- if (RS && !ExtraCSSpill) {
- MachineFrameInfo *MFI = MF.getFrameInfo();
- // If any of the stack slot references may be out of range of an
- // immediate offset, make sure a register (or a spill slot) is
- // available for the register scavenger. Note that if we're indexing
- // off the frame pointer, the effective stack size is 4 bytes larger
- // since the FP points to the stack slot of the previous FP.
- if (estimateStackSize(MF, MFI) + (hasFP(MF) ? 4 : 0)
- >= estimateRSStackSizeLimit(MF)) {
- // If any non-reserved CS register isn't spilled, just spill one or two
- // extra. That should take care of it!
- unsigned NumExtras = TargetAlign / 4;
- SmallVector<unsigned, 2> Extras;
- while (NumExtras && !UnspilledCS1GPRs.empty()) {
- unsigned Reg = UnspilledCS1GPRs.back();
- UnspilledCS1GPRs.pop_back();
+ if (BigStack && !ExtraCSSpill) {
+ // If any non-reserved CS register isn't spilled, just spill one or two
+ // extra. That should take care of it!
+ unsigned NumExtras = TargetAlign / 4;
+ SmallVector<unsigned, 2> Extras;
+ while (NumExtras && !UnspilledCS1GPRs.empty()) {
+ unsigned Reg = UnspilledCS1GPRs.back();
+ UnspilledCS1GPRs.pop_back();
+ if (!isReservedReg(MF, Reg)) {
+ Extras.push_back(Reg);
+ NumExtras--;
+ }
+ }
+ // For non-Thumb1 functions, also check for hi-reg CS registers
+ if (!AFI->isThumb1OnlyFunction()) {
+ while (NumExtras && !UnspilledCS2GPRs.empty()) {
+ unsigned Reg = UnspilledCS2GPRs.back();
+ UnspilledCS2GPRs.pop_back();