+++ /dev/null
-; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
-target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
-target triple = "powerpc64-unknown-linux-gnu"
-
-; Function Attrs: nounwind
-define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 {
-entry:
- br label %vector.body
-
-vector.body: ; preds = %vector.body, %entry
-; CHECK-LABEL: @foo
-; CHECK: lvsl
-; CHECK: blr
- %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
- %0 = getelementptr inbounds float* %y, i64 %index
- %1 = bitcast float* %0 to <4 x float>*
- %wide.load = load <4 x float>* %1, align 4
- %2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
- %3 = getelementptr inbounds float* %x, i64 %index
- %4 = bitcast float* %3 to <4 x float>*
- store <4 x float> %2, <4 x float>* %4, align 4
- %index.next = add i64 %index, 4
- %5 = getelementptr inbounds float* %y, i64 %index.next
- %6 = bitcast float* %5 to <4 x float>*
- %wide.load.1 = load <4 x float>* %6, align 4
- %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
- %8 = getelementptr inbounds float* %x, i64 %index.next
- %9 = bitcast float* %8 to <4 x float>*
- store <4 x float> %7, <4 x float>* %9, align 4
- %index.next.1 = add i64 %index.next, 4
- %10 = getelementptr inbounds float* %y, i64 %index.next.1
- %11 = bitcast float* %10 to <4 x float>*
- %wide.load.2 = load <4 x float>* %11, align 4
- %12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
- %13 = getelementptr inbounds float* %x, i64 %index.next.1
- %14 = bitcast float* %13 to <4 x float>*
- store <4 x float> %12, <4 x float>* %14, align 4
- %index.next.2 = add i64 %index.next.1, 4
- %15 = getelementptr inbounds float* %y, i64 %index.next.2
- %16 = bitcast float* %15 to <4 x float>*
- %wide.load.3 = load <4 x float>* %16, align 4
- %17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
- %18 = getelementptr inbounds float* %x, i64 %index.next.2
- %19 = bitcast float* %18 to <4 x float>*
- store <4 x float> %17, <4 x float>* %19, align 4
- %index.next.3 = add i64 %index.next.2, 4
- %20 = getelementptr inbounds float* %y, i64 %index.next.3
- %21 = bitcast float* %20 to <4 x float>*
- %wide.load.4 = load <4 x float>* %21, align 4
- %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
- %23 = getelementptr inbounds float* %x, i64 %index.next.3
- %24 = bitcast float* %23 to <4 x float>*
- store <4 x float> %22, <4 x float>* %24, align 4
- %index.next.4 = add i64 %index.next.3, 4
- %25 = getelementptr inbounds float* %y, i64 %index.next.4
- %26 = bitcast float* %25 to <4 x float>*
- %wide.load.5 = load <4 x float>* %26, align 4
- %27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
- %28 = getelementptr inbounds float* %x, i64 %index.next.4
- %29 = bitcast float* %28 to <4 x float>*
- store <4 x float> %27, <4 x float>* %29, align 4
- %index.next.5 = add i64 %index.next.4, 4
- %30 = getelementptr inbounds float* %y, i64 %index.next.5
- %31 = bitcast float* %30 to <4 x float>*
- %wide.load.6 = load <4 x float>* %31, align 4
- %32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
- %33 = getelementptr inbounds float* %x, i64 %index.next.5
- %34 = bitcast float* %33 to <4 x float>*
- store <4 x float> %32, <4 x float>* %34, align 4
- %index.next.6 = add i64 %index.next.5, 4
- %35 = getelementptr inbounds float* %y, i64 %index.next.6
- %36 = bitcast float* %35 to <4 x float>*
- %wide.load.7 = load <4 x float>* %36, align 4
- %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
- %38 = getelementptr inbounds float* %x, i64 %index.next.6
- %39 = bitcast float* %38 to <4 x float>*
- store <4 x float> %37, <4 x float>* %39, align 4
- %index.next.7 = add i64 %index.next.6, 4
- %40 = getelementptr inbounds float* %y, i64 %index.next.7
- %41 = bitcast float* %40 to <4 x float>*
- %wide.load.8 = load <4 x float>* %41, align 4
- %42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
- %43 = getelementptr inbounds float* %x, i64 %index.next.7
- %44 = bitcast float* %43 to <4 x float>*
- store <4 x float> %42, <4 x float>* %44, align 4
- %index.next.8 = add i64 %index.next.7, 4
- %45 = getelementptr inbounds float* %y, i64 %index.next.8
- %46 = bitcast float* %45 to <4 x float>*
- %wide.load.9 = load <4 x float>* %46, align 4
- %47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
- %48 = getelementptr inbounds float* %x, i64 %index.next.8
- %49 = bitcast float* %48 to <4 x float>*
- store <4 x float> %47, <4 x float>* %49, align 4
- %index.next.9 = add i64 %index.next.8, 4
- %50 = getelementptr inbounds float* %y, i64 %index.next.9
- %51 = bitcast float* %50 to <4 x float>*
- %wide.load.10 = load <4 x float>* %51, align 4
- %52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
- %53 = getelementptr inbounds float* %x, i64 %index.next.9
- %54 = bitcast float* %53 to <4 x float>*
- store <4 x float> %52, <4 x float>* %54, align 4
- %index.next.10 = add i64 %index.next.9, 4
- %55 = getelementptr inbounds float* %y, i64 %index.next.10
- %56 = bitcast float* %55 to <4 x float>*
- %wide.load.11 = load <4 x float>* %56, align 4
- %57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
- %58 = getelementptr inbounds float* %x, i64 %index.next.10
- %59 = bitcast float* %58 to <4 x float>*
- store <4 x float> %57, <4 x float>* %59, align 4
- %index.next.11 = add i64 %index.next.10, 4
- %60 = getelementptr inbounds float* %y, i64 %index.next.11
- %61 = bitcast float* %60 to <4 x float>*
- %wide.load.12 = load <4 x float>* %61, align 4
- %62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
- %63 = getelementptr inbounds float* %x, i64 %index.next.11
- %64 = bitcast float* %63 to <4 x float>*
- store <4 x float> %62, <4 x float>* %64, align 4
- %index.next.12 = add i64 %index.next.11, 4
- %65 = getelementptr inbounds float* %y, i64 %index.next.12
- %66 = bitcast float* %65 to <4 x float>*
- %wide.load.13 = load <4 x float>* %66, align 4
- %67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
- %68 = getelementptr inbounds float* %x, i64 %index.next.12
- %69 = bitcast float* %68 to <4 x float>*
- store <4 x float> %67, <4 x float>* %69, align 4
- %index.next.13 = add i64 %index.next.12, 4
- %70 = getelementptr inbounds float* %y, i64 %index.next.13
- %71 = bitcast float* %70 to <4 x float>*
- %wide.load.14 = load <4 x float>* %71, align 4
- %72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
- %73 = getelementptr inbounds float* %x, i64 %index.next.13
- %74 = bitcast float* %73 to <4 x float>*
- store <4 x float> %72, <4 x float>* %74, align 4
- %index.next.14 = add i64 %index.next.13, 4
- %75 = getelementptr inbounds float* %y, i64 %index.next.14
- %76 = bitcast float* %75 to <4 x float>*
- %wide.load.15 = load <4 x float>* %76, align 4
- %77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
- %78 = getelementptr inbounds float* %x, i64 %index.next.14
- %79 = bitcast float* %78 to <4 x float>*
- store <4 x float> %77, <4 x float>* %79, align 4
- %index.next.15 = add i64 %index.next.14, 4
- %80 = icmp eq i64 %index.next.15, 2048
- br i1 %80, label %for.end, label %vector.body
-
-for.end: ; preds = %vector.body
- ret void
-}
-
-; Function Attrs: nounwind readonly
-declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
-
-attributes #0 = { nounwind }
-attributes #1 = { nounwind readonly }