drm/i915/skl: Use fb modifiers for sprites
authorTvrtko Ursulin <tvrtko.ursulin@intel.com>
Tue, 10 Feb 2015 17:16:13 +0000 (17:16 +0000)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Fri, 13 Feb 2015 22:28:20 +0000 (23:28 +0100)
commit66ebf56714ed0b475afc5fb91c7e7230cf86c2a6
tree8b6690e73dab22c9430726e0b77a80e73fecfd1a
parentba343e029e028a1a7e93c11969789ac70d609f9d
drm/i915/skl: Use fb modifiers for sprites

While at it just outright remove the tiling check in
intel_check_sprite_plane because it's impossible: We only allow
untiled and X-tiled. This essentially reverts

commit 94c6419ed8f45e6682d766672b9ceb54867d3d2d
Author: Damien Lespiau <damien.lespiau@intel.com>
Date:   Mon Oct 29 15:14:51 2012 +0000

    drm/i915: Error out when trying to set a y-tiled as a sprite

Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
[danvet: Drop the hunk in check_sprite, it's impossible.]
Cc: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/intel_sprite.c