Do not use first actual instruction's location for prologue. The debug wants to skip...
authorDevang Patel <dpatel@apple.com>
Wed, 17 Jun 2009 00:48:26 +0000 (00:48 +0000)
committerDevang Patel <dpatel@apple.com>
Wed, 17 Jun 2009 00:48:26 +0000 (00:48 +0000)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@73592 91177308-0d34-0410-b5e6-96231b3b80d8

lib/Target/X86/X86RegisterInfo.cpp

index b461b8a7a9c4e8e844f499b7454bfbc6b2b606e0..a2f319f9a7ab769ec11d9347722dd8d00fc5120f 100644 (file)
@@ -729,8 +729,7 @@ void X86RegisterInfo::emitPrologue(MachineFunction &MF) const {
   bool needsFrameMoves = (MMI && MMI->hasDebugInfo()) ||
                           !Fn->doesNotThrow() ||
                           UnwindTablesMandatory;
-  DebugLoc DL = (MBBI != MBB.end() ? MBBI->getDebugLoc() :
-                 DebugLoc::getUnknownLoc());
+  DebugLoc DL;
 
   // Prepare for frame info.
   unsigned FrameLabelId = 0;