R600/SI: Only use S_WQM_B64 in pixel shaders
authorTom Stellard <thomas.stellard@amd.com>
Mon, 10 Feb 2014 16:58:27 +0000 (16:58 +0000)
committerTom Stellard <thomas.stellard@amd.com>
Mon, 10 Feb 2014 16:58:27 +0000 (16:58 +0000)
commit835f1c01bf28454955b74b3869025a0082122cea
tree27da517fcfffcdaae2ef89ab002073f9cb91a54b
parent853f658ed1ae77a9939ea44328805143f049492d
R600/SI: Only use S_WQM_B64 in pixel shaders

This doesn't change any functionality, since we only have two shader
types (compute and pixel) that use local memory.  We're just changing
the logic to match the documentation.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@201096 91177308-0d34-0410-b5e6-96231b3b80d8
lib/Target/R600/SILowerControlFlow.cpp