/// vector_shuffle X, Y, <2, 3, | 10, 11, | 0, 1, | 14, 15>
static
SDValue RewriteAsNarrowerShuffle(ShuffleVectorSDNode *SVOp,
- SelectionDAG &DAG, DebugLoc dl) {
+ SelectionDAG &DAG) {
MVT VT = SVOp->getValueType(0).getSimpleVT();
+ DebugLoc dl = SVOp->getDebugLoc();
unsigned NumElems = VT.getVectorNumElements();
MVT NewVT;
unsigned Scale;
// do it!
if (VT == MVT::v8i16 || VT == MVT::v16i8 ||
VT == MVT::v16i16 || VT == MVT::v32i8) {
- SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, dl);
+ SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG);
if (NewOp.getNode())
return DAG.getNode(ISD::BITCAST, dl, VT, NewOp);
} else if ((VT == MVT::v4i32 ||
// FIXME: Figure out a cleaner way to do this.
// Try to make use of movq to zero out the top part.
if (ISD::isBuildVectorAllZeros(V2.getNode())) {
- SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, dl);
+ SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG);
if (NewOp.getNode()) {
MVT NewVT = NewOp.getValueType().getSimpleVT();
if (isCommutedMOVLMask(cast<ShuffleVectorSDNode>(NewOp)->getMask(),
DAG, Subtarget, dl);
}
} else if (ISD::isBuildVectorAllZeros(V1.getNode())) {
- SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG, dl);
+ SDValue NewOp = RewriteAsNarrowerShuffle(SVOp, DAG);
if (NewOp.getNode()) {
MVT NewVT = NewOp.getValueType().getSimpleVT();
if (isMOVLMask(cast<ShuffleVectorSDNode>(NewOp)->getMask(), NewVT))