template<class NodeT>
class DominatorTreeBase : public DominatorBase<NodeT> {
+ bool dominatedBySlowTreeWalk(const DomTreeNodeBase<NodeT> *A,
+ const DomTreeNodeBase<NodeT> *B) const {
+ assert(A != B);
+ assert(isReachableFromEntry(B));
+ assert(isReachableFromEntry(A));
+
+ const DomTreeNodeBase<NodeT> *IDom;
+ while ((IDom = B->getIDom()) != 0 && IDom != A && IDom != B)
+ B = IDom; // Walk up the tree
+ return IDom != 0;
+ }
+
protected:
typedef DenseMap<NodeT*, DomTreeNodeBase<NodeT>*> DomTreeNodeMapType;
DomTreeNodeMapType DomTreeNodes;
bool properlyDominates(const NodeT *A, const NodeT *B);
- bool dominatedBySlowTreeWalk(const DomTreeNodeBase<NodeT> *A,
- const DomTreeNodeBase<NodeT> *B) const {
- // A node trivially dominates itself.
- if (B == A)
- return true;
-
- // An unreachable node is dominated by anything.
- if (!isReachableFromEntry(B))
- return true;
-
- // And dominates nothing.
- if (!isReachableFromEntry(A))
- return false;
-
- const DomTreeNodeBase<NodeT> *IDom;
- while ((IDom = B->getIDom()) != 0 && IDom != A && IDom != B)
- B = IDom; // Walk up the tree
- return IDom != 0;
- }
-
-
/// isReachableFromEntry - Return true if A is dominated by the entry
/// block of the function containing it.
bool isReachableFromEntry(const NodeT* A) const {