// Disassemble the AsmStr, printing out the literal pieces, the operands, etc.
const char *AsmStr = MI->getOperand(NumDefs).getSymbolName();
+ O << '\t';
+
// If this asmstr is empty, just print the #APP/#NOAPP markers.
// These are useful to see where empty asm's wound up.
if (AsmStr[0] == 0) {
printKill(MI);
return;
case TargetInstrInfo::INLINEASM:
- O << '\t';
printInlineAsm(MI);
return;
case TargetInstrInfo::IMPLICIT_DEF:
printKill(MI);
return;
case TargetInstrInfo::INLINEASM:
- O << '\t';
printInlineAsm(MI);
return;
case TargetInstrInfo::IMPLICIT_DEF:
printLabel(MI);
return;
case TargetInstrInfo::INLINEASM:
- O << '\t';
printInlineAsm(MI);
return;
case TargetInstrInfo::IMPLICIT_DEF: