// the instruction. This determines the order that operands are added to
// the machine instruction the node corresponds to.
unsigned NumResults = SetDestinations.size();
- //assert(NumResults == 1 &&
- // "This code only handles a single set right now!");
+
+ // Parse the operands list from the (ops) list, validating it.
+ std::vector<std::string> &Args = I->getArgList();
+ assert(Args.empty() && "Args list should still be empty here!");
+ CodeGenInstruction &CGI = Target.getInstruction(Instrs[i]->getName());
+
+ // Check that all of the results occur first in the list.
+ for (unsigned i = 0; i != NumResults; ++i) {
+ const std::string &OpName = CGI.OperandList[i].Name;
+ if (OpName.empty())
+ I->error("Operand #" + utostr(i) + " in operands list has no name!");
+
+ // Check that it exists in SetDestinations.
+ Record *R = SetDestinations[OpName];
+ if (R == 0)
+ I->error("Operand $" + OpName + " should be a set destination: all "
+ "outputs must occur before inputs in operand list!");
+
+ if (CGI.OperandList[i].Rec != R)
+ I->error("Operand $" + OpName + " class mismatch!");
+
+ // Okay, this one checks out.
+ SetDestinations.erase(OpName);
+ }
+
+ if (!SetDestinations.empty())
+ I->error("'" + SetDestinations.begin()->first +
+ "' set but does not appear in operand list!");
unsigned NumOperands = 0;