void emitSPUpdate(MachineBasicBlock &MBB, MachineBasicBlock::iterator &MBBI,
unsigned StackPtr, int64_t NumBytes,
bool Is64Bit, bool UseLEA,
- const TargetInstrInfo &TII, const TargetRegisterInfo &TRI) {
+ const TargetInstrInfo &TII, const TargetRegisterInfo &TRI,
+ DebugLoc DL) {
bool isSub = NumBytes < 0;
uint64_t Offset = isSub ? -NumBytes : NumBytes;
unsigned Opc;
: getADDriOpcode(Is64Bit, Offset);
uint64_t Chunk = (1LL << 31) - 1;
- DebugLoc DL = MBB.findDebugLoc(MBBI);
while (Offset) {
uint64_t ThisVal = (Offset > Chunk) ? Chunk : Offset;
// FIXME: %rax preserves the offset and should be available.
if (isSPUpdateNeeded)
emitSPUpdate(MBB, MBBI, StackPtr, -(int64_t)NumBytes, Is64Bit,
- UseLEA, TII, *RegInfo);
+ UseLEA, TII, *RegInfo, MBB.findDebugLoc(MBBI));
if (isEAXAlive) {
// Restore EAX
}
} else if (NumBytes)
emitSPUpdate(MBB, MBBI, StackPtr, -(int64_t)NumBytes, Is64Bit,
- UseLEA, TII, *RegInfo);
+ UseLEA, TII, *RegInfo, MBB.findDebugLoc(MBBI));
// If we need a base pointer, set it up here. It's whatever the value
// of the stack pointer is at this point. Any variable size objects
}
} else if (NumBytes) {
// Adjust stack pointer back: ESP += numbytes.
- emitSPUpdate(MBB, MBBI, StackPtr, NumBytes, Is64Bit, UseLEA, TII, *RegInfo);
+ emitSPUpdate(MBB, MBBI, StackPtr, NumBytes, Is64Bit, UseLEA, TII,
+ *RegInfo, MBB.findDebugLoc(MBBI));
}
// We're returning from function via eh_return.
if (Offset) {
// Check for possible merge with preceding ADD instruction.
Offset += mergeSPUpdates(MBB, MBBI, StackPtr, true);
- emitSPUpdate(MBB, MBBI, StackPtr, Offset, Is64Bit, UseLEA, TII, *RegInfo);
+ emitSPUpdate(MBB, MBBI, StackPtr, Offset, Is64Bit, UseLEA, TII,
+ *RegInfo, MBB.findDebugLoc(MBBI));
}
// Jump to label or value in register.
// Check for possible merge with preceding ADD instruction.
delta += mergeSPUpdates(MBB, MBBI, StackPtr, true);
- emitSPUpdate(MBB, MBBI, StackPtr, delta, Is64Bit, UseLEA, TII, *RegInfo);
+ emitSPUpdate(MBB, MBBI, StackPtr, delta, Is64Bit, UseLEA, TII,
+ *RegInfo, MBB.findDebugLoc(MBBI));
}
}