X-Git-Url: http://plrg.eecs.uci.edu/git/?a=blobdiff_plain;f=docs%2FGettingStartedVS.html;h=37bdd30b08523c44a26956e6a637dfb6449580f6;hb=ab7c09b6b6f4516a631fd6788918c237c83939af;hp=45e323b6ff4ac20193aa007093de074a47b477df;hpb=434262ad518dad47841189b27fb9f3943d8206b8;p=oota-llvm.git diff --git a/docs/GettingStartedVS.html b/docs/GettingStartedVS.html index 45e323b6ff4..37bdd30b085 100644 --- a/docs/GettingStartedVS.html +++ b/docs/GettingStartedVS.html @@ -57,7 +57,7 @@

To emphasize, there is no C/C++ front end currently available. llvm-gcc is based on GCC, which cannot be bootstrapped using VC++. Eventually there should be a llvm-gcc based on Cygwin or MinGW that - is usable. There is also the option of generating bytecode files on Unix and + is usable. There is also the option of generating bitcode files on Unix and copying them over to Windows. But be aware the odds of linking C++ code compiled with llvm-gcc with code compiled with VC++ is essentially zero.

@@ -65,12 +65,12 @@

The LLVM test suite cannot be run on the Visual Studio port at this time.

-

Most of the tools build and work. llvm-db does not build at this - time. bugpoint does build, but does not work. +

Most of the tools build and work. bugpoint does build, but does + not work. The other tools 'should' work, but have not been fully tested.

Additional information about the LLVM directory structure and tool chain can be found on the main Getting Started - page.

+ page.

@@ -86,7 +86,7 @@
  1. Read the documentation.
  2. -
  3. Read the documentation.
  4. +
  5. Seriously, read the documentation.
  6. Remember that you were warned twice about reading the documentation.
  7. Get the Source Code @@ -99,23 +99,47 @@
  8. cd llvm
-
  • With anonymous CVS access: +
  • With anonymous Subversion access:
    1. cd where-you-want-llvm-to-live
    2. -
    3. cvs -d - :pserver:anon@llvm-cvs.cs.uiuc.edu:/var/cvs/llvm login
    4. -
    5. Hit the return key when prompted for the password. -
    6. cvs -z3 -d :pserver:anon@llvm-cvs.cs.uiuc.edu:/var/cvs/llvm - co llvm
    7. +
    8. svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top +
    9. +
    10. make checkout MODULE=llvm
    11. cd llvm
    12. -
    13. cvs up -P -d
  • + +
  • Use CMake to generate up-to-date + project files: + +
  • Start Visual Studio -
      -
    1. Simply double click on the solution file llvm/win32/llvm.sln. -
    2. +
  • Build the LLVM Suite: @@ -128,8 +152,8 @@ -

    It is strongly encouraged that you get the latest version from CVS. Much -progress has been made since the 1.4 release.

    +

    It is strongly encouraged that you get the latest version from Subversion as +changes are continually making the VS support better.

    @@ -154,8 +178,8 @@ progress has been made since the 1.4 release.

    -

    Any system that can adequately run Visual Studio .NET 2003 is fine. The - LLVM source tree and object files, libraries and executables will consume +

    Any system that can adequately run Visual Studio .NET 2005 SP1 is fine. + The LLVM source tree and object files, libraries and executables will consume approximately 3GB.

    @@ -164,16 +188,19 @@ progress has been made since the 1.4 release.

    Software
    -

    You will need Visual Studio .NET 2003. Earlier versions cannot open the - solution/project files. The VS 2005 beta can, but will migrate these files - to its own format in the process. While it should work with the VS 2005 - beta, there are no guarantees and there is no support for it at this time. - It has been reported that VC++ Express also works.

    +

    You will need Visual Studio .NET 2005 SP1 or higher. The VS2005 SP1 + beta and the normal VS2005 still have bugs that are not completely + compatible. VS2003 would work except (at last check) it has a bug with + friend classes that you can work-around with some minor code rewriting + (and please submit a patch if you do). Earlier versions of Visual Studio + do not support the C++ standard well enough and will not work.

    + +

    You will also need the CMake build + system since it generates the project files you will use to build with.

    -

    If you plan to modify any .y or .l files, you will need to have bison - and/or flex installed where Visual Studio can find them. Otherwise, you do - not need them and the pre-generated files that come with the source tree - will be used.

    +

    + Do not install the LLVM directory tree into a path containing spaces (e.g. + C:\Documents and Settings\...) as the configure step will fail.

    @@ -206,17 +233,13 @@ each of these names with the appropriate pathname on your local system. All these paths are absolute:

    -
    SRC_ROOT -
    - This is the top level directory of the LLVM source tree. -

    - -

    OBJ_ROOT -
    - This is the top level directory of the LLVM object tree (i.e. the - tree where object files and compiled programs will be placed. It - is fixed at SRC_ROOT/win32). -

    +

    SRC_ROOT
    +

    This is the top level directory of the LLVM source tree.

    + +
    OBJ_ROOT
    +

    This is the top level directory of the LLVM object tree (i.e. the + tree where object files and compiled programs will be placed. It is + fixed at SRC_ROOT/win32).

    @@ -230,12 +253,12 @@ All these paths are absolute:

    The object files are placed under OBJ_ROOT/Debug for debug builds and OBJ_ROOT/Release for release (optimized) builds. These include - both executables and libararies that your application can link against. + both executables and libararies that your application can link against.

    The files that configure would create when building on Unix are created by the Configure project and placed in OBJ_ROOT/llvm. You application must have OBJ_ROOT in its include - search path just before SRC_ROOT/include. + search path just before SRC_ROOT/include.

    @@ -248,48 +271,83 @@ All these paths are absolute:

      -
    1. First, create a simple C file, name it 'hello.c': -
      -   #include <stdio.h>
      -   int main() {
      -     printf("hello world\n");
      -     return 0;
      -   }
      -       
    2. - -
    3. Next, compile the C file into a LLVM bytecode file:

      -

      % llvm-gcc hello.c -emit-llvm -o hello.bc

      - -

      This will create the result file hello.bc which is the LLVM - bytecode that corresponds the the compiled program and the library - facilities that it required. You can execute this file directly using - lli tool, compile it to native assembly with the llc, - optimize or analyze it further with the opt tool, etc.

      +
    4. First, create a simple C file, name it 'hello.c':

      + +
      +
      +#include <stdio.h>
      +int main() {
      +  printf("hello world\n");
      +  return 0;
      +}
      +
    5. + +
    6. Next, compile the C file into a LLVM bitcode file:

      + +
      +
      +% llvm-gcc -c hello.c -emit-llvm -o hello.bc
      +
      +
      + +

      This will create the result file hello.bc which is the LLVM + bitcode that corresponds the the compiled program and the library + facilities that it required. You can execute this file directly using + lli tool, compile it to native assembly with the llc, + optimize or analyze it further with the opt tool, etc.

      Note: while you cannot do this step on Windows, you can do it on a - Unix system and transfer hello.bc to Windows.

    7. + Unix system and transfer hello.bc to Windows. Important: + transfer as a binary file!

    8. Run the program using the just-in-time compiler:

      -

      % lli hello.bc

    9. +
      +
      +% lli hello.bc
      +
      +
      + +

      Note: this will only work for trivial C programs. Non-trivial programs + (and any C++ program) will have dependencies on the GCC runtime that + won't be satisfied by the Microsoft runtime libraries.

    10. Use the llvm-dis utility to take a look at the LLVM assembly code:

      -

      % llvm-dis < hello.bc | more

    11. +
      +
      +% llvm-dis < hello.bc | more
      +
      +
    12. Compile the program to C using the LLC code generator:

      -

      % llc -march=c hello.bc

    13. +
      +
      +% llc -march=c hello.bc
      +
      +
    14. Compile to binary using Microsoft C:

      -

      % cl hello.cbe.c

    15. +
      +
      +% cl hello.cbe.c
      +
      +
      + +

      Note: this will only work for trivial C programs. Non-trivial programs + (and any C++ program) will have dependencies on the GCC runtime that won't + be satisfied by the Microsoft runtime libraries.

    16. Execute the native code program:

      -

      % hello.cbe.exe

    17. - +
      +
      +% hello.cbe.exe
      +
      +
    @@ -302,6 +360,17 @@ All these paths are absolute:

    + +

    If you are having problems building or using LLVM, or if you have any other general questions about LLVM, please consult the Frequently Asked Questions page.

    @@ -326,7 +395,7 @@ out:

  • LLVM homepage
  • LLVM doxygen tree
  • Starting a Project - that Uses LLVM
  • + that Uses LLVM @@ -336,9 +405,9 @@ out:


    Valid CSS! + src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"> Valid HTML 4.01! + src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"> Jeff Cohen
    The LLVM Compiler Infrastructure