A bitstream literally consists of a stream of bits, which are read in order
starting with the least significant bit of each byte. The stream is made up of a
number of primitive values that encode a stream of unsigned integer values.
A bitstream literally consists of a stream of bits, which are read in order
starting with the least significant bit of each byte. The stream is made up of a
number of primitive values that encode a stream of unsigned integer values.
-These
-integers are are encoded in two ways: either as <a href="#fixedwidth">Fixed
+These integers are encoded in two ways: either as <a href="#fixedwidth">Fixed
Width Integers</a> or as <a href="#variablewidth">Variable Width
Integers</a>.
</p>
Width Integers</a> or as <a href="#variablewidth">Variable Width
Integers</a>.
</p>
//
// The stack is allocated decrementing the stack pointer on
// the first instruction of a function prologue. Once decremented,
//
// The stack is allocated decrementing the stack pointer on
// the first instruction of a function prologue. Once decremented,
-// all stack referencesare are done thought a positive offset
+// all stack references are done thought a positive offset
// from the stack/frame pointer, so the stack is considering
// to grow up! Otherwise terrible hacks would have to be made
// to get this stack ABI compliant :)
// from the stack/frame pointer, so the stack is considering
// to grow up! Otherwise terrible hacks would have to be made
// to get this stack ABI compliant :)
EmitGlobalConstant(C);
}
// The ABI requires that unsigned scalar types smaller than 32 bits
EmitGlobalConstant(C);
}
// The ABI requires that unsigned scalar types smaller than 32 bits
- // are are padded to 32 bits.
+ // are padded to 32 bits.
if (Size < 4)
OutStreamer.EmitZeros(4 - Size, 0);
if (Size < 4)
OutStreamer.EmitZeros(4 - Size, 0);