.size();
-
-
- if (FuncECs.findClass(&F)) {
- // Update the equivalence class last pool argument information
- // only if there actually were pool arguments to the function.
- // Also, there is no entry for the Eq. class in EqClass2LastPoolArg
- // if there are no functions in the equivalence class with pool arguments.
- if (FI.PoolArgLast != FI.PoolArgFirst)
- EqClass2LastPoolArg[FuncECs.findClass(&F)] = FI.PoolArgLast - 1;
- }
-
-}
-
-// MakeFunctionClone - If the specified function needs to be modified for pool
-// allocation support, make a clone of it, adding additional arguments as
-// neccesary, and return it. If not, just return null.
-//
-Function *PoolAllocate::MakeFunctionClone(Function &F) {
-
- DSGraph &G = BU->getDSGraph(F);
-
- std::vector<DSNode*> &Nodes = G.getNodes();
- if (Nodes.empty())
- return 0;
-
- FuncInfo &FI = FunctionInfo[&F];
-
- hash_set<DSNode*> &MarkedNodes = FI.MarkedNodes;
-
- if (!FuncECs.findClass(&F)) {
- // Not in any equivalence class
- if (MarkedNodes.empty())
- return 0;
- } else {
- // No need to clone if there are no pool arguments in any function in the
- // equivalence class
- if (!EqClass2LastPoolArg.count(FuncECs.findClass(&F)))
- return 0;
- }
-
- // Figure out what the arguments are to be for the new version of the function
- const FunctionType *OldFuncTy = F.getFunctionType();
- std::vector<const Type*> ArgTys;
- if (!FuncECs.findClass(&F)) {
- ArgTys.reserve(OldFuncTy->getParamTypes().size() + MarkedNodes.size());
- FI.ArgNodes.reserve(MarkedNodes.size());
- for (hash_set<DSNode*>::iterator I = MarkedNodes.begin(),
- E = MarkedNodes.end(); I != E; ++I) {
- ArgTys.push_back(PoolDescPtr); // Add the appropriate # of pool descs
- FI.ArgNodes.push_back(*I);
- }
- if (FI.ArgNodes.empty()) return 0; // No nodes to be pool allocated!
-
- }
- else {
- // This function is a member of an equivalence class and needs to be cloned
- ArgTys.reserve(OldFuncTy->getParamTypes().size() +
- EqClass2LastPoolArg[FuncECs.findClass(&F)] + 1);
- FI.ArgNodes.reserve(EqClass2LastPoolArg[FuncECs.findClass(&F)] + 1);
-
- for (int i = 0; i <= EqClass2LastPoolArg[FuncECs.findClass(&F)]; ++i) {
- ArgTys.push_back(PoolDescPtr); // Add the appropriate # of pool
- // descs
- }
-
- for (hash_set<DSNode*>::iterator I = MarkedNodes.begin(),
- E = MarkedNodes.end(); I != E; ++I) {
- FI.ArgNodes.push_back(*I);
- }
-
- assert ((FI.ArgNodes.size() == (unsigned) (FI.PoolArgLast -
- FI.PoolArgFirst)) &&
- "Number of ArgNodes equal to the number of pool arguments used by this function");
-
- if (FI.ArgNodes.empty()) return 0;
- }
-
-
- ArgTys.insert(ArgTys.end(), OldFuncTy->getParamTypes().begin(),
- OldFuncTy->getParamTypes().end());
-
-
- // Create the new function prototype
- FunctionType *FuncTy = FunctionType::get(OldFuncTy->getReturnType(), ArgTys,
- OldFuncTy->isVarArg());
- // Create the new function...
- Function *New = new Function(FuncTy, GlobalValue::InternalLinkage,
- F.getName(), F.getParent());
-
- // Set the rest of the new arguments names to be PDa<n> and add entries to the
- // pool descriptors map
- std::map<DSNode*, Value*> &PoolDescriptors = FI.PoolDescriptors;
- Function::aiterator NI = New->abegin();
-
- if (FuncECs.findClass(&F)) {
- // If the function belongs to an equivalence class
- for (int i = 0; i <= EqClass2LastPoolArg[FuncECs.findClass(&F)]; ++i,
- ++NI)
- NI->setName("PDa");
-
- NI = New->abegin();
- if (FI.PoolArgFirst > 0)
- for (int i = 0; i < FI.PoolArgFirst; ++NI, ++i)
- ;
-
- for (unsigned i = 0, e = FI.ArgNodes.size(); i != e; ++i, ++NI)
- PoolDescriptors.insert(std::make_pair(FI.ArgNodes[i], NI));
-
- NI = New->abegin();
- if (EqClass2LastPoolArg.count(FuncECs.findClass(&F)))
- for (int i = 0; i <= EqClass2LastPoolArg[FuncECs.findClass(&F)]; ++i, ++NI)
- ;
- } else {
- // If the function does not belong to an equivalence class
- if (FI.ArgNodes.size())
- for (unsigned i = 0, e = FI.ArgNodes.size(); i != e; ++i, ++NI) {
- NI->setName("PDa"); // Add pd entry
- PoolDescriptors.insert(std::make_pair(FI.ArgNodes[i], NI));
- }
- NI = New->abegin();
- if (FI.ArgNodes.size())
- for (unsigned i = 0; i < FI.ArgNodes.size(); ++NI, ++i)
- ;
- }
-
- // Map the existing arguments of the old function to the corresponding
- // arguments of the new function.
- std::map<const Value*, Value*> ValueMap;
- if (NI != New->aend())
- for (Function::aiterator I = F.abegin(), E = F.aend(); I != E; ++I, ++NI) {
- ValueMap[I] = NI;
- NI->setName(I->getName());
- }
-
- // Populate the value map with all of the globals in the program.
- // FIXME: This should be unneccesary!
- Module &M = *F.getParent();
- for (Module::iterator I = M.begin(), E=M.end(); I!=E; ++I) ValueMap[I] = I;
- for (Module::giterator I = M.gbegin(), E=M.gend(); I!=E; ++I) ValueMap[I] = I;
-
- // Perform the cloning.
- std::vector<ReturnInst*> Returns;
- CloneFunctionInto(New, &F, ValueMap, Returns);
-
- // Invert the ValueMap into the NewToOldValueMap
- std::map<Value*, const Value*> &NewToOldValueMap = FI.NewToOldValueMap;
- for (std::map<const Value*, Value*>::iterator I = ValueMap.begin(),
- E = ValueMap.end(); I != E; ++I)
- NewToOldValueMap.insert(std::make_pair(I->second, I->first));
-
- return FI.Clone = New;
-}
-
-
-// processFunction - Pool allocate any data structures which are contained in
-// the specified function...
-//
-void PoolAllocate::ProcessFunctionBody(Function &F, Function &NewF) {
- DSGraph &G = BU->getDSGraph(F);
-
- std::vector<DSNode*> &Nodes = G.getNodes();
- if (Nodes.empty()) return; // Quick exit if nothing to do...
-
- FuncInfo &FI = FunctionInfo[&F]; // Get FuncInfo for F
- hash_set<DSNode*> &MarkedNodes = FI.MarkedNodes;
-
- DEBUG(std::cerr << "[" << F.getName() << "] Pool Allocate: ");
-
- // Loop over all of the nodes which are non-escaping, adding pool-allocatable
- // ones to the NodesToPA vector.
- std::vector<DSNode*> NodesToPA;
- for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
- if (Nodes[i]->isHeapNode() && // Pick nodes with heap elems
- !MarkedNodes.count(Nodes[i])) // Can't be marked
- NodesToPA.push_back(Nodes[i]);
-
- DEBUG(std::cerr << NodesToPA.size() << " nodes to pool allocate\n");
- if (!NodesToPA.empty()) {
- // Create pool construction/destruction code
- std::map<DSNode*, Value*> &PoolDescriptors = FI.PoolDescriptors;
- CreatePools(NewF, NodesToPA, PoolDescriptors);
- }
-
- // Transform the body of the function now...
- TransformFunctionBody(NewF, F, G, FI);
-}
-
-
-// CreatePools - This creates the pool initialization and destruction code for
-// the DSNodes specified by the NodesToPA list. This adds an entry to the
-// PoolDescriptors map for each DSNode.
-//
-void PoolAllocate::CreatePools(Function &F,
- const std::vector<DSNode*> &NodesToPA,
- std::map<DSNode*, Value*> &PoolDescriptors) {
- // Find all of the return nodes in the CFG...
- std::vector<BasicBlock*> ReturnNodes;
- for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
- if (isa<ReturnInst>(I->getTerminator()))
- ReturnNodes.push_back(I);
-
- TargetData &TD = getAnalysis<TargetData>();
-
- // Loop over all of the pools, inserting code into the entry block of the
- // function for the initialization and code in the exit blocks for
- // destruction.
- //
- Instruction *InsertPoint = F.front().begin();
- for (unsigned i = 0, e = NodesToPA.size(); i != e; ++i) {
- DSNode *Node = NodesToPA[i];
-
- // Create a new alloca instruction for the pool...
- Value *AI = new AllocaInst(PoolDescType, 0, "PD", InsertPoint);
-
- Value *ElSize;
-
- // Void types in DS graph are never used
- if (Node->getType() != Type::VoidTy)
- ElSize = ConstantUInt::get(Type::UIntTy, TD.getTypeSize(Node->getType()));
- else {
- DEBUG(std::cerr << "Potential node collapsing in " << F.getName()
- << ". All Data Structures may not be pool allocated\n");
- ElSize = ConstantUInt::get(Type::UIntTy, 0);
- }
-
- // Insert the call to initialize the pool...
- new CallInst(PoolInit, make_vector(AI, ElSize, 0), "", InsertPoint);
-
- // Update the PoolDescriptors map
- PoolDescriptors.insert(std::make_pair(Node, AI));
-
- // Insert a call to pool destroy before each return inst in the function
- for (unsigned r = 0, e = ReturnNodes.size(); r != e; ++r)
- new CallInst(PoolDestroy, make_vector(AI, 0), "",
- ReturnNodes[r]->getTerminator());
- }
-}
-
-
-namespace {
- /// FuncTransform - This class implements transformation required of pool
- /// allocated functions.
- struct FuncTransform : public InstVisitor<FuncTransform> {
- PoolAllocate &PAInfo;
- DSGraph &G; // The Bottom-up DS Graph
- DSGraph &TDG; // The Top-down DS Graph
- FuncInfo &FI;
-
- FuncTransform(PoolAllocate &P, DSGraph &g, DSGraph &tdg, FuncInfo &fi)
- : PAInfo(P), G(g), TDG(tdg), FI(fi) {
- }
-
- void visitMallocInst(MallocInst &MI);
- void visitFreeInst(FreeInst &FI);
- void visitCallInst(CallInst &CI);
-
- // The following instructions are never modified by pool allocation
- void visitBranchInst(BranchInst &I) { }
- void visitBinaryOperator(Instruction &I) { }
- void visitShiftInst (ShiftInst &I) { }
- void visitSwitchInst (SwitchInst &I) { }
- void visitCastInst (CastInst &I) { }
- void visitAllocaInst(AllocaInst &I) { }
- void visitLoadInst(LoadInst &I) { }
- void visitGetElementPtrInst (GetElementPtrInst &I) { }
-
- void visitReturnInst(ReturnInst &I);
- void visitStoreInst (StoreInst &I);
- void visitPHINode(PHINode &I);
-
- void visitInstruction(Instruction &I) {
- std::cerr << "PoolAllocate does not recognize this instruction\n";
- abort();
- }
-
- private:
- DSNodeHandle& getDSNodeHFor(Value *V) {
- // if (isa<Constant>(V))
- // return DSNodeHandle();
-
- if (!FI.NewToOldValueMap.empty()) {
- // If the NewToOldValueMap is in effect, use it.
- std::map<Value*,const Value*>::iterator I = FI.NewToOldValueMap.find(V);
- if (I != FI.NewToOldValueMap.end())
- V = (Value*)I->second;
- }
-
- return G.getScalarMap()[V];
- }
-
- DSNodeHandle& getTDDSNodeHFor(Value *V) {
- if (!FI.NewToOldValueMap.empty()) {
- // If the NewToOldValueMap is in effect, use it.
- std::map<Value*,const Value*>::iterator I = FI.NewToOldValueMap.find(V);
- if (I != FI.NewToOldValueMap.end())
- V = (Value*)I->second;
- }
-
- return TDG.getScalarMap()[V];
- }
-
- Value *getPoolHandle(Value *V) {
- DSNode *Node = getDSNodeHFor(V).getNode();
- // Get the pool handle for this DSNode...
- std::map<DSNode*, Value*>::iterator I = FI.PoolDescriptors.find(Node);
-
- if (I != FI.PoolDescriptors.end()) {
- // Check that the node pointed to by V in the TD DS graph is not
- // collapsed
- DSNode *TDNode = getTDDSNodeHFor(V).getNode();
- if (TDNode->getType() != Type::VoidTy)
- return I->second;
- else {
- PAInfo.CollapseFlag = 1;
- return 0;
- }
- }
- else
- return 0;
-
- }
-
- bool isFuncPtr(Value *V);
-
- Function* getFuncClass(Value *V);
-
- Value* retCloneIfFunc(Value *V);
- };
-}
-
-void PoolAllocate::TransformFunctionBody(Function &F, Function &OldF,
- DSGraph &G, FuncInfo &FI) {
- FuncTransform(*this, G, TDDS->getDSGraph(OldF), FI).visit(F);
-}
-
-// Returns true if V is a function pointer
-bool FuncTransform::isFuncPtr(Value *V) {
- if (const PointerType *PTy = dyn_cast<PointerType>(V->getType()))
- return isa<FunctionType>(PTy->getElementType());
- return false;
-}
-
-// Given a function pointer, return the function eq. class if one exists
-Function* FuncTransform::getFuncClass(Value *V) {
- // Look at DSGraph and see if the set of of functions it could point to
- // are pool allocated.
-
- if (!isFuncPtr(V))
- return 0;
-
- // Two cases:
- // if V is a constant
- if (Function *theFunc = dyn_cast<Function>(V)) {
- if (!PAInfo.FuncECs.findClass(theFunc))
- // If this function does not belong to any equivalence class
- return 0;
- if (PAInfo.EqClass2LastPoolArg.count(PAInfo.FuncECs.findClass(theFunc)))
- return PAInfo.FuncECs.findClass(theFunc);
- else
- return 0;
- }
-
- // if V is not a constant
- DSNode *DSN = TDG.getNodeForValue(V).getNode();
- if (!DSN) {
- return 0;
- }
- const std::vector<GlobalValue*> &Callees = DSN->getGlobals();
- if (Callees.size() > 0) {
- Function *calledF = dyn_cast<Function>(*Callees.begin());
- assert(PAInfo.FuncECs.findClass(calledF) && "should exist in some eq. class");
- if (PAInfo.EqClass2LastPoolArg.count(PAInfo.FuncECs.findClass(calledF)))
- return PAInfo.FuncECs.findClass(calledF);
- }
-
- return 0;
-}
-
-// Returns the clone if V is a static function (not a pointer) and belongs
-// to an equivalence class i.e. is pool allocated
-Value* FuncTransform::retCloneIfFunc(Value *V) {
- if (Function *fixedFunc = dyn_cast<Function>(V))
- if (getFuncClass(V))
- return PAInfo.getFuncInfo(*fixedFunc)->Clone;
-
- return 0;
-}
-
-void FuncTransform::visitReturnInst (ReturnInst &RI) {
- if (RI.getNumOperands())
- if (Value *clonedFunc = retCloneIfFunc(RI.getOperand(0))) {
- // Cast the clone of RI.getOperand(0) to the non-pool-allocated type
- CastInst *CastI = new CastInst(clonedFunc, RI.getOperand(0)->getType(),
- "tmp", &RI);
- // Insert return instruction that returns the casted value
- ReturnInst *RetI = new ReturnInst(CastI, &RI);
-
- // Remove original return instruction
- RI.getParent()->getInstList().erase(&RI);
-
- if (!FI.NewToOldValueMap.empty()) {
- std::map<Value*,const Value*>::iterator II =
- FI.NewToOldValueMap.find(&RI);
- assert(II != FI.NewToOldValueMap.end() &&
- "RI not found in clone?");
- FI.NewToOldValueMap.insert(std::make_pair(RetI, II->second));
- FI.NewToOldValueMap.erase(II);
- }
- }
-}
-
-void FuncTransform::visitStoreInst (StoreInst &SI) {
- // Check if a constant function is being stored
- if (Value *clonedFunc = retCloneIfFunc(SI.getOperand(0))) {
- CastInst *CastI = new CastInst(clonedFunc, SI.getOperand(0)->getType(),
- "tmp", &SI);
- StoreInst *StoreI = new StoreInst(CastI, SI.getOperand(1), &SI);
- SI.getParent()->getInstList().erase(&SI);
-
- // Update the NewToOldValueMap if this is a clone
- if (!FI.NewToOldValueMap.empty()) {
- std::map<Value*,const Value*>::iterator II =
- FI.NewToOldValueMap.find(&SI);
- assert(II != FI.NewToOldValueMap.end() &&
- "SI not found in clone?");
- FI.NewToOldValueMap.insert(std::make_pair(StoreI, II->second));
- FI.NewToOldValueMap.erase(II);
- }
- }
-}
-
-void FuncTransform::visitPHINode(PHINode &PI) {
- // If any of the operands of the PHI node is a constant function pointer
- // that is cloned, the cast instruction has to be inserted at the end of the
- // previous basic block
-
- if (isFuncPtr(&PI)) {
- PHINode *V = new PHINode(PI.getType(), PI.getName(), &PI);
- for (unsigned i = 0 ; i < PI.getNumIncomingValues(); ++i) {
- if (Value *clonedFunc = retCloneIfFunc(PI.getIncomingValue(i))) {
- // Insert CastInst at the end of PI.getIncomingBlock(i)
- BasicBlock::iterator BBI = --PI.getIncomingBlock(i)->end();
- // BBI now points to the terminator instruction of the basic block.
- CastInst *CastI = new CastInst(clonedFunc, PI.getType(), "tmp", BBI);
- V->addIncoming(CastI, PI.getIncomingBlock(i));
- } else {
- V->addIncoming(PI.getIncomingValue(i), PI.getIncomingBlock(i));
- }
-
- }
- PI.replaceAllUsesWith(V);
- PI.getParent()->getInstList().erase(&PI);
-
- DSGraph::ScalarMapTy &SM = G.getScalarMap();
- DSGraph::ScalarMapTy::iterator PII = SM.find(&PI);
-
- // Update Scalar map of DSGraph if this is one of the original functions
- // Otherwise update the NewToOldValueMap
- if (PII != SM.end()) {
- SM.insert(std::make_pair(V, PII->second));
- SM.erase(PII); // Destroy the PHINode
- } else {
- std::map<Value*,const Value*>::iterator II =
- FI.NewToOldValueMap.find(&PI);
- assert(II != FI.NewToOldValueMap.end() &&
- "PhiI not found in clone?");
- FI.NewToOldValueMap.insert(std::make_pair(V, II->second));
- FI.NewToOldValueMap.erase(II);
- }
- }
-}
-
-void FuncTransform::visitMallocInst(MallocInst &MI) {
- // Get the pool handle for the node that this contributes to...
- Value *PH = getPoolHandle(&MI);
-
- // NB: PH is zero even if the node is collapsed
- if (PH == 0) return;
-
- // Insert a call to poolalloc
- Value *V;
- if (MI.isArrayAllocation())
- V = new CallInst(PAInfo.PoolAllocArray,
- make_vector(PH, MI.getOperand(0), 0),
- MI.getName(), &MI);
- else
- V = new CallInst(PAInfo.PoolAlloc, make_vector(PH, 0),
- MI.getName(), &MI);
-
- MI.setName(""); // Nuke MIs name
-
- Value *Casted = V;
-
- // Cast to the appropriate type if necessary
- if (V->getType() != MI.getType()) {
- Casted = new CastInst(V, MI.getType(), V->getName(), &MI);
- }
-
- // Update def-use info
- MI.replaceAllUsesWith(Casted);
-
- // Remove old malloc instruction
- MI.getParent()->getInstList().erase(&MI);
-
- DSGraph::ScalarMapTy &SM = G.getScalarMap();
- DSGraph::ScalarMapTy::iterator MII = SM.find(&MI);
-
- // If we are modifying the original function, update the DSGraph...
- if (MII != SM.end()) {
- // V and Casted now point to whatever the original malloc did...
- SM.insert(std::make_pair(V, MII->second));
- if (V != Casted)
- SM.insert(std::make_pair(Casted, MII->second));
- SM.erase(MII); // The malloc is now destroyed
- } else { // Otherwise, update the NewToOldValueMap
- std::map<Value*,const Value*>::iterator MII =
- FI.NewToOldValueMap.find(&MI);
- assert(MII != FI.NewToOldValueMap.end() && "MI not found in clone?");
- FI.NewToOldValueMap.insert(std::make_pair(V, MII->second));
- if (V != Casted)
- FI.NewToOldValueMap.insert(std::make_pair(Casted, MII->second));
- FI.NewToOldValueMap.erase(MII);
- }
-}
-
-void FuncTransform::visitFreeInst(FreeInst &FrI) {
- Value *Arg = FrI.getOperand(0);
- Value *PH = getPoolHandle(Arg); // Get the pool handle for this DSNode...
- if (PH == 0) return;
- // Insert a cast and a call to poolfree...
- Value *Casted = Arg;
- if (Arg->getType() != PointerType::get(Type::SByteTy))
- Casted = new CastInst(Arg, PointerType::get(Type::SByteTy),
- Arg->getName()+".casted", &FrI);
-
- CallInst *FreeI = new CallInst(PAInfo.PoolFree, make_vector(PH, Casted, 0),
- "", &FrI);
- // Delete the now obsolete free instruction...
- FrI.getParent()->getInstList().erase(&FrI);
-
- // Update the NewToOldValueMap if this is a clone
- if (!FI.NewToOldValueMap.empty()) {
- std::map<Value*,const Value*>::iterator II =
- FI.NewToOldValueMap.find(&FrI);
- assert(II != FI.NewToOldValueMap.end() &&
- "FrI not found in clone?");
- FI.NewToOldValueMap.insert(std::make_pair(FreeI, II->second));
- FI.NewToOldValueMap.erase(II);
- }
-}
-
-static void CalcNodeMapping(DSNodeHandle& Caller, DSNodeHandle& Callee,
- std::map<DSNode*, DSNode*> &NodeMapping) {
- DSNode *CalleeNode = Callee.getNode();
- DSNode *CallerNode = Caller.getNode();
-
- unsigned CalleeOffset = Callee.getOffset();
- unsigned CallerOffset = Caller.getOffset();
-
- if (CalleeNode == 0) return;
-
- // If callee has a node and caller doesn't, then a constant argument was
- // passed by the caller
- if (CallerNode == 0) {
- NodeMapping.insert(NodeMapping.end(), std::make_pair(CalleeNode,
- (DSNode *) 0));
- }
-
- // Map the callee node to the caller node.
- // NB: The callee node could be of a different type. Eg. if it points to the
- // field of a struct that the caller points to
- std::map<DSNode*, DSNode*>::iterator I = NodeMapping.find(CalleeNode);
- if (I != NodeMapping.end()) { // Node already in map...
- assert(I->second == CallerNode &&
- "Node maps to different nodes on paths?");
- } else {
- NodeMapping.insert(I, std::make_pair(CalleeNode, CallerNode));
-
- if (CalleeNode->getType() != CallerNode->getType() && CallerOffset == 0)
- DEBUG(std::cerr << "NB: Mapping of nodes between different types\n");
-
- // Recursively map the callee links to the caller links starting from the
- // offset in the node into which they are mapped.
- // Being a BU Graph, the callee ought to have smaller number of links unless
- // there is collapsing in the caller
- unsigned numCallerLinks = CallerNode->getNumLinks() - CallerOffset;
- unsigned numCalleeLinks = CalleeNode->getNumLinks() - CalleeOffset;
-
- if (numCallerLinks > 0) {
- if (numCallerLinks < numCalleeLinks) {
- DEBUG(std::cerr << "Potential node collapsing in caller\n");
- for (unsigned i = 0, e = numCalleeLinks; i != e; ++i)
- CalcNodeMapping(CallerNode->getLink(((i%numCallerLinks) << DS::PointerShift) + CallerOffset), CalleeNode->getLink((i << DS::PointerShift) + CalleeOffset), NodeMapping);
- } else {
- for (unsigned i = 0, e = numCalleeLinks; i != e; ++i)
- CalcNodeMapping(CallerNode->getLink((i << DS::PointerShift) + CallerOffset), CalleeNode->getLink((i << DS::PointerShift) + CalleeOffset), NodeMapping);
- }
- } else if (numCalleeLinks > 0) {
- DEBUG(std::cerr <<
- "Caller has unexpanded node, due to indirect call perhaps!\n");
- }
- }
-}
-
-void FuncTransform::visitCallInst(CallInst &CI) {
- Function *CF = CI.getCalledFunction();
-
- // optimization for function pointers that are basically gotten from a cast
- // with only one use and constant expressions with casts in them
- if (!CF) {
- if (CastInst* CastI = dyn_cast<CastInst>(CI.getCalledValue())) {
- if (isa<Function>(CastI->getOperand(0)) &&
- CastI->getOperand(0)->getType() == CastI->getType())
- CF = dyn_cast<Function>(CastI->getOperand(0));
- } else if (ConstantExpr *CE = dyn_cast<ConstantExpr>(CI.getOperand(0))) {
- if (CE->getOpcode() == Instruction::Cast) {
- if (isa<ConstantPointerRef>(CE->getOperand(0)))
- return;
- else
- assert(0 && "Function pointer cast not handled as called function\n");
- }
- }
-
- }
-
- DSGraph &CallerG = G;
-
- std::vector<Value*> Args;
- if (!CF) { // Indirect call
- DEBUG(std::cerr << " Handling call: " << CI);
-
- std::map<unsigned, Value*> PoolArgs;
- Function *FuncClass;
-
- std::pair<std::multimap<CallInst*, Function*>::iterator,
- std::multimap<CallInst*, Function*>::iterator> Targets =
- PAInfo.CallInstTargets.equal_range(&CI);
- for (std::multimap<CallInst*, Function*>::iterator TFI = Targets.first,
- TFE = Targets.second; TFI != TFE; ++TFI) {
- if (TFI == Targets.first) {
- FuncClass = PAInfo.FuncECs.findClass(TFI->second);
- // Nothing to transform if there are no pool arguments in this
- // equivalence class of functions.
- if (!PAInfo.EqClass2LastPoolArg.count(FuncClass))
- return;
- }
-
- FuncInfo *CFI = PAInfo.getFuncInfo(*TFI->second);
-
- if (!CFI->ArgNodes.size()) continue; // Nothing to transform...
-
- DSGraph &CG = PAInfo.getBUDataStructures().getDSGraph(*TFI->second);
- std::map<DSNode*, DSNode*> NodeMapping;
-
- Function::aiterator AI = TFI->second->abegin(), AE = TFI->second->aend();
- unsigned OpNum = 1;
- for ( ; AI != AE; ++AI, ++OpNum) {
- if (!isa<Constant>(CI.getOperand(OpNum)))
- CalcNodeMapping(getDSNodeHFor(CI.getOperand(OpNum)),
- CG.getScalarMap()[AI], NodeMapping);
- }
- assert(OpNum == CI.getNumOperands() && "Varargs calls not handled yet!");
-
- if (CI.getType() != Type::VoidTy)
- CalcNodeMapping(getDSNodeHFor(&CI),
- CG.getReturnNodeFor(*TFI->second), NodeMapping);
-
- // Map the nodes that are pointed to by globals.
- // For all globals map getDSNodeForGlobal(g)->CG.getDSNodeForGlobal(g)
- for (DSGraph::ScalarMapTy::iterator SMI = G.getScalarMap().begin(),
- SME = G.getScalarMap().end(); SMI != SME; ++SMI)
- if (isa<GlobalValue>(SMI->first)) {
- CalcNodeMapping(SMI->second,
- CG.getScalarMap()[SMI->first], NodeMapping);
- }
-
- unsigned idx = CFI->PoolArgFirst;
-
- // The following loop determines the pool pointers corresponding to
- // CFI.
- for (unsigned i = 0, e = CFI->ArgNodes.size(); i != e; ++i, ++idx) {
- if (NodeMapping.count(CFI->ArgNodes[i])) {
- assert(NodeMapping.count(CFI->ArgNodes[i]) && "Node not in mapping!");
- DSNode *LocalNode = NodeMapping.find(CFI->ArgNodes[i])->second;
- if (LocalNode) {
- assert(FI.PoolDescriptors.count(LocalNode) &&
- "Node not pool allocated?");
- PoolArgs[idx] = FI.PoolDescriptors.find(LocalNode)->second;
- }
- else
- // LocalNode is null when a constant is passed in as a parameter
- PoolArgs[idx] = Constant::getNullValue(PoolDescPtr);
- } else {
- PoolArgs[idx] = Constant::getNullValue(PoolDescPtr);
- }
- }
- }
-
- // Push the pool arguments into Args.
- if (PAInfo.EqClass2LastPoolArg.count(FuncClass)) {
- for (int i = 0; i <= PAInfo.EqClass2LastPoolArg[FuncClass]; ++i) {
- if (PoolArgs.find(i) != PoolArgs.end())
- Args.push_back(PoolArgs[i]);
- else
- Args.push_back(Constant::getNullValue(PoolDescPtr));
- }
-
- assert(Args.size()== (unsigned) PAInfo.EqClass2LastPoolArg[FuncClass] + 1
- && "Call has same number of pool args as the called function");
- }
-
- // Add the rest of the arguments (the original arguments of the function)...
- Args.insert(Args.end(), CI.op_begin()+1, CI.op_end());
-
- std::string Name = CI.getName();
-
- Value *NewCall;
- if (Args.size() > CI.getNumOperands() - 1) {
- // If there are any pool arguments
- CastInst *CastI =
- new CastInst(CI.getOperand(0),
- PAInfo.getFuncInfo(*FuncClass)->Clone->getType(), "tmp",
- &CI);
- NewCall = new CallInst(CastI, Args, Name, &CI);
- } else {
- NewCall = new CallInst(CI.getOperand(0), Args, Name, &CI);
- }
-
- CI.replaceAllUsesWith(NewCall);
- DEBUG(std::cerr << " Result Call: " << *NewCall);
-
- if (CI.getType() != Type::VoidTy) {
- // If we are modifying the original function, update the DSGraph...
- DSGraph::ScalarMapTy &SM = G.getScalarMap();
- DSGraph::ScalarMapTy::iterator CII = SM.find(&CI);
- if (CII != SM.end()) {
- SM.insert(std::make_pair(NewCall, CII->second));
- SM.erase(CII); // Destroy the CallInst
- } else {
- // Otherwise update the NewToOldValueMap with the new CI return value
- std::map<Value*,const Value*>::iterator CII =
- FI.NewToOldValueMap.find(&CI);
- assert(CII != FI.NewToOldValueMap.end() && "CI not found in clone?");
- FI.NewToOldValueMap.insert(std::make_pair(NewCall, CII->second));
- FI.NewToOldValueMap.erase(CII);
- }
- } else if (!FI.NewToOldValueMap.empty()) {
- std::map<Value*,const Value*>::iterator II =
- FI.NewToOldValueMap.find(&CI);
- assert(II != FI.NewToOldValueMap.end() &&
- "CI not found in clone?");
- FI.NewToOldValueMap.insert(std::make_pair(NewCall, II->second));
- FI.NewToOldValueMap.erase(II);
- }
- }
- else {
-
- FuncInfo *CFI = PAInfo.getFuncInfo(*CF);
-
- if (CFI == 0 || CFI->Clone == 0) return; // Nothing to transform...
-
- DEBUG(std::cerr << " Handling call: " << CI);
-
- DSGraph &CG = PAInfo.getBUDataStructures().getDSGraph(*CF); // Callee graph
-
- // We need to figure out which local pool descriptors correspond to the pool
- // descriptor arguments passed into the function call. Calculate a mapping
- // from callee DSNodes to caller DSNodes. We construct a partial isomophism
- // between the graphs to figure out which pool descriptors need to be passed
- // in. The roots of this mapping is found from arguments and return values.
- //
- std::map<DSNode*, DSNode*> NodeMapping;
-
- Function::aiterator AI = CF->abegin(), AE = CF->aend();
- unsigned OpNum = 1;
- for (; AI != AE; ++AI, ++OpNum) {
- Value *callOp = CI.getOperand(OpNum);
- if (!isa<Constant>(callOp))
- CalcNodeMapping(getDSNodeHFor(callOp), CG.getScalarMap()[AI],
- NodeMapping);
- }
- assert(OpNum == CI.getNumOperands() && "Varargs calls not handled yet!");
-
- // Map the return value as well...
- if (CI.getType() != Type::VoidTy)
- CalcNodeMapping(getDSNodeHFor(&CI), CG.getReturnNodeFor(*CF),
- NodeMapping);
-
- // Map the nodes that are pointed to by globals.
- // For all globals map getDSNodeForGlobal(g)->CG.getDSNodeForGlobal(g)
- for (DSGraph::ScalarMapTy::iterator SMI = G.getScalarMap().begin(),
- SME = G.getScalarMap().end(); SMI != SME; ++SMI)
- if (isa<GlobalValue>(SMI->first)) {
- CalcNodeMapping(SMI->second,
- CG.getScalarMap()[SMI->first], NodeMapping);
- }
-
- // Okay, now that we have established our mapping, we can figure out which
- // pool descriptors to pass in...
-
- // Add an argument for each pool which must be passed in...
- if (CFI->PoolArgFirst != 0) {
- for (int i = 0; i < CFI->PoolArgFirst; ++i)
- Args.push_back(Constant::getNullValue(PoolDescPtr));
- }
-
- for (unsigned i = 0, e = CFI->ArgNodes.size(); i != e; ++i) {
- if (NodeMapping.count(CFI->ArgNodes[i])) {
-
- DSNode *LocalNode = NodeMapping.find(CFI->ArgNodes[i])->second;
- if (LocalNode) {
- assert(FI.PoolDescriptors.count(LocalNode) &&
- "Node not pool allocated?");
- Args.push_back(FI.PoolDescriptors.find(LocalNode)->second);
- } else
- Args.push_back(Constant::getNullValue(PoolDescPtr));
- } else {
- Args.push_back(Constant::getNullValue(PoolDescPtr));
- }
- }
-
- Function *FuncClass = PAInfo.FuncECs.findClass(CF);
-
- if (PAInfo.EqClass2LastPoolArg.count(FuncClass))
- for (int i = CFI->PoolArgLast;
- i <= PAInfo.EqClass2LastPoolArg[FuncClass]; ++i)
- Args.push_back(Constant::getNullValue(PoolDescPtr));
-
- // Add the rest of the arguments...
- Args.insert(Args.end(), CI.op_begin()+1, CI.op_end());
-
- std::string Name = CI.getName();
-
- std::map<Value*,const Value*>::iterator CNewII;
-
- Value *NewCall = new CallInst(CFI->Clone, Args, Name, &CI);
-
- CI.replaceAllUsesWith(NewCall);
- DEBUG(std::cerr << " Result Call: " << *NewCall);
-
- if (CI.getType() != Type::VoidTy) {
- // If we are modifying the original function, update the DSGraph...
- DSGraph::ScalarMapTy &SM = G.getScalarMap();
- DSGraph::ScalarMapTy::iterator CII = SM.find(&CI);
- if (CII != SM.end()) {
- SM.insert(std::make_pair(NewCall, CII->second));
- SM.erase(CII); // Destroy the CallInst
- } else {
- // Otherwise update the NewToOldValueMap with the new CI return value
- std::map<Value*,const Value*>::iterator CNII =
- FI.NewToOldValueMap.find(&CI);
- assert(CNII != FI.NewToOldValueMap.end() && CNII->second &&
- "CI not found in clone?");
- FI.NewToOldValueMap.insert(std::make_pair(NewCall, CNII->second));
- FI.NewToOldValueMap.erase(CNII);
- }
- } else if (!FI.NewToOldValueMap.empty()) {
- std::map<Value*,const Value*>::iterator II =
- FI.NewToOldValueMap.find(&CI);
- assert(II != FI.NewToOldValueMap.end() && "CI not found in clone?");
- FI.NewToOldValueMap.insert(std::make_pair(NewCall, II->second));
- FI.NewToOldValueMap.erase(II);
- }
- }
-
- CI.getParent()->getInstList().erase(&CI);
-}