Rename fixup from TDelayedDestruction to DelayedDestruction.
authorYedidya Feldblum <yfeldblum@fb.com>
Sun, 23 Aug 2015 05:09:33 +0000 (22:09 -0700)
committerfacebook-github-bot-9 <folly-bot@fb.com>
Sun, 23 Aug 2015 05:20:23 +0000 (22:20 -0700)
Summary: [Folly] Rename fixup from TDelayedDestruction to DelayedDestruction.

Just affects comments.

Reviewed By: @haijunz

Differential Revision: D2373364

folly/io/async/AsyncSSLSocket.h
folly/io/async/test/MockAsyncServerSocket.h

index 315ce84d708d794a3ea4b657efdef73921692a49..227e5ea77cc6cd6964a6188f27db9bdc62928da8 100644 (file)
@@ -668,7 +668,7 @@ class AsyncSSLSocket : public virtual AsyncSocket {
    * Protected destructor.
    *
    * Users of AsyncSSLSocket must never delete it directly.  Instead, invoke
-   * destroy() instead.  (See the documentation in TDelayedDestruction.h for
+   * destroy() instead.  (See the documentation in DelayedDestruction.h for
    * more details.)
    */
   ~AsyncSSLSocket();
index ac0b8d5e72450446c24cea85de850fee6720fc07..af9176a00152dc4334da5e5233d2dcad283b5e3f 100644 (file)
@@ -29,7 +29,7 @@ public:
   typedef std::unique_ptr<MockAsyncServerSocket, Destructor> UniquePtr;
 
   // We explicitly do not mock destroy(), since the base class implementation
-  // in TDelayedDestruction is what actually deletes the object.
+  // in DelayedDestruction is what actually deletes the object.
   //MOCK_METHOD0(destroy,
   //             void());
   MOCK_METHOD1(bind,