X-Git-Url: http://plrg.eecs.uci.edu/git/?a=blobdiff_plain;f=docs%2FDeveloperPolicy.html;h=357c92956fd6cc7343506e64c98377115894d6e3;hb=6f74f69ff4a6e365272a754f0984c0321755976d;hp=56f5b88edb467dadfa55124cb6d140a9e300fc90;hpb=1acdc957d238c64366f6dc87188cb2dad68ae9d7;p=oota-llvm.git diff --git a/docs/DeveloperPolicy.html b/docs/DeveloperPolicy.html index 56f5b88edb4..357c92956fd 100644 --- a/docs/DeveloperPolicy.html +++ b/docs/DeveloperPolicy.html @@ -2,6 +2,7 @@ "http://www.w3.org/TR/html4/strict.dtd"> + LLVM Developer Policy @@ -10,179 +11,299 @@
LLVM Developer Policy
  1. Introduction
  2. -
  3. General Policies +
  4. Developer Policies
      -
    1. Stay Informed
    2. +
    3. Stay Informed
    4. +
    5. Making a Patch
    6. Code Reviews
    7. +
    8. Code Owners
    9. Test Cases
    10. Quality
    11. Obtaining Commit Access
    12. -
    13. Making a Major Change -
        -
      1. Incremental Development
      2. -
    14. +
    15. Making a Major Change
    16. +
    17. Incremental Development
    18. Attribution of Changes
  5. -
  6. Patch Policies -
      -
    1. Patch Form
    2. -
    3. Patch Submission
    4. -
    5. After Submission
    6. -
    7. After Commit
    8. -
  7. -
  8. Copyright and License +
  9. Copyright, License, and Patents
    1. Copyright
    2. License
    3. +
    4. Patents
    5. Developer Agreements
-
Written by LLVM Oversight Team
+
Written by the LLVM Oversight Team
Introduction
-

This document contains the LLVM Developer Policy which defines the - project's policy towards developers and their contributions. The intent of - this policy is to eliminate mis-communication, rework, and confusion that - might arise from the distributed nature of LLVM's development. By stating - the policy in clear terms, we hope each developer can know ahead of time - what to expect when making LLVM contributions.

-

This policy is also designed to accomplish the following objectives:

-
    -
  1. Attract both users and developers to the LLVM project.
  2. -
  3. Make life as simple and easy for contributors as possible.
  4. -
  5. Keep the top of tree CVS/SVN trees as stable as possible.
  6. -
- -

This policy is aimed at regular contributors to LLVM. People interested in - contributing one-off patches can do so in an informal way by sending them to - the - llvm-commits mailing list and engaging another developer to see it through - the process.

+

This document contains the LLVM Developer Policy which defines the project's + policy towards developers and their contributions. The intent of this policy + is to eliminate miscommunication, rework, and confusion that might arise from + the distributed nature of LLVM's development. By stating the policy in clear + terms, we hope each developer can know ahead of time what to expect when + making LLVM contributions.

+

This policy is also designed to accomplish the following objectives:

+ +
    +
  1. Attract both users and developers to the LLVM project.
  2. + +
  3. Make life as simple and easy for contributors as possible.
  4. + +
  5. Keep the top of Subversion trees as stable as possible.
  6. +
+

This policy is aimed at frequent contributors to LLVM. People interested in + contributing one-off patches can do so in an informal way by sending them to + the + llvm-commits + mailing list and engaging another developer to see it through the + process.

-
General Policies
+
Developer Policies
-

This section contains policies that pertain generally to regular LLVM - developers. We always welcome random patches from - people who do not routinely contribute to LLVM, but expect more from regular - contributors to keep the system as efficient as possible for everyone. - Regular LLVM developers are expected to meet the following obligations in - order for LLVM to maintain a high standard of quality.

+

This section contains policies that pertain to frequent LLVM developers. We + always welcome one-off patches from people who do not + routinely contribute to LLVM, but we expect more from frequent contributors + to keep the system as efficient as possible for everyone. Frequent LLVM + contributors are expected to meet the following requirements in order for + LLVM to maintain a high standard of quality.

Stay Informed
-

Developers should stay informed by reading at least the - llvmdev - email list. If you are doing anything more than just casual work on LLVM, - it is suggested that you also subscribe to the - llvm-commits +

Developers should stay informed by reading at least the + llvmdev email + list. If you are doing anything more than just casual work on LLVM, it is + suggested that you also subscribe to the + llvm-commits list and pay attention to changes being made by others.

-

We recommend that active developers register an email account with - LLVM Bugzilla and preferably subscribe to - the llvm-bugs - email list to keep track of bugs and enhancements occurring in LLVM.

+ +

We recommend that active developers register an email account with + LLVM Bugzilla and preferably subscribe to + the llvm-bugs + email list to keep track of bugs and enhancements occurring in LLVM.

+
+ + +
Making a Patch
+ +
+

When making a patch for review, the goal is to make it as easy for the + reviewer to read it as possible. As such, we recommend that you:

+ +
    +
  1. Make your patch against the Subversion trunk, not a branch, and not an old + version of LLVM. This makes it easy to apply the patch. For information + on how to check out SVN trunk, please see the Getting Started Guide.
  2. + +
  3. Similarly, patches should be submitted soon after they are generated. Old + patches may not apply correctly if the underlying code changes between the + time the patch was created and the time it is applied.
  4. + +
  5. Patches should be made with this command: +
    +
    +svn diff
    +
    +
    + or with the utility utils/mkpatch, which makes it easy to read + the diff.
  6. + +
  7. Patches should not include differences in generated code such as the code + generated by autoconf or tblgen. The + utils/mkpatch utility takes care of this for you.
  8. +
+ +

When sending a patch to a mailing list, it is a good idea to send it as an + attachment to the message, not embedded into the text of the + message. This ensures that your mailer will not mangle the patch when it + sends it (e.g. by making whitespace changes or by wrapping lines).

+ +

For Thunderbird users: Before submitting a patch, please open + Preferences → Advanced → General → Config Editor, + find the key mail.content_disposition_type, and set its value to + 1. Without this setting, Thunderbird sends your attachment using + Content-Disposition: inline rather than Content-Disposition: + attachment. Apple Mail gamely displays such a file inline, making it + difficult to work with for reviewers using that program.

Code Reviews
-

LLVM has a code review policy. Code review is one way to increase the - quality of software. We generally follow these policies:

-
    -
  1. All developers are required to have significant changes reviewed - before they are committed to the repository.
  2. -
  3. Code reviews are conducted by email, usually on the llvm-commits - list.
  4. -
  5. Code can be reviewed either before it is committed or after. We expect - major changes to be reviewed before being committed, but smaller - changes (or changes where the developer owns the component) can be - reviewed after commit.
  6. -
  7. The developer responsible for a code change is also responsible for - making all necessary review-related changes.
  8. -
  9. Developers should participate in code reviews as both a reviewer and - a reviewee. We don't have a dedicated team of reviewers. If someone is - kind enough to review your code, you should return the favor for someone - else.
  10. -
+

LLVM has a code review policy. Code review is one way to increase the quality + of software. We generally follow these policies:

+ +
    +
  1. All developers are required to have significant changes reviewed before + they are committed to the repository.
  2. + +
  3. Code reviews are conducted by email, usually on the llvm-commits + list.
  4. + +
  5. Code can be reviewed either before it is committed or after. We expect + major changes to be reviewed before being committed, but smaller changes + (or changes where the developer owns the component) can be reviewed after + commit.
  6. + +
  7. The developer responsible for a code change is also responsible for making + all necessary review-related changes.
  8. + +
  9. Code review can be an iterative process, which continues until the patch + is ready to be committed.
  10. +
+ +

Developers should participate in code reviews as both reviewers and + reviewees. If someone is kind enough to review your code, you should return + the favor for someone else. Note that anyone is welcome to review and give + feedback on a patch, but only people with Subversion write access can approve + it.

+
+ + +
Code Owners
+
+ +

The LLVM Project relies on two features of its process to maintain rapid + development in addition to the high quality of its source base: the + combination of code review plus post-commit review for trusted maintainers. + Having both is a great way for the project to take advantage of the fact that + most people do the right thing most of the time, and only commit patches + without pre-commit review when they are confident they are right.

+ +

The trick to this is that the project has to guarantee that all patches that + are committed are reviewed after they go in: you don't want everyone to + assume someone else will review it, allowing the patch to go unreviewed. To + solve this problem, we have a notion of an 'owner' for a piece of the code. + The sole responsibility of a code owner is to ensure that a commit to their + area of the code is appropriately reviewed, either by themself or by someone + else. The current code owners are:

+ +
    +
  1. Evan Cheng: Code generator and all targets.
  2. + +
  3. Doug Gregor: Clang Basic, Lex, Parse, and Sema Libraries.
  4. + +
  5. Anton Korobeynikov: Exception handling, debug information, and + Windows codegen.
  6. + +
  7. Ted Kremenek: Clang Static Analyzer.
  8. + +
  9. Chris Lattner: Everything not covered by someone else.
  10. + +
  11. Duncan Sands: llvm-gcc 4.2.
  12. +
+ +

Note that code ownership is completely different than reviewers: anyone can + review a piece of code, and we welcome code review from anyone who is + interested. Code owners are the "last line of defense" to guarantee that all + patches that are committed are actually reviewed.

+ +

Being a code owner is a somewhat unglamorous position, but it is incredibly + important for the ongoing success of the project. Because people get busy, + interests change, and unexpected things happen, code ownership is purely + opt-in, and anyone can choose to resign their "title" at any time. For now, + we do not have an official policy on how one gets elected to be a code + owner.

Test Cases
-

Developers are required to create test cases for any bugs fixed and any new - features added. The following policies apply:

-
    -
  1. All feature and regression test cases must be added to the - llvm/test directory. The appropriate sub-directory should be - selected (see the Testing Guide for - details).
  2. -
  3. Test cases should be written in - LLVM assembly language unless the - feature or regression being tested requires another language (e.g. the - bug being fixed or feature being implemented is in the llvm-gcc C++ - front-end).
  4. -
  5. Test cases, especially for regressions, should be reduced as much as - possible, by bugpoint or - manually. It is unacceptable - to place an entire failing program into llvm/test as this creates - a time-to-test burden on all developers. Please keep them short.
  6. -
  7. More extensive test cases (applications, benchmarks, etc.) should be - added to the llvm-test test suite. This test suite is for - coverage: not features or regressions.
  8. -
+

Developers are required to create test cases for any bugs fixed and any new + features added. Some tips for getting your testcase approved:

+ +
    +
  1. All feature and regression test cases are added to the + llvm/test directory. The appropriate sub-directory should be + selected (see the Testing Guide for + details).
  2. + +
  3. Test cases should be written in LLVM assembly + language unless the feature or regression being tested requires + another language (e.g. the bug being fixed or feature being implemented is + in the llvm-gcc C++ front-end, in which case it must be written in + C++).
  4. + +
  5. Test cases, especially for regressions, should be reduced as much as + possible, by bugpoint or manually. It is + unacceptable to place an entire failing program into llvm/test as + this creates a time-to-test burden on all developers. Please keep + them short.
  6. +
+ +

Note that llvm/test is designed for regression and small feature tests + only. More extensive test cases (e.g., entire applications, benchmarks, etc) + should be added to the llvm-test test suite. The llvm-test suite is + for coverage (correctness, performance, etc) testing, not feature or + regression testing.

Quality
-

The minimum quality standards that any change must satisfy before being - committed to the main development branch are:

-
    -
  1. Code must adhere to the - LLVM Coding Standards.
  2. -
  3. Code must compile cleanly (no errors, no warnings) on at least one - platform.
  4. -
  5. Bug fixes and new features should include a - testcase so we know if the fix/feature ever regresses in the - future.
  6. -
  7. Code must pass the dejagnu (llvm/test) test suite.
  8. -
  9. The code must not cause regressions on a reasonable subset of llvm-test, - where "reasonable" depends on the contributor's judgement and the scope - of the change (more invasive changes require more testing). A reasonable - subset is "llvm-test/MultiSource/Benchmarks".
  10. -
-

Additionally, the committer is responsible for addressing any problems - found in the future that the change is responsible for. For example:

- +

The minimum quality standards that any change must satisfy before being + committed to the main development branch are:

+ +
    +
  1. Code must adhere to the LLVM Coding + Standards.
  2. + +
  3. Code must compile cleanly (no errors, no warnings) on at least one + platform.
  4. + +
  5. Bug fixes and new features should include a + testcase so we know if the fix/feature ever regresses in the + future.
  6. + +
  7. Code must pass the dejagnu (llvm/test) test suite.
  8. + +
  9. The code must not cause regressions on a reasonable subset of llvm-test, + where "reasonable" depends on the contributor's judgement and the scope of + the change (more invasive changes require more testing). A reasonable + subset might be something like + "llvm-test/MultiSource/Benchmarks".
  10. +
+ +

Additionally, the committer is responsible for addressing any problems found + in the future that the change is responsible for. For example:

+ + -

We prefer for this to be handled before submission but understand that it's - not possible to test all of this for every submission. Our nightly testing - infrastructure normally finds these problems. A good rule of thumb is to - check the nightly testers for regressions the day after your change.

- -

Commits that violate these quality standards (e.g. are very broken) may - be reverted. This is necessary when the change blocks other developers from - making progress. The developer is welcome to re-commit the change after - the problem has been fixed.

+

We prefer for this to be handled before submission but understand that it + isn't possible to test all of this for every submission. Our build bots and + nightly testing infrastructure normally finds these problems. A good rule of + thumb is to check the nightly testers for regressions the day after your + change. Build bots will directly email you if a group of commits that + included yours caused a failure. You are expected to check the build bot + messages to see if they are your fault and, if so, fix the breakage.

+ +

Commits that violate these quality standards (e.g. are very broken) may be + reverted. This is necessary when the change blocks other developers from + making progress. The developer is welcome to re-commit the change after the + problem has been fixed.

@@ -190,315 +311,294 @@ Obtaining Commit Access
-

-We grant commit access to contributors with a track record of submitting high -quality patches. If you would like commit access, please send an email to the -LLVM oversight group.

+

We grant commit access to contributors with a track record of submitting high + quality patches. If you would like commit access, please send an email to + Chris with the following + information:

+ +
    +
  1. The user name you want to commit with, e.g. "hacker".
  2. + +
  3. The full name and email address you want message to llvm-commits to come + from, e.g. "J. Random Hacker <hacker@yoyodyne.com>".
  4. + +
  5. A "password hash" of the password you want to use, e.g. "2ACR96qjUqsyM". + Note that you don't ever tell us what your password is, you just give it + to us in an encrypted form. To get this, run "htpasswd" (a utility that + comes with apache) in crypt mode (often enabled with "-d"), or find a web + page that will do it for you.
  6. +
+ +

Once you've been granted commit access, you should be able to check out an + LLVM tree with an SVN URL of "https://username@llvm.org/..." instead of the + normal anonymous URL of "http://llvm.org/...". The first time you commit + you'll have to type in your password. Note that you may get a warning from + SVN about an untrusted key, you can ignore this. To verify that your commit + access works, please do a test commit (e.g. change a comment or add a blank + line). Your first commit to a repository may require the autogenerated email + to be approved by a mailing list. This is normal, and will be done when + the mailing list owner has time.

If you have recently been granted commit access, these policies apply:

+
    -
  1. You are granted commit-after-approval to all parts of LLVM. - To get approval, submit a patch to - - llvm-commits. When approved you may commit it yourself.
  2. +
  3. You are granted commit-after-approval to all parts of LLVM. To get + approval, submit a patch to + llvm-commits. + When approved you may commit it yourself.
  4. +
  5. You are allowed to commit patches without approval which you think are - obvious. This is clearly a subjective decision. We simply expect you to - use good judgement. Examples include: fixing build breakage, reverting - obviously broken patches, documentation/comment changes, any other minor - changes.
  6. -
  7. You are allowed to commit patches without approval to those portions - of LLVM that you have contributed or maintain (have been assigned - responsibility for), with the proviso that such commits must not break the - build. This is a "trust but verify" policy and commits of this nature are - reviewed after they are committed.
  8. -
  9. Multiple violations of these policies or a single egregious violation - may cause commit access to be revoked.
  10. + obvious. This is clearly a subjective decision — we simply expect + you to use good judgement. Examples include: fixing build breakage, + reverting obviously broken patches, documentation/comment changes, any + other minor changes. + +
  11. You are allowed to commit patches without approval to those portions of + LLVM that you have contributed or maintain (i.e., have been assigned + responsibility for), with the proviso that such commits must not break the + build. This is a "trust but verify" policy and commits of this nature are + reviewed after they are committed.
  12. + +
  13. Multiple violations of these policies or a single egregious violation may + cause commit access to be revoked.
- + +

In any case, your changes are still subject to code + review (either before or after they are committed, depending on the + nature of the change). You are encouraged to review other peoples' patches + as well, but you aren't required to.

Making a Major Change
-

When a developer begins a major new project with the aim of contributing - it back to LLVM, s/he should inform the community with an email to - the llvm-dev - email list, to the extent possible. The reason for this is to: -

    -
  1. keep the community informed about future changes to LLVM,
  2. -
  3. avoid duplication of effort by having multiple parties working on the - same thing and not knowing about it, and
  4. -
  5. ensure that any technical issues around the proposed work are - discussed and resolved before any significant work is done.
  6. -
+

When a developer begins a major new project with the aim of contributing it + back to LLVM, s/he should inform the community with an email to + the llvmdev + email list, to the extent possible. The reason for this is to: + +

    +
  1. keep the community informed about future changes to LLVM,
  2. + +
  3. avoid duplication of effort by preventing multiple parties working on the + same thing and not knowing about it, and
  4. + +
  5. ensure that any technical issues around the proposed work are discussed + and resolved before any significant work is done.
  6. +
-

The design of LLVM is carefully controlled to ensure that all the pieces - fit together well and are as consistent as possible. If you plan to make a - major change to the way LLVM works or - a major new extension, it is a good idea to get consensus with the development - community before you start working on it.

+

The design of LLVM is carefully controlled to ensure that all the pieces fit + together well and are as consistent as possible. If you plan to make a major + change to the way LLVM works or want to add a major new extension, it is a + good idea to get consensus with the development community before you start + working on it.

+

Once the design of the new feature is finalized, the work itself should be + done as a series of incremental changes, not as a + long-term development branch.

-
Incremental Development +
Incremental Development
-

Once the design of the new feature is finalized, the work itself should be - done as a series of incremental changes, not as a long-term development - branch. Long-term development branches have a number of drawbacks:

- -
    -
  1. Branches must have mainline merged into them periodically. If the branch - development and mainline development occur in the same pieces of code, - resolving merge conflicts can take a lot of time.
  2. -
  3. Other people in the community tend to ignore work on branches.
  4. -
  5. Huge changes (produced when a branch is merged back onto mainline) are - extremely difficult to code review.
  6. -
  7. Branches are not routinely tested by our nightly tester - infrastructure.
  8. -
  9. Changes developed as monolithic large changes often don't work until the - entire set of changes is done. Breaking it down into a set of smaller - changes increases the odds that any of the work will be committed to the - main repository.
  10. -
- -

- To address these problems, LLVM uses an incremental development style and we - require contributors to follow this practice when making a large/invasive - change. Some tips:

- - - -

If you are interested in making a large change, and this scares you, please - make sure to first discuss the change/gather - consensus then feel free to ask about the best way to go about making - the change.

-
+

In the LLVM project, we do all significant changes as a series of incremental + patches. We have a strong dislike for huge changes or long-term development + branches. Long-term development branches have a number of drawbacks:

- -
Attribution of -Changes
-
-

We believe in correct attribution of contributions to - their contributors. However, we do not want the source code to be littered - with random attributions (this is noisy/distracting and revision control - keeps a perfect history of this anyway). As such, we follow these rules:

-
    -
  1. Developers who originate new files in LLVM should place their name at - the top of the file per the - Coding Standards.
  2. -
  3. There should be only one name at the top of the file and it should be - the person who created the file.
  4. -
  5. Placing your name in the file does not imply copyright: it is only used to attribute the file to - its original author.
  6. -
  7. Developers should be aware that after some time has passed, the name at - the top of a file may become meaningless as maintenance/ownership of files - changes. Revision control keeps an accurate history of contributions.
  8. -
  9. Developers should maintain their entry in the - CREDITS.txt - file to summarize their contributions.
  10. -
  11. Commit comments should contain correct attribution of the person who - submitted the patch if that person is not the committer (i.e. when a - developer with commit privileges commits a patch for someone else).
  12. -
-
+
    +
  1. Branches must have mainline merged into them periodically. If the branch + development and mainline development occur in the same pieces of code, + resolving merge conflicts can take a lot of time.
  2. +
  3. Other people in the community tend to ignore work on branches.
  4. - - - +
  5. Huge changes (produced when a branch is merged back onto mainline) are + extremely difficult to code review.
  6. -
    -

    This section describes policies that apply to developers who regularly - contribute code to LLVM. As usual, we often accept small patches and - contributions that do not follow this policy. In this case, one of the - regular contributors has to get the code in shape.

    -
    +
  7. Branches are not routinely tested by our nightly tester + infrastructure.
  8. - - -
    -

    When submitting a patch, developers must follow these rules:

    -
      -
    1. Patches must be made against the CVS HEAD (main development trunk), - not a branch.
    2. -
    3. Patches should be made with this command: -
      cvs diff -Ntdup -5
      - or with the utility utils/mkpatch.
    4. -
    5. Patches should not include differences in generated code such as the - code generated by flex, bison or tblgen. The - utils/mkpatch utility takes care of this for you.
    6. -
    7. Contributions must not knowingly infringe on any patents. To the best of - our knowledge, LLVM is free of any existing patent violations and it is our - intent to keep it that way.
    8. -
    -
    +
  9. Changes developed as monolithic large changes often don't work until the + entire set of changes is done. Breaking it down into a set of smaller + changes increases the odds that any of the work will be committed to the + main repository.
  10. +
+ +

To address these problems, LLVM uses an incremental development style and we + require contributors to follow this practice when making a large/invasive + change. Some tips:

- -
Patch Submission
-
-

When a patch is ready to be submitted, these policies apply:

-
    -
  1. Patches should be submitted immediately after they are generated. Stale - patches may not apply correctly if the underlying code changes between the - time the patch was created and the time it is applied.
  2. -
  3. Patches should be submitted by e-mail to the - - llvm-commits list.
  4. -
-
+ + +

If you are interested in making a large change, and this scares you, please + make sure to first discuss the change/gather consensus + then ask about the best way to go about making the change.

-
After Commit
+
Attribution of +Changes
-

After a patch has been committed, these policies apply:

-
    -
  1. The patch is subject to further review by anyone on the llvm-commits - email list.
  2. -
  3. The patch submitter is responsible for all aspects of the patch per - the quality policy above.
  4. -
  5. If the patch is discovered to not meet the - quality policy standards within a reasonable time - frame (24 hours), it may be subject to reversal.
  6. -
+

We believe in correct attribution of contributions to their contributors. + However, we do not want the source code to be littered with random + attributions "this code written by J. Random Hacker" (this is noisy and + distracting). In practice, the revision control system keeps a perfect + history of who changed what, and the CREDITS.txt file describes higher-level + contributions. If you commit a patch for someone else, please say "patch + contributed by J. Random Hacker!" in the commit message.

+ +

Overall, please do not add contributor names to the source code.

-
Copyright and License
+
+ Copyright, License, and Patents +
-

We address here the issues of copyright and license for the LLVM project. - The object of the copyright and license is the LLVM source code and - documentation. - Currently, the University of Illinois is the LLVM copyright holder and the - terms of its license to LLVM users and developers is the - University of - Illinois/NCSA Open Source License. +

This section addresses the issues of copyright, license and patents for the + LLVM project. Currently, the University of Illinois is the LLVM copyright + holder and the terms of its license to LLVM users and developers is the + University of + Illinois/NCSA Open Source License.

-

NOTE: This section deals with legal matters but does not provide - official legal advice. We are not lawyers, please seek legal counsel from an - attorney.

+

NOTE: This section deals with + legal matters but does not provide legal advice. We are not lawyers, please + seek legal counsel from an attorney.

-
Copyright
-

-

For consistency and ease of management, the project requires the - copyright for all LLVM software to be held by a single copyright holder: - the University of Illinois (UIUC).

+

For consistency and ease of management, the project requires the copyright + for all LLVM software to be held by a single copyright holder: the University + of Illinois (UIUC).

-

- Although UIUC may eventually reassign the copyright of the software to another - entity (e.g. a dedicated non-profit "LLVM Organization", or something) - the intent for the project is to always have a single entity hold the - copyrights to LLVM at any given time.

- -

We believe that having a single copyright - holder is in the best interests of all developers and users as it greatly - reduces the managerial burden for any kind of administrative or technical - decisions about LLVM. The goal of the LLVM project is to always keep the code - open and licensed under a very liberal license.

+

Although UIUC may eventually reassign the copyright of the software to + another entity (e.g. a dedicated non-profit "LLVM Organization") the intent + for the project is to always have a single entity hold the copyrights to LLVM + at any given time.

+ +

We believe that having a single copyright holder is in the best interests of + all developers and users as it greatly reduces the managerial burden for any + kind of administrative or technical decisions about LLVM. The goal of the + LLVM project is to always keep the code open and licensed + under a very liberal license.

License
-

We intend to keep LLVM perpetually open source - and to use a liberal open source license. The current license is the - - University of Illinois/NCSA Open Source License, which boils - down to this:

- +

We intend to keep LLVM perpetually open source and to use a liberal open + source license. The current license is the + University of + Illinois/NCSA Open Source License, which boils down to this:

+ + -

We believe this fosters the widest adoption of LLVM because it allows - commercial products to be derived from LLVM with few restrictions and - without a requirement for making any derived works also open source (i.e. - LLVM's license is not a "copyleft" license like the GPL). We suggest that you - read the License - if further clarification is needed.

+

We believe this fosters the widest adoption of LLVM because it allows + commercial products to be derived from LLVM with few restrictions and + without a requirement for making any derived works also open source (i.e. + LLVM's license is not a "copyleft" license like the GPL). We suggest that you + read the License + if further clarification is needed.

-

Note that the LLVM Project does distribute some code that includes GPL - software (notably, llvm-gcc which is based on the GCC GPL source base). - This means that anything "linked" into to llvm-gcc must itself be compatible - with the GPL, and must be releasable under the terms of the GPL. This implies - that you any code linked into llvm-gcc and distributed may be subject to - the viral aspects of the GPL. This is not a problem for the main LLVM - distribution (which is already licensed under a more liberal license), but may - be a problem if you intend to do commercial development without redistributing - your source code.

+

Note that the LLVM Project does distribute llvm-gcc, which is GPL. + This means that anything "linked" into llvm-gcc must itself be compatible + with the GPL, and must be releasable under the terms of the GPL. This + implies that any code linked into llvm-gcc and distributed to others may + be subject to the viral aspects of the GPL (for example, a proprietary + code generator linked into llvm-gcc must be made available under the GPL). + This is not a problem for code already distributed under a more liberal + license (like the UIUC license), and does not affect code generated by + llvm-gcc. It may be a problem if you intend to base commercial development + on llvm-gcc without redistributing your source code.

-

We have no plans to change the license of LLVM. If you have questions - or comments about the license, please contact the LLVM Oversight Group.

+

We have no plans to change the license of LLVM. If you have questions or + comments about the license, please contact the + LLVM Oversight Group.

+
+ +
Patents
+
+

To the best of our knowledge, LLVM does not infringe on any patents (we have + actually removed code from LLVM in the past that was found to infringe). + Having code in LLVM that infringes on patents would violate an important goal + of the project by making it hard or impossible to reuse the code for + arbitrary purposes (including commercial use).

+ +

When contributing code, we expect contributors to notify us of any potential + for patent-related trouble with their changes. If you or your employer own + the rights to a patent and would like to contribute code to LLVM that relies + on it, we require that the copyright owner sign an agreement that allows any + other user of LLVM to freely use your patent. Please contact + the oversight group for more + details.

+
Developer Agreements
-

With regards to the LLVM copyright and licensing, developers agree to - assign their copyrights to UIUC for any contribution made so that - the entire software base can be managed by a single copyright holder. This - implies that any contributions can be licensed under the license that the - project uses.

+

With regards to the LLVM copyright and licensing, developers agree to assign + their copyrights to UIUC for any contribution made so that the entire + software base can be managed by a single copyright holder. This implies that + any contributions can be licensed under the license that the project + uses.

+ +

When contributing code, you also affirm that you are legally entitled to + grant this copyright, personally or on behalf of your employer. If the code + belongs to some other entity, please raise this issue with the oversight + group before the code is committed.


Valid CSS! + src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"> Valid HTML 4.01! - Written by: the + src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"> + Written by the LLVM Oversight Group
The LLVM Compiler Infrastructure
Last modified: $Date$