Add RAGreedy::calcCompactRegion.
This method computes the edge bundles that should be live when splitting
around a compact region. This is independent of interference.
The function returns false if the live range was already a compact
region, or the compact region doesn't have any live bundles - it would
be the same as splitting around basic blocks.
Compact regions are computed using the normal spill placement code. We
pretend there is interference in all live-through blocks that don't use
the live range. This removes all edges from the Hopfield network used
for spill placement, so it converges instantly.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135847
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