class Spiller {
public:
virtual ~Spiller() = 0;
class Spiller {
public:
virtual ~Spiller() = 0;
- virtual std::vector<LiveInterval*> spill(class LiveInterval *li) = 0;
+ virtual std::vector<LiveInterval*> spill(LiveInterval *li) = 0;
};
/// Create and return a spiller object, as specified on the command line.
};
/// Create and return a spiller object, as specified on the command line.
- Spiller* createSpiller(class MachineFunction *mf, class LiveIntervals *li,
- class VirtRegMap *vrm);
+ Spiller* createSpiller(MachineFunction *mf, LiveIntervals *li,
+ VirtRegMap *vrm);