if (ShuffleVectorSDNode::isSplatMask(&ShuffleMask[0], VT)) {
int Lane = SVN->getSplatIndex();
+ // If this is undef splat, generate it via "just" vdup, if possible.
+ if (Lane == -1) Lane = 0;
+
if (Lane == 0 && V1.getOpcode() == ISD::SCALAR_TO_VECTOR) {
return DAG.getNode(ARMISD::VDUP, dl, VT, V1.getOperand(0));
}
--- /dev/null
+; RUN: llc -mcpu=cortex-a8 < %s | grep vdup.32
+target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64"
+target triple = "armv7-eabi"
+
+define arm_aapcs_vfpcc void @foo(i8* nocapture %pBuffer, i32 %numItems) nounwind {
+entry:
+ br i1 undef, label %return, label %bb
+
+bb: ; preds = %bb, %entry
+ %0 = load float* undef, align 4 ; <float> [#uses=1]
+ %1 = insertelement <4 x float> undef, float %0, i32 2 ; <<4 x float>> [#uses=1]
+ %2 = insertelement <4 x float> %1, float undef, i32 3 ; <<4 x float>> [#uses=1]
+ %3 = fmul <4 x float> undef, %2 ; <<4 x float>> [#uses=1]
+ %4 = extractelement <4 x float> %3, i32 1 ; <float> [#uses=1]
+ store float %4, float* undef, align 4
+ br i1 undef, label %return, label %bb
+
+return: ; preds = %bb, %entry
+ ret void
+}