+
+define <4 x float> @build_vector_to_shuffle_1(<4 x float> %A) {
+; X32-LABEL: build_vector_to_shuffle_1:
+; X32: ## BB#0:
+; X32-NEXT: xorps %xmm1, %xmm1
+; X32-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3]
+; X32-NEXT: retl
+;
+; X64-LABEL: build_vector_to_shuffle_1:
+; X64: ## BB#0:
+; X64-NEXT: xorps %xmm1, %xmm1
+; X64-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3]
+; X64-NEXT: retq
+entry:
+ %vecext = extractelement <4 x float> %A, i32 1
+ %vecinit = insertelement <4 x float> zeroinitializer, float %vecext, i32 1
+ %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 2
+ %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %A, <4 x i32> <i32 0, i32 1, i32 2, i32 7>
+ ret <4 x float> %vecinit3
+}
+
+define <4 x float> @build_vector_to_shuffle_2(<4 x float> %A) {
+; X32-LABEL: build_vector_to_shuffle_2:
+; X32: ## BB#0:
+; X32-NEXT: xorps %xmm1, %xmm1
+; X32-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2,3]
+; X32-NEXT: retl
+;
+; X64-LABEL: build_vector_to_shuffle_2:
+; X64: ## BB#0:
+; X64-NEXT: xorps %xmm1, %xmm1
+; X64-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2,3]
+; X64-NEXT: retq
+entry:
+ %vecext = extractelement <4 x float> %A, i32 1
+ %vecinit = insertelement <4 x float> zeroinitializer, float %vecext, i32 1
+ %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 2
+ ret <4 x float> %vecinit1
+}