return getAddRecExpr(Operands, AddRec->getLoop());
}
- // The cast wasn't folded; create an explicit cast node.
- // Recompute the insert position, as it may have been invalidated.
- if (const SCEV *S = UniqueSCEVs.FindNodeOrInsertPos(ID, IP)) return S;
+ // The cast wasn't folded; create an explicit cast node. We can reuse
+ // the existing insert position since if we get here, we won't have
+ // made any changes which would invalidate it.
SCEV *S = new (SCEVAllocator) SCEVTruncateExpr(ID.Intern(SCEVAllocator),
Op, Ty);
UniqueSCEVs.InsertNode(S, IP);