"true",
"Support flat address space">;
+def FeatureVGPRSpilling : SubtargetFeature<"vgpr-spilling",
+ "EnableVGPRSpilling",
+ "true",
+ "Enable spilling of VGPRs to scratch memory">;
+
class SubtargetFeatureFetchLimit <string Value> :
SubtargetFeature <"fetch"#Value,
"TexVTXClauseSize",
void AMDGPUAsmPrinter::EmitProgramInfoSI(const MachineFunction &MF,
const SIProgramInfo &KernelInfo) {
+ const AMDGPUSubtarget &STM = TM.getSubtarget<AMDGPUSubtarget>();
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
unsigned RsrcReg = getRsrcReg(MFI->getShaderType());
OutStreamer.EmitIntValue(RsrcReg, 4);
OutStreamer.EmitIntValue(S_00B028_VGPRS(KernelInfo.VGPRBlocks) |
S_00B028_SGPRS(KernelInfo.SGPRBlocks), 4);
+ if (STM.isVGPRSpillingEnabled(MFI)) {
+ OutStreamer.EmitIntValue(R_0286E8_SPI_TMPRING_SIZE, 4);
+ OutStreamer.EmitIntValue(S_0286E8_WAVESIZE(KernelInfo.ScratchBlocks), 4);
+ }
}
if (MFI->getShaderType() == ShaderType::PIXEL) {
#include "R600MachineScheduler.h"
#include "SIISelLowering.h"
#include "SIInstrInfo.h"
+#include "SIMachineFunctionInfo.h"
#include "llvm/ADT/SmallString.h"
using namespace llvm;
FlatAddressSpace(false), EnableIRStructurizer(true),
EnablePromoteAlloca(false), EnableIfCvt(true),
EnableLoadStoreOpt(false), WavefrontSize(0), CFALUBug(false), LocalMemorySize(0),
+ EnableVGPRSpilling(false),
DL(computeDataLayout(initializeSubtargetDependencies(GPU, FS))),
FrameLowering(TargetFrameLowering::StackGrowsUp,
64 * 16, // Maximum stack alignment (long16)
case SEA_ISLANDS: return 12;
}
}
+
+bool AMDGPUSubtarget::isVGPRSpillingEnabled(
+ const SIMachineFunctionInfo *MFI) const {
+ return MFI->getShaderType() == ShaderType::COMPUTE || EnableVGPRSpilling;
+}
namespace llvm {
+class SIMachineFunctionInfo;
+
class AMDGPUSubtarget : public AMDGPUGenSubtargetInfo {
public:
unsigned WavefrontSize;
bool CFALUBug;
int LocalMemorySize;
+ bool EnableVGPRSpilling;
const DataLayout DL;
AMDGPUFrameLowering FrameLowering;
bool isAmdHsaOS() const {
return TargetTriple.getOS() == Triple::AMDHSA;
}
+ bool isVGPRSpillingEnabled(const SIMachineFunctionInfo *MFI) const;
};
} // End namespace llvm
#define R_00B860_COMPUTE_TMPRING_SIZE 0x00B860
#define S_00B860_WAVESIZE(x) (((x) & 0x1FFF) << 12)
+#define R_0286E8_SPI_TMPRING_SIZE 0x0286E8
+#define S_0286E8_WAVESIZE(x) (((x) & 0x1FFF) << 12)
+
#endif
InVals.push_back(Val);
}
+
+ if (Info->getShaderType() != ShaderType::COMPUTE) {
+ unsigned ScratchIdx = CCInfo.getFirstUnallocated(
+ AMDGPU::SGPR_32RegClass.begin(), AMDGPU::SGPR_32RegClass.getNumRegs());
+ Info->ScratchOffsetReg = AMDGPU::SGPR_32RegClass.getRegister(ScratchIdx);
+ }
return Chain;
}
return AMDGPU::COPY;
}
-static bool shouldTryToSpillVGPRs(MachineFunction *MF) {
-
- SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
-
- // FIXME: Implement spilling for other shader types.
- return MFI->getShaderType() == ShaderType::COMPUTE;
-
-}
-
void SIInstrInfo::storeRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned SrcReg, bool isKill,
case 256: Opcode = AMDGPU::SI_SPILL_S256_SAVE; break;
case 512: Opcode = AMDGPU::SI_SPILL_S512_SAVE; break;
}
- } else if(shouldTryToSpillVGPRs(MF) && RI.hasVGPRs(RC)) {
+ } else if(RI.hasVGPRs(RC) && ST.isVGPRSpillingEnabled(MFI)) {
MFI->setHasSpilledVGPRs();
switch(RC->getSize() * 8) {
const TargetRegisterClass *RC,
const TargetRegisterInfo *TRI) const {
MachineFunction *MF = MBB.getParent();
+ const SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
MachineFrameInfo *FrameInfo = MF->getFrameInfo();
DebugLoc DL = MBB.findDebugLoc(MI);
int Opcode = -1;
case 256: Opcode = AMDGPU::SI_SPILL_S256_RESTORE; break;
case 512: Opcode = AMDGPU::SI_SPILL_S512_RESTORE; break;
}
- } else if(shouldTryToSpillVGPRs(MF) && RI.hasVGPRs(RC)) {
+ } else if(RI.hasVGPRs(RC) && ST.isVGPRSpillingEnabled(MFI)) {
switch(RC->getSize() * 8) {
case 32: Opcode = AMDGPU::SI_SPILL_V32_RESTORE; break;
case 64: Opcode = AMDGPU::SI_SPILL_V64_RESTORE; break;
unsigned NumUserSGPRs;
std::map<unsigned, unsigned> LaneVGPRs;
unsigned LDSWaveSpillSize;
+ unsigned ScratchOffsetReg;
bool hasCalculatedTID() const { return TIDReg != AMDGPU::NoRegister; };
unsigned getTIDReg() const { return TIDReg; };
void setTIDReg(unsigned Reg) { TIDReg = Reg; }
case SIRegisterInfo::TGID_Z:
return AMDGPU::SReg_32RegClass.getRegister(MFI->NumUserSGPRs + 2);
case SIRegisterInfo::SCRATCH_WAVE_OFFSET:
+ if (MFI->getShaderType() != ShaderType::COMPUTE)
+ return MFI->ScratchOffsetReg;
return AMDGPU::SReg_32RegClass.getRegister(MFI->NumUserSGPRs + 4);
case SIRegisterInfo::SCRATCH_PTR:
return AMDGPU::SGPR2_SGPR3;