#include "llvm/Pass.h"
#include "llvm/BasicBlock.h"
+//===----------------------------------------------------------------------===//
+// DeadInstElimination - This pass quickly removes trivially dead instructions
+// without modifying the CFG of the function. It is a BasicBlockPass, so it
+// runs efficiently when queued next to other BasicBlockPass's.
+//
+struct DeadInstElimination : public BasicBlockPass {
+ virtual bool runOnBasicBlock(BasicBlock *BB);
+};
+
+
+//===----------------------------------------------------------------------===//
+// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
+// because it will remove dead basic blocks as well as all of the instructions
+// contained within them. This pass is useful to run after another pass has
+// reorganized the CFG and possibly modified control flow.
+//
+// TODO: In addition to DCE stuff, this also merges basic blocks together and
+// otherwise simplifies control flow. This should be factored out of this pass
+// eventually into it's own pass.
+//
struct DeadCodeElimination : public MethodPass {
// External Interface:
//
+//===----------------------------------------------------------------------===//
+// AgressiveDCE - This pass uses the SSA based Agressive DCE algorithm. This
+// algorithm assumes instructions are dead until proven otherwise, which makes
+// it more successful are removing non-obviously dead instructions.
+//
struct AgressiveDCE : public MethodPass {
// DoADCE - Execute the Agressive Dead Code Elimination Algorithm
//