AA.doesNotAccessMemory(CS.getCalledFunction()))
continue;
+ unsigned modRef = 0;
+ unsigned other = 0;
+
// Remove any pointers made undead by the call from the dead set
std::vector<Instruction*> dead;
for (SmallPtrSet<AllocaInst*, 64>::iterator I = deadPointers.begin(),
E = deadPointers.end(); I != E; ++I) {
+ // HACK: if we detect that our AA is imprecise, it's not
+ // worth it to scan the rest of the deadPointers set. Just
+ // assume that the AA will return ModRef for everything, and
+ // go ahead and bail.
+ if (modRef >= 16 && other == 0) {
+ deadPointers.clear();
+ return MadeChange;
+ }
+
// Get size information for the alloca
unsigned pointerSize = ~0UL;
if (ConstantInt* C = dyn_cast<ConstantInt>((*I)->getArraySize()))
// See if the call site touches it
AliasAnalysis::ModRefResult A = AA.getModRefInfo(CS, *I, pointerSize);
+
+ if (A == AliasAnalysis::ModRef)
+ modRef++;
+ else
+ other++;
+
if (A == AliasAnalysis::ModRef || A == AliasAnalysis::Ref)
dead.push_back(*I);
}
if (!killPointer)
continue;
+ TranslatePointerBitCasts(killPointer);
+
// Deal with undead pointers
MadeChange |= RemoveUndeadPointers(killPointer, BBI,
deadPointers, possiblyDead);
return MadeChange;
}
-/// RemoveUndeadPointers - takes an instruction and a setvector of
-/// dead instructions. If I is dead, it is erased, and its operands are
-/// checked for deadness. If they are dead, they are added to the dead
-/// setvector.
+/// RemoveUndeadPointers - check for uses of a pointer that make it
+/// undead when scanning for dead stores to alloca's.
bool DSE::RemoveUndeadPointers(Value* killPointer,
BasicBlock::iterator& BBI,
SmallPtrSet<AllocaInst*, 64>& deadPointers,
AliasAnalysis &AA = getAnalysis<AliasAnalysis>();
MemoryDependenceAnalysis& MD = getAnalysis<MemoryDependenceAnalysis>();
+ // If the kill pointer can be easily reduced to an alloca,
+ // don't bother doing extraneous AA queries
+ if (AllocaInst* A = dyn_cast<AllocaInst>(killPointer)) {
+ if (deadPointers.count(A))
+ deadPointers.erase(A);
+ return false;
+ }
+
bool MadeChange = false;
std::vector<Instruction*> undead;