} else if (const FrameIndexSDNode *FIDN = dyn_cast<FrameIndexSDNode>(this)) {
std::cerr << "<" << FIDN->getIndex() << ">";
} else if (const ConstantPoolSDNode *CP = dyn_cast<ConstantPoolSDNode>(this)){
+ int offset = CP->getOffset();
std::cerr << "<" << *CP->get() << ">";
+ if (offset > 0)
+ std::cerr << " + " << offset;
+ else
+ std::cerr << " " << offset;
} else if (const BasicBlockSDNode *BBDN = dyn_cast<BasicBlockSDNode>(this)) {
std::cerr << "<";
const Value *LBB = (const Value*)BBDN->getBasicBlock()->getBasicBlock();