public:
enum NodeTy {
ShadowNode = 0, // Nothing is known about this node...
- ScalarNode = 1 << 0, // Scalar of the current function contains this value
- AllocaNode = 1 << 1, // This node was allocated with alloca
- NewNode = 1 << 2, // This node was allocated with malloc
- GlobalNode = 1 << 3, // This node was allocated by a global var decl
- Incomplete = 1 << 4, // This node may not be complete
- Modified = 1 << 5, // This node is modified in this context
- Read = 1 << 6, // This node is read in this context
+ AllocaNode = 1 << 0, // This node was allocated with alloca
+ NewNode = 1 << 1, // This node was allocated with malloc
+ GlobalNode = 1 << 2, // This node was allocated by a global var decl
+ Incomplete = 1 << 3, // This node may not be complete
+ Modified = 1 << 4, // This node is modified in this context
+ Read = 1 << 5, // This node is read in this context
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
/// pointed to by 'N'.
///
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
- assert(N && "DSNodeHandle does not point to a node yet!");
- N->mergeWith(Node, Offset);
+ if (N != 0)
+ N->mergeWith(Node, Offset);
+ else { // No node to merge with, so just point to Node
+ *this = Node;
+ }
}
#endif
public:
enum NodeTy {
ShadowNode = 0, // Nothing is known about this node...
- ScalarNode = 1 << 0, // Scalar of the current function contains this value
- AllocaNode = 1 << 1, // This node was allocated with alloca
- NewNode = 1 << 2, // This node was allocated with malloc
- GlobalNode = 1 << 3, // This node was allocated by a global var decl
- Incomplete = 1 << 4, // This node may not be complete
- Modified = 1 << 5, // This node is modified in this context
- Read = 1 << 6, // This node is read in this context
+ AllocaNode = 1 << 0, // This node was allocated with alloca
+ NewNode = 1 << 1, // This node was allocated with malloc
+ GlobalNode = 1 << 2, // This node was allocated by a global var decl
+ Incomplete = 1 << 3, // This node may not be complete
+ Modified = 1 << 4, // This node is modified in this context
+ Read = 1 << 5, // This node is read in this context
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
/// pointed to by 'N'.
///
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
- assert(N && "DSNodeHandle does not point to a node yet!");
- N->mergeWith(Node, Offset);
+ if (N != 0)
+ N->mergeWith(Node, Offset);
+ else { // No node to merge with, so just point to Node
+ *this = Node;
+ }
}
#endif