/// NULL if such a basic block does not exist.
Region *getExpandedRegion() const;
+ /// @brief Return the first block of this region's single entry edge,
+ /// if existing.
+ ///
+ /// @return The BasicBlock starting this region's single entry edge,
+ /// else NULL.
+ BasicBlock *getEnteringBlock() const;
+
+ /// @brief Return the first block of this region's single exit edge,
+ /// if existing.
+ ///
+ /// @return The BasicBlock starting this region's single exit edge,
+ /// else NULL.
+ BasicBlock *getExitingBlock() const;
+
/// @brief Is this a simple region?
///
/// A region is simple if it has exactly one exit and one entry edge.
return outermostLoopInRegion(L);
}
-bool Region::isSimple() const {
- bool isSimple = true;
- bool found = false;
-
- BasicBlock *entry = getEntry(), *exit = getExit();
-
- if (isTopLevelRegion())
- return false;
+BasicBlock *Region::getEnteringBlock() const {
+ BasicBlock *entry = getEntry();
+ BasicBlock *Pred;
+ BasicBlock *enteringBlock = 0;
for (pred_iterator PI = pred_begin(entry), PE = pred_end(entry); PI != PE;
++PI) {
- BasicBlock *Pred = *PI;
+ Pred = *PI;
if (DT->getNode(Pred) && !contains(Pred)) {
- if (found) {
- isSimple = false;
- break;
- }
- found = true;
+ if (enteringBlock)
+ return 0;
+
+ enteringBlock = Pred;
}
}
- found = false;
+ return enteringBlock;
+}
+
+BasicBlock *Region::getExitingBlock() const {
+ BasicBlock *exit = getExit();
+ BasicBlock *Pred;
+ BasicBlock *exitingBlock = 0;
+
+ if (!exit)
+ return 0;
for (pred_iterator PI = pred_begin(exit), PE = pred_end(exit); PI != PE;
- ++PI)
- if (contains(*PI)) {
- if (found) {
- isSimple = false;
- break;
- }
- found = true;
+ ++PI) {
+ Pred = *PI;
+ if (contains(Pred)) {
+ if (exitingBlock)
+ return 0;
+
+ exitingBlock = Pred;
}
+ }
- return isSimple;
+ return exitingBlock;
+}
+
+bool Region::isSimple() const {
+ return !isTopLevelRegion() && getEnteringBlock() && getExitingBlock();
}
std::string Region::getNameStr() const {