Statistic<> NumLoads ("spiller", "Number of loads added");
Statistic<> NumReused("spiller", "Number of values reused");
Statistic<> NumDSE ("spiller", "Number of dead stores elided");
+ Statistic<> NumDCE ("spiller", "Number of copies elided");
enum SpillerName { simple, local };
}
}
}
+
+ // Okay, the instruction has been completely processed, input and output
+ // registers have been added. As a final sanity check, make sure this is
+ // not a noop-copy. If it is, nuke it.
+ {
+ unsigned Src, Dst;
+ if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
+ ++NumDCE;
+ DEBUG(std::cerr << "Removing now-noop copy: " << MI);
+ MBB.erase(&MI);
+ }
+ }
ProcessNextInst:
MII = NextMII;
}