bool SeenDef = false;
for (unsigned j = 0, e = Iter->getNumOperands(); j != e; ++j) {
MachineOperand &MO = Iter->getOperand(j);
+ if (MO.isRegMask() && MO.clobbersPhysReg(X86::EFLAGS))
+ SeenDef = true;
if (!MO.isReg())
continue;
if (MO.getReg() == X86::EFLAGS) {
bool SawKill = false;
for (unsigned j = 0, e = Iter->getNumOperands(); j != e; ++j) {
MachineOperand &MO = Iter->getOperand(j);
+ // A register mask may clobber EFLAGS, but we should still look for a
+ // live EFLAGS def.
+ if (MO.isRegMask() && MO.clobbersPhysReg(X86::EFLAGS))
+ SawKill = true;
if (MO.isReg() && MO.getReg() == X86::EFLAGS) {
if (MO.isDef()) return MO.isDead();
if (MO.isKill()) SawKill = true;