#include "llvm/Constant.h"
#include "llvm/Type.h"
#include "llvm/Support/DataTypes.h"
-#include "llvm/Support/MathExtras.h"
namespace llvm {
/// isNullValue - Return true if this is the value that would be returned by
/// getNullValue. Don't depend on == for doubles to tell us it's zero, it
/// considers -0.0 to be null as well as 0.0. :(
- virtual bool isNullValue() const {
- return DoubleToBits(Val) == 0;
- }
+ virtual bool isNullValue() const;
/// isExactlyValue - We don't rely on operator== working on double values, as
/// it returns true for things that are clearly not equal, like -0.0 and 0.0.
/// As such, this method can be used to do an exact bit-for-bit comparison of
/// two floating point values.
- bool isExactlyValue(double V) const {
- return DoubleToBits(V) == DoubleToBits(Val);
- }
+ bool isExactlyValue(double V) const;
/// Methods for support type inquiry through isa, cast, and dyn_cast:
static inline bool classof(const ConstantFP *) { return true; }
static ValueMap<uint64_t, Type, ConstantFP> DoubleConstants;
static ValueMap<uint32_t, Type, ConstantFP> FloatConstants;
+bool ConstantFP::isNullValue() const {
+ return DoubleToBits(Val) == 0;
+}
+
+bool ConstantFP::isExactlyValue(double V) const {
+ return DoubleToBits(V) == DoubleToBits(Val);
+}
+
+
ConstantFP *ConstantFP::get(const Type *Ty, double V) {
if (Ty == Type::FloatTy) {
// Force the value through memory to normalize it.