unique ImutAVLTree* for profiling.
Modified ImutAVLTree:
(1) changed ComputeHash() to ComputeDigest() and
(2) changed Profile() to use the computed digest and
(3) modified insertion of IMutAVLTree into the FoldingSet owned by
the ImutAVLTreeFactory object to use profiling instead of computing
a direct hash. This fixes a bug where our abuse of the FoldingSet would
not work when the FoldingSet was resized.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@46753
91177308-0d34-0410-b5e6-
96231b3b80d8
inline unsigned getHeight() const { return Root ? Root->getHeight() : 0; }
static inline void Profile(FoldingSetNodeID& ID, const ImmutableMap& M) {
inline unsigned getHeight() const { return Root ? Root->getHeight() : 0; }
static inline void Profile(FoldingSetNodeID& ID, const ImmutableMap& M) {
}
inline void Profile(FoldingSetNodeID& ID) const {
}
inline void Profile(FoldingSetNodeID& ID) const {
- /// Profile - Profiling for ImutAVLTree. This is not used by the
- // Factory object (which internally uses a FoldingSet), but can
- // be used by external clients that wish to insert an ImutAVLTree
- // object into a FoldingSet.
- void Profile(llvm::FoldingSetNodeID& ID) const {
- ID.AddPointer(this);
- }
+ /// Profile - Profiling for ImutAVLTree.
+ void Profile(llvm::FoldingSetNodeID& ID) {
+ ID.AddInteger(ComputeDigest());
+ }
//===----------------------------------------------------===//
// Internal Values.
//===----------------------------------------------------===//
// Internal Values.
ImutAVLTree* Right;
unsigned Height;
value_type Value;
ImutAVLTree* Right;
unsigned Height;
value_type Value;
//===----------------------------------------------------===//
// Internal methods (node manipulation; used by Factory).
//===----------------------------------------------------===//
// Internal methods (node manipulation; used by Factory).
/// ImutAVLFactory.
ImutAVLTree(ImutAVLTree* l, ImutAVLTree* r, value_type_ref v, unsigned height)
: Left(reinterpret_cast<uintptr_t>(l) | Mutable),
/// ImutAVLFactory.
ImutAVLTree(ImutAVLTree* l, ImutAVLTree* r, value_type_ref v, unsigned height)
: Left(reinterpret_cast<uintptr_t>(l) | Mutable),
- Right(r), Height(height), Value(v), Hash(0) {}
+ Right(r), Height(height), Value(v), Digest(0) {}
/// isMutable - Returns true if the left and right subtree references
/// isMutable - Returns true if the left and right subtree references
- unsigned ComputeHash(ImutAVLTree* L, ImutAVLTree* R, value_type_ref V) {
- unsigned hash = 0;
+ unsigned ComputeDigest(ImutAVLTree* L, ImutAVLTree* R, value_type_ref V) {
+ unsigned digest = 0;
- if (L) hash += L->ComputeHash();
+ if (L) digest += L->ComputeDigest();
- { // Compute hash of stored data.
+ { // Compute digest of stored data.
FoldingSetNodeID ID;
ImutInfo::Profile(ID,V);
FoldingSetNodeID ID;
ImutInfo::Profile(ID,V);
- hash += ID.ComputeHash();
+ digest += ID.ComputeHash();
- if (R) hash += R->ComputeHash();
+ if (R) digest += R->ComputeDigest();
- inline unsigned ComputeHash() {
- if (Hash) return Hash;
+ inline unsigned ComputeDigest() {
+ if (Digest) return Digest;
- unsigned X = ComputeHash(getSafeLeft(), getRight(), getValue());
- if (!isMutable()) Hash = X;
+ unsigned X = ComputeDigest(getSafeLeft(), getRight(), getValue());
+ if (!isMutable()) Digest = X;
//===--------------------------------------------------===//
TreeTy* CreateNode(TreeTy* L, value_type_ref V, TreeTy* R) {
//===--------------------------------------------------===//
TreeTy* CreateNode(TreeTy* L, value_type_ref V, TreeTy* R) {
- // Search the FoldingSet bucket for a Tree with the same hash.
- unsigned hash = TreeTy::ComputeHash(L, R, V);
+ // Search the FoldingSet bucket for a Tree with the same digest.
+ FoldingSetNodeID ID;
+ unsigned digest = TreeTy::ComputeDigest(L, R, V);
+ ID.AddInteger(digest);
+ unsigned hash = ID.ComputeHash();
+
typename CacheTy::bucket_iterator I = Cache.bucket_begin(hash);
typename CacheTy::bucket_iterator E = Cache.bucket_end(hash);
for (; I != E; ++I) {
TreeTy* T = &*I;
typename CacheTy::bucket_iterator I = Cache.bucket_begin(hash);
typename CacheTy::bucket_iterator E = Cache.bucket_end(hash);
for (; I != E; ++I) {
TreeTy* T = &*I;
- if (T->ComputeHash() != hash)
+ if (T->ComputeDigest() != digest)
continue;
// We found a collision. Perform a comparison of Contents('T')
continue;
// We found a collision. Perform a comparison of Contents('T')
// We do not insert 'T' into the FoldingSet here. This is because
// this tree is still mutable and things may get rebalanced.
// We do not insert 'T' into the FoldingSet here. This is because
// this tree is still mutable and things may get rebalanced.
- // Because our hash is associative and based on the contents of
+ // Because our digest is associative and based on the contents of
// the set, this should hopefully not cause any strange bugs.
// 'T' is inserted by 'MarkImmutable'.
// the set, this should hopefully not cause any strange bugs.
// 'T' is inserted by 'MarkImmutable'.
// Now that the node is immutable it can safely be inserted
// into the node cache.
// Now that the node is immutable it can safely be inserted
// into the node cache.
- Cache.InsertNode(T, (void*) &*Cache.bucket_end(T->ComputeHash()));
+ llvm::FoldingSetNodeID ID;
+ ID.AddInteger(T->ComputeDigest());
+ Cache.InsertNode(T, (void*) &*Cache.bucket_end(ID.ComputeHash()));