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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@18242
91177308-0d34-0410-b5e6-
96231b3b80d8
// Error - Simple wrapper function to conditionally assign to E and return true.
// This just makes error return conditions a little bit simpler...
// Error - Simple wrapper function to conditionally assign to E and return true.
// This just makes error return conditions a little bit simpler...
static inline bool Error(std::string *E, const std::string &Message) {
if (E) *E = Message;
return true;
}
static inline bool Error(std::string *E, const std::string &Message) {
if (E) *E = Message;
return true;
}
+// ToStr - Simple wrapper function to convert a type to a string.
static std::string ToStr(const Type *Ty, const Module *M) {
std::ostringstream OS;
WriteTypeSymbolic(OS, Ty, M);
static std::string ToStr(const Type *Ty, const Module *M) {
std::ostringstream OS;
WriteTypeSymbolic(OS, Ty, M);
// RecursiveResolveTypes - This is just like ResolveTypes, except that it
// recurses down into derived types, merging the used types if the parent types
// are compatible.
// RecursiveResolveTypes - This is just like ResolveTypes, except that it
// recurses down into derived types, merging the used types if the parent types
// are compatible.
static bool RecursiveResolveTypesI(const PATypeHolder &DestTy,
const PATypeHolder &SrcTy,
SymbolTable *DestST, const std::string &Name,
static bool RecursiveResolveTypesI(const PATypeHolder &DestTy,
const PATypeHolder &SrcTy,
SymbolTable *DestST, const std::string &Name,
// so, we are in a recursive branch. Cut off the search now. We cannot use
// an associative container for this search, because the type pointers (keys
// in the container) change whenever types get resolved...
// so, we are in a recursive branch. Cut off the search now. We cannot use
// an associative container for this search, because the type pointers (keys
// in the container) change whenever types get resolved...
for (unsigned i = 0, e = Pointers.size(); i != e; ++i)
if (Pointers[i].first == DestTy)
return Pointers[i].second != SrcTy;
for (unsigned i = 0, e = Pointers.size(); i != e; ++i)
if (Pointers[i].first == DestTy)
return Pointers[i].second != SrcTy;
// LinkTypes - Go through the symbol table of the Src module and see if any
// types are named in the src module that are not named in the Dst module.
// Make sure there are no type name conflicts.
// LinkTypes - Go through the symbol table of the Src module and see if any
// types are named in the src module that are not named in the Dst module.
// Make sure there are no type name conflicts.
static bool LinkTypes(Module *Dest, const Module *Src, std::string *Err) {
SymbolTable *DestST = &Dest->getSymbolTable();
const SymbolTable *SrcST = &Src->getSymbolTable();
static bool LinkTypes(Module *Dest, const Module *Src, std::string *Err) {
SymbolTable *DestST = &Dest->getSymbolTable();
const SymbolTable *SrcST = &Src->getSymbolTable();
// RemapOperand - Use ValueMap to convert references from one module to another.
// This is somewhat sophisticated in that it can automatically handle constant
// references correctly as well...
// RemapOperand - Use ValueMap to convert references from one module to another.
// This is somewhat sophisticated in that it can automatically handle constant
// references correctly as well...
static Value *RemapOperand(const Value *In,
std::map<const Value*, Value*> &ValueMap) {
std::map<const Value*,Value*>::const_iterator I = ValueMap.find(In);
static Value *RemapOperand(const Value *In,
std::map<const Value*, Value*> &ValueMap) {
std::map<const Value*,Value*>::const_iterator I = ValueMap.find(In);
// LinkGlobals - Loop through the global variables in the src module and merge
// them into the dest module.
// LinkGlobals - Loop through the global variables in the src module and merge
// them into the dest module.
static bool LinkGlobals(Module *Dest, const Module *Src,
std::map<const Value*, Value*> &ValueMap,
std::multimap<std::string, GlobalVariable *> &AppendingVars,
static bool LinkGlobals(Module *Dest, const Module *Src,
std::map<const Value*, Value*> &ValueMap,
std::multimap<std::string, GlobalVariable *> &AppendingVars,
SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
// Loop over all of the globals in the src module, mapping them over as we go
SymbolTable *ST = (SymbolTable*)&Dest->getSymbolTable();
// Loop over all of the globals in the src module, mapping them over as we go
for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
const GlobalVariable *SGV = I;
GlobalVariable *DGV = 0;
for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
const GlobalVariable *SGV = I;
GlobalVariable *DGV = 0;
// No linking to be performed, simply create an identical version of the
// symbol over in the dest module... the initializer will be filled in
// later by LinkGlobalInits...
// No linking to be performed, simply create an identical version of the
// symbol over in the dest module... the initializer will be filled in
// later by LinkGlobalInits...
GlobalVariable *NewDGV =
new GlobalVariable(SGV->getType()->getElementType(),
SGV->isConstant(), SGV->getLinkage(), /*init*/0,
GlobalVariable *NewDGV =
new GlobalVariable(SGV->getType()->getElementType(),
SGV->isConstant(), SGV->getLinkage(), /*init*/0,
// LinkGlobalInits - Update the initializers in the Dest module now that all
// globals that may be referenced are in Dest.
// LinkGlobalInits - Update the initializers in the Dest module now that all
// globals that may be referenced are in Dest.
static bool LinkGlobalInits(Module *Dest, const Module *Src,
std::map<const Value*, Value*> &ValueMap,
std::string *Err) {
// Loop over all of the globals in the src module, mapping them over as we go
static bool LinkGlobalInits(Module *Dest, const Module *Src,
std::map<const Value*, Value*> &ValueMap,
std::string *Err) {
// Loop over all of the globals in the src module, mapping them over as we go
for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
const GlobalVariable *SGV = I;
for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
const GlobalVariable *SGV = I;
// Loop over all of the functions in the src module, mapping them over as we
// go
// Loop over all of the functions in the src module, mapping them over as we
// go
for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
const Function *SF = I; // SrcFunction
Function *DF = 0;
for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
const Function *SF = I; // SrcFunction
Function *DF = 0;
// LinkFunctionBody - Copy the source function over into the dest function and
// fix up references to values. At this point we know that Dest is an external
// function, and that Src is not.
// LinkFunctionBody - Copy the source function over into the dest function and
// fix up references to values. At this point we know that Dest is an external
// function, and that Src is not.
static bool LinkFunctionBody(Function *Dest, Function *Src,
std::map<const Value*, Value*> &GlobalMap,
std::string *Err) {
static bool LinkFunctionBody(Function *Dest, Function *Src,
std::map<const Value*, Value*> &GlobalMap,
std::string *Err) {
// LinkFunctionBodies - Link in the function bodies that are defined in the
// source module into the DestModule. This consists basically of copying the
// function over and fixing up references to values.
// LinkFunctionBodies - Link in the function bodies that are defined in the
// source module into the DestModule. This consists basically of copying the
// function over and fixing up references to values.
static bool LinkFunctionBodies(Module *Dest, Module *Src,
std::map<const Value*, Value*> &ValueMap,
std::string *Err) {
// Loop over all of the functions in the src module, mapping them over as we
// go
static bool LinkFunctionBodies(Module *Dest, Module *Src,
std::map<const Value*, Value*> &ValueMap,
std::string *Err) {
// Loop over all of the functions in the src module, mapping them over as we
// go
for (Module::iterator SF = Src->begin(), E = Src->end(); SF != E; ++SF) {
if (!SF->isExternal()) { // No body if function is external
Function *DF = cast<Function>(ValueMap[SF]); // Destination function
for (Module::iterator SF = Src->begin(), E = Src->end(); SF != E; ++SF) {
if (!SF->isExternal()) { // No body if function is external
Function *DF = cast<Function>(ValueMap[SF]); // Destination function
// LinkAppendingVars - If there were any appending global variables, link them
// together now. Return true on error.
// LinkAppendingVars - If there were any appending global variables, link them
// together now. Return true on error.
static bool LinkAppendingVars(Module *M,
std::multimap<std::string, GlobalVariable *> &AppendingVars,
std::string *ErrorMsg) {
static bool LinkAppendingVars(Module *M,
std::multimap<std::string, GlobalVariable *> &AppendingVars,
std::string *ErrorMsg) {
// same name, forming a new appending global variable with both of the
// initializers merged together, then rewrite references to the old variables
// and delete them.
// same name, forming a new appending global variable with both of the
// initializers merged together, then rewrite references to the old variables
// and delete them.
std::vector<Constant*> Inits;
while (AppendingVars.size() > 1) {
// Get the first two elements in the map...
std::vector<Constant*> Inits;
while (AppendingVars.size() > 1) {
// Get the first two elements in the map...
Dest->getPointerSize() != Src->getPointerSize())
std::cerr << "WARNING: Linking two modules of different pointer size!\n";
Dest->getPointerSize() != Src->getPointerSize())
std::cerr << "WARNING: Linking two modules of different pointer size!\n";
- // Update the destination module's dependent libraries list with the libraries
+ // Update the destination module's dependent libraries list with the libraries
// from the source module. There's no opportunity for duplicates here as the
// Module ensures that duplicate insertions are discarded.
Module::lib_iterator SI = Src->lib_begin();
// from the source module. There's no opportunity for duplicates here as the
// Module ensures that duplicate insertions are discarded.
Module::lib_iterator SI = Src->lib_begin();
// LinkTypes - Go through the symbol table of the Src module and see if any
// types are named in the src module that are not named in the Dst module.
// Make sure there are no type name conflicts.
// LinkTypes - Go through the symbol table of the Src module and see if any
// types are named in the src module that are not named in the Dst module.
// Make sure there are no type name conflicts.
if (LinkTypes(Dest, Src, ErrorMsg)) return true;
// ValueMap - Mapping of values from what they used to be in Src, to what they
// are now in Dest.
if (LinkTypes(Dest, Src, ErrorMsg)) return true;
// ValueMap - Mapping of values from what they used to be in Src, to what they
// are now in Dest.
std::map<const Value*, Value*> ValueMap;
// AppendingVars - Keep track of global variables in the destination module
// with appending linkage. After the module is linked together, they are
// appended and the module is rewritten.
std::map<const Value*, Value*> ValueMap;
// AppendingVars - Keep track of global variables in the destination module
// with appending linkage. After the module is linked together, they are
// appended and the module is rewritten.
std::multimap<std::string, GlobalVariable *> AppendingVars;
// GlobalsByName - The LLVM SymbolTable class fights our best efforts at
std::multimap<std::string, GlobalVariable *> AppendingVars;
// GlobalsByName - The LLVM SymbolTable class fights our best efforts at
// Insert all of the globals in src into the Dest module... without linking
// initializers (which could refer to functions not yet mapped over).
// Insert all of the globals in src into the Dest module... without linking
// initializers (which could refer to functions not yet mapped over).
if (LinkGlobals(Dest, Src, ValueMap, AppendingVars, GlobalsByName, ErrorMsg))
return true;
if (LinkGlobals(Dest, Src, ValueMap, AppendingVars, GlobalsByName, ErrorMsg))
return true;
// function... We do this so that when we begin processing function bodies,
// all of the global values that may be referenced are available in our
// ValueMap.
// function... We do this so that when we begin processing function bodies,
// all of the global values that may be referenced are available in our
// ValueMap.
if (LinkFunctionProtos(Dest, Src, ValueMap, GlobalsByName, ErrorMsg))
return true;
// Update the initializers in the Dest module now that all globals that may
// be referenced are in Dest.
if (LinkFunctionProtos(Dest, Src, ValueMap, GlobalsByName, ErrorMsg))
return true;
// Update the initializers in the Dest module now that all globals that may
// be referenced are in Dest.
if (LinkGlobalInits(Dest, Src, ValueMap, ErrorMsg)) return true;
// Link in the function bodies that are defined in the source module into the
// DestModule. This consists basically of copying the function over and
// fixing up references to values.
if (LinkGlobalInits(Dest, Src, ValueMap, ErrorMsg)) return true;
// Link in the function bodies that are defined in the source module into the
// DestModule. This consists basically of copying the function over and
// fixing up references to values.
if (LinkFunctionBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
// If there were any appending global variables, link them together now.
if (LinkFunctionBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
// If there were any appending global variables, link them together now.
if (LinkAppendingVars(Dest, AppendingVars, ErrorMsg)) return true;
// If the source library's module id is in the dependent library list of the
if (LinkAppendingVars(Dest, AppendingVars, ErrorMsg)) return true;
// If the source library's module id is in the dependent library list of the