ARM::R4, ARM::R5, ARM::R6,
ARM::R8, ARM::R9, ARM::R10,ARM::R11,ARM::R7 };
+ // For Thumb1 mode, we don't want to allocate hi regs at all, as we
+ // don't know how to spill them. If we make our prologue/epilogue code
+ // smarter at some point, we can go back to using the above allocation
+ // orders for the Thumb1 instructions that know how to use hi regs.
+ static const unsigned THUMB_GPR_AO[] = {
+ ARM::R0, ARM::R1, ARM::R2, ARM::R3,
+ ARM::R4, ARM::R5, ARM::R6, ARM::R7 };
+
GPRClass::iterator
GPRClass::allocation_order_begin(const MachineFunction &MF) const {
const TargetMachine &TM = MF.getTarget();
const ARMSubtarget &Subtarget = TM.getSubtarget<ARMSubtarget>();
+ if (Subtarget.isThumb1Only())
+ return THUMB_GPR_AO;
if (Subtarget.isTargetDarwin()) {
if (Subtarget.isR9Reserved())
return ARM_GPR_AO_4;
const ARMSubtarget &Subtarget = TM.getSubtarget<ARMSubtarget>();
GPRClass::iterator I;
+ if (Subtarget.isThumb1Only()) {
+ I = THUMB_GPR_AO + (sizeof(THUMB_GPR_AO)/sizeof(unsigned));
+ // Mac OS X requires FP not to be clobbered for backtracing purpose.
+ return (Subtarget.isTargetDarwin() || RI->hasFP(MF)) ? I-1 : I;
+ }
+
if (Subtarget.isTargetDarwin()) {
if (Subtarget.isR9Reserved())
I = ARM_GPR_AO_4 + (sizeof(ARM_GPR_AO_4)/sizeof(unsigned));