std::vector<MachineMove> &Moves = MMI->getFrameMoves();
const TargetData *TD = MF.getTarget().getTargetData();
uint64_t NumBytes = 0;
- int stackGrowth =
- (MF.getTarget().getFrameInfo()->getStackGrowthDirection() ==
- TargetFrameInfo::StackGrowsUp ?
- TD->getPointerSize() : -TD->getPointerSize());
+ int stackGrowth = -TD->getPointerSize();
if (HasFP) {
// Calculate required stack adjustment.
}
// Change the rule for the FramePtr to be an "offset" rule.
- MachineLocation FPDst(MachineLocation::VirtualFP,
- 2 * stackGrowth);
+ MachineLocation FPDst(MachineLocation::VirtualFP, 2 * stackGrowth);
MachineLocation FPSrc(FramePtr);
Moves.push_back(MachineMove(FrameLabelId, FPDst, FPSrc));
}