DSNodeIterator(NodeTy *N) : Node(N), Offset(0) {} // begin iterator
DSNodeIterator(NodeTy *N, bool) // Create end iterator
: Node(N) {
- Offset = (N->getSize()+((1 << DS::PointerShift)-1)) &
- ~((1 << DS::PointerShift)-1);
+ Offset = N->getNumLinks() << DS::PointerShift;
}
public:
DSNodeIterator(const DSNodeHandle &NH)
DSNodeIterator(NodeTy *N) : Node(N), Offset(0) {} // begin iterator
DSNodeIterator(NodeTy *N, bool) // Create end iterator
: Node(N) {
- Offset = (N->getSize()+((1 << DS::PointerShift)-1)) &
- ~((1 << DS::PointerShift)-1);
+ Offset = N->getNumLinks() << DS::PointerShift;
}
public:
DSNodeIterator(const DSNodeHandle &NH)