X-Git-Url: http://plrg.eecs.uci.edu/git/?a=blobdiff_plain;f=docs%2FCodeGenerator.html;h=bb4119c767cf82b6cdea2148a28b0cf4033a3a6e;hb=516276edd4adadf8d521ae6ba29713dacc353c0a;hp=4729cc089f6cee113d48868a0cc34a7b9dfd46c3;hpb=ce52b7e45233d087b948e5443923aff58b7801b0;p=oota-llvm.git diff --git a/docs/CodeGenerator.html b/docs/CodeGenerator.html index 4729cc089f6..bb4119c767c 100644 --- a/docs/CodeGenerator.html +++ b/docs/CodeGenerator.html @@ -2,6 +2,7 @@ "http://www.w3.org/TR/html4/strict.dtd"> + The LLVM Target-Independent Code Generator @@ -15,7 +16,8 @@
  • Introduction
  • @@ -23,26 +25,87 @@
  • Machine code description classes +
  • Target-independent code generation algorithms -
  • -
  • Target description implementations
  • +
  • Target-specific Implementation Notes +
  • -

    Written by Chris Lattner

    +

    Written by Chris Lattner, + Bill Wendling, + Fernando Magno Quintao + Pereira and + Jim Laskey

    +
    + +
    +

    Warning: This is a work in progress.

    @@ -55,18 +118,19 @@

    The LLVM target-independent code generator is a framework that provides a suite of reusable components for translating the LLVM internal representation to -the machine code for a specified target -- either in assembly form (suitable for -a static compiler) or in binary machine code format (usable for a JIT compiler). -The LLVM target-independent code generator consists of four main components:

    +the machine code for a specified target—either in assembly form (suitable +for a static compiler) or in binary machine code format (usable for a JIT +compiler). The LLVM target-independent code generator consists of five main +components:

    1. Abstract target description interfaces which -capture improtant properties about various aspects of the machine independently +capture important properties about various aspects of the machine, independently of how they will be used. These interfaces are defined in include/llvm/Target/.
    2. Classes used to represent the machine code being -generator for a target. These classes are intended to be abstract enough to +generated for a target. These classes are intended to be abstract enough to represent the machine code for any target machine. These classes are defined in include/llvm/CodeGen/.
    3. @@ -80,6 +144,11 @@ the components provided by LLVM, and can optionally provide custom target-specific passes, to build complete code generators for a specific target. Target descriptions live in lib/Target/. +
    4. The target-independent JIT components. The LLVM JIT is +completely target independent (it uses the TargetJITInfo structure to +interface for target-specific issues. The code for the target-independent +JIT lives in lib/ExecutionEngine/JIT.
    5. +

    @@ -87,8 +156,8 @@ Depending on which part of the code generator you are interested in working on, different pieces of this will be useful to you. In any case, you should be familiar with the target description and machine code representation classes. If you want to add -a backend for a new target, you will need implement the -targe description classes for your new target and understand the implement the +target description classes for your new target and understand the LLVM code representation. If you are interested in implementing a new code generation algorithm, it should only depend on the target-description and machine code representation @@ -108,7 +177,7 @@ classes, ensuring that it is portable. code generator and the set of reusable components that can be used to build target-specific backends. The two most important interfaces (TargetMachine and TargetData classes) are the only ones that are +href="#targetdata">TargetData) are the only ones that are required to be defined for a backend to fit into the LLVM system, but the others must be defined if the reusable code generator components are going to be used.

    @@ -121,92 +190,116 @@ implements these two interfaces, and does its own thing. Another example of a code generator like this is a (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses GCC to emit machine code for a target.

    -

    The other implication of this design is that it is possible to design and +

    This design also implies that it is possible to design and implement radically different code generators in the LLVM system that do not make use of any of the built-in components. Doing so is not recommended at all, but could be required for radically different targets that do not fit into the -LLVM machine description model: programmable FPGAs for example.

    -

    +LLVM machine description model: FPGAs for example.

    +
    - The high-level design of the code generator + The high-level design of the code generator
    -

    The LLVM target-indendent code generator is designed to support efficient and +

    The LLVM target-independent code generator is designed to support efficient and quality code generation for standard register-based microprocessors. Code generation in this model is divided into the following stages:

      -
    1. Instruction Selection - Determining a efficient implementation of the -input LLVM code in the target instruction set. This stage produces the initial -code for the program in the target instruction set the makes use of virtual -registers in SSA form and physical registers that represent any required -register assignments due to target constraints or calling conventions.
    2. - -
    3. SSA-based Machine Code Optimizations - This (optional) stage consists -of a series of machine-code optimizations that operate on the SSA-form produced -by the instruction selector. Optimizations like modulo-scheduling, normal -scheduling, or peephole optimization work here.
    4. - -
    5. Register Allocation - The target code is transformed from an infinite -virtual register file in SSA form to the concrete register file used by the -target. This phase introduces spill code and eliminates all virtual register -references from the program.
    6. - -
    7. Prolog/Epilog Code Insertion - Once the machine code has been -generated for the function and the amount of stack space required is known (used -for LLVM alloca's and spill slots), the prolog and epilog code for the function -can be inserted and "abstract stack location references" can be eliminated. -This stage is responsible for implementing optimizations like frame-pointer -elimination and stack packing.
    8. - -
    9. Late Machine Code Optimizations - Optimizations that operate on -"final" machine code can go here, such as spill code scheduling and peephole -optimizations.
    10. - -
    11. Code Emission - The final stage actually outputs the machine code for -the current function, either in the target assembler format or in machine -code.
    12. +
    13. Instruction Selection - This phase +determines an efficient way to express the input LLVM code in the target +instruction set. +This stage produces the initial code for the program in the target instruction +set, then makes use of virtual registers in SSA form and physical registers that +represent any required register assignments due to target constraints or calling +conventions. This step turns the LLVM code into a DAG of target +instructions.
    14. + +
    15. Scheduling and Formation - This +phase takes the DAG of target instructions produced by the instruction selection +phase, determines an ordering of the instructions, then emits the instructions +as MachineInstrs with that ordering. Note +that we describe this in the instruction selection +section because it operates on a SelectionDAG. +
    16. + +
    17. SSA-based Machine Code Optimizations - This +optional stage consists of a series of machine-code optimizations that +operate on the SSA-form produced by the instruction selector. Optimizations +like modulo-scheduling or peephole optimization work here. +
    18. + +
    19. Register Allocation - The +target code is transformed from an infinite virtual register file in SSA form +to the concrete register file used by the target. This phase introduces spill +code and eliminates all virtual register references from the program.
    20. + +
    21. Prolog/Epilog Code Insertion - Once the +machine code has been generated for the function and the amount of stack space +required is known (used for LLVM alloca's and spill slots), the prolog and +epilog code for the function can be inserted and "abstract stack location +references" can be eliminated. This stage is responsible for implementing +optimizations like frame-pointer elimination and stack packing.
    22. + +
    23. Late Machine Code Optimizations - Optimizations +that operate on "final" machine code can go here, such as spill code scheduling +and peephole optimizations.
    24. + +
    25. Code Emission - The final stage actually +puts out the code for the current function, either in the target assembler +format or in machine code.
    -

    -The code generator is based on the assumption that the instruction selector will -use an optimal pattern matching selector to create high-quality sequences of -native code. Alternative code generator designs based on pattern expansion and -aggressive iterative peephole optimization are much slower. This design is -designed to permit efficient compilation (important for JIT environments) and -aggressive optimization (used when generate code offline) by allowing components -of varying levels of sophisication to be used for any step of compilation.

    +

    The code generator is based on the assumption that the instruction selector +will use an optimal pattern matching selector to create high-quality sequences of +native instructions. Alternative code generator designs based on pattern +expansion and aggressive iterative peephole optimization are much slower. This +design permits efficient compilation (important for JIT environments) and +aggressive optimization (used when generating code offline) by allowing +components of varying levels of sophistication to be used for any step of +compilation.

    -

    -In addition to these stages, target implementations can insert arbitrary +

    In addition to these stages, target implementations can insert arbitrary target-specific passes into the flow. For example, the X86 target uses a special pass to handle the 80x87 floating point stack architecture. Other -targets with unusual requirements can be supported with custom passes as needed. -

    +targets with unusual requirements can be supported with custom passes as +needed.

    - Using TableGen for target description + Using TableGen for target description
    -

    The target description classes require a detailed descriptions of the target +

    The target description classes require a detailed description of the target architecture. These target descriptions often have a large amount of common -information (e.g., an add instruction is almost identical to a sub instruction). +information (e.g., an add instruction is almost identical to a +sub instruction). In order to allow the maximum amount of commonality to be factored out, the LLVM code generator uses the TableGen tool to -allow -

    +describe big chunks of the target machine, which allows the use of +domain-specific and target-specific abstractions to reduce the amount of +repetition.

    + +

    As LLVM continues to be developed and refined, we plan to move more and more +of the target description to the .td form. Doing so gives us a +number of advantages. The most important is that it makes it easier to port +LLVM because it reduces the amount of C++ code that has to be written, and the +surface area of the code generator that needs to be understood before someone +can get something working. Second, it makes it easier to change things. In +particular, if tables and other things are all emitted by tblgen, we +only need a change in one place (tblgen) to update all of the targets +to a new interface.

    @@ -218,18 +311,17 @@ allow
    -

    The LLVM target description classes (which are located in the +

    The LLVM target description classes (located in the include/llvm/Target directory) provide an abstract description of the -target machine, independent of any particular client. These classes are -designed to capture the abstract properties of the target (such as what -instruction and registers it has), and do not incorporate any particular pieces -of code generation algorithms (these interfaces do not take interference graphs -as inputs or other algorithm-specific data structures).

    +target machine independent of any particular client. These classes are +designed to capture the abstract properties of the target (such as the +instructions and registers it has), and do not incorporate any particular pieces +of code generation algorithms.

    All of the target description classes (except the TargetData class) are designed to be subclassed by the concrete target implementation, and have virtual methods implemented. To -get to these implementations, TargetMachine class provides accessors that should be implemented by the target.

    @@ -244,8 +336,9 @@ should be implemented by the target.

    The TargetMachine class provides virtual methods that are used to access the target-specific implementations of the various target description -classes (with the getInstrInfo, getRegisterInfo, -getFrameInfo, ... methods). This class is designed to be subclassed by +classes via the get*Info methods (getInstrInfo, +getRegisterInfo, getFrameInfo, etc.). This class is +designed to be specialized by a concrete target implementation (e.g., X86TargetMachine) which implements the various virtual methods. The only required target description class is the TargetData class, but if the @@ -263,17 +356,39 @@ implemented as well.

    The TargetData class is the only required target description class, -and it is the only class that is not extensible (it cannot be derived from). It -specifies information about how the target lays out memory for structures, the -alignment requirements for various data types, the size of pointers in the -target, and whether the target is little- or big-endian.

    +and it is the only class that is not extensible (you cannot derived a new +class from it). TargetData specifies information about how the target +lays out memory for structures, the alignment requirements for various data +types, the size of pointers in the target, and whether the target is +little-endian or big-endian.

    + +
    + The TargetLowering class +
    + +
    + +

    The TargetLowering class is used by SelectionDAG based instruction +selectors primarily to describe how LLVM code should be lowered to SelectionDAG +operations. Among other things, this class indicates:

    + + + +
    - The MRegisterInfo class + The MRegisterInfo class
    @@ -283,14 +398,14 @@ target, and whether the target is little- or big-endian.

    target and any interactions between the registers.

    Registers in the code generator are represented in the code generator by -unsigned numbers. Physical registers (those that actually exist in the target +unsigned integers. Physical registers (those that actually exist in the target description) are unique small numbers, and virtual registers are generally -large.

    +large. Note that register #0 is reserved as a flag value.

    Each register in the processor description has an associated -MRegisterDesc entry, which provides a textual name for the register -(used for assembly output and debugging dumps), a set of aliases (used to -indicate that one register overlaps with another), and some flag bits. +TargetRegisterDesc entry, which provides a textual name for the +register (used for assembly output and debugging dumps) and a set of aliases +(used to indicate whether one register overlaps with another).

    In addition to the per-register description, the MRegisterInfo class @@ -310,17 +425,59 @@ href="TableGenFundamentals.html">TableGen description of the register file.

    + +
    +

    The TargetInstrInfo class is used to describe the machine + instructions supported by the target. It is essentially an array of + TargetInstrDescriptor objects, each of which describes one + instruction the target supports. Descriptors define things like the mnemonic + for the opcode, the number of operands, the list of implicit register uses + and defs, whether the instruction has certain target-independent properties + (accesses memory, is commutable, etc), and holds any target-specific + flags.

    +
    +

    The TargetFrameInfo class is used to provide information about the + stack frame layout of the target. It holds the direction of stack growth, + the known stack alignment on entry to each function, and the offset to the + local area. The offset to the local area is the offset from the stack + pointer on function entry to the first location where function data (local + variables, spill locations) can be stored.

    +
    + + + + +
    +

    The TargetSubtarget class is used to provide information about the + specific chip set being targeted. A sub-target informs code generation of + which instructions are supported, instruction latencies and instruction + execution itinerary; i.e., which processing units are used, in what order, and + for how long.

    +
    + + + +
    +

    The TargetJITInfo class exposes an abstract interface used by the + Just-In-Time code generator to perform target-specific activities, such as + emitting stubs. If a TargetMachine supports JIT code generation, it + should provide one of these objects through the getJITInfo + method.

    @@ -329,6 +486,1464 @@ href="TableGenFundamentals.html">TableGen description of the register file.
    +
    + +

    At the high-level, LLVM code is translated to a machine specific +representation formed out of +MachineFunction, +MachineBasicBlock, and MachineInstr instances +(defined in include/llvm/CodeGen). This representation is completely +target agnostic, representing instructions in their most abstract form: an +opcode and a series of operands. This representation is designed to support +both an SSA representation for machine code, as well as a register allocated, +non-SSA form.

    + +
    + + +
    + The MachineInstr class +
    + +
    + +

    Target machine instructions are represented as instances of the +MachineInstr class. This class is an extremely abstract way of +representing machine instructions. In particular, it only keeps track of +an opcode number and a set of operands.

    + +

    The opcode number is a simple unsigned integer that only has meaning to a +specific backend. All of the instructions for a target should be defined in +the *InstrInfo.td file for the target. The opcode enum values +are auto-generated from this description. The MachineInstr class does +not have any information about how to interpret the instruction (i.e., what the +semantics of the instruction are); for that you must refer to the +TargetInstrInfo class.

    + +

    The operands of a machine instruction can be of several different types: +a register reference, a constant integer, a basic block reference, etc. In +addition, a machine operand should be marked as a def or a use of the value +(though only registers are allowed to be defs).

    + +

    By convention, the LLVM code generator orders instruction operands so that +all register definitions come before the register uses, even on architectures +that are normally printed in other orders. For example, the SPARC add +instruction: "add %i1, %i2, %i3" adds the "%i1", and "%i2" registers +and stores the result into the "%i3" register. In the LLVM code generator, +the operands should be stored as "%i3, %i1, %i2": with the destination +first.

    + +

    Keeping destination (definition) operands at the beginning of the operand +list has several advantages. In particular, the debugging printer will print +the instruction like this:

    + +
    +
    +%r3 = add %i1, %i2
    +
    +
    + +

    Also if the first operand is a def, it is easier to create instructions whose only def is the first +operand.

    + +
    + + +
    + Using the MachineInstrBuilder.h functions +
    + +
    + +

    Machine instructions are created by using the BuildMI functions, +located in the include/llvm/CodeGen/MachineInstrBuilder.h file. The +BuildMI functions make it easy to build arbitrary machine +instructions. Usage of the BuildMI functions look like this:

    + +
    +
    +// Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
    +// instruction.  The '1' specifies how many operands will be added.
    +MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
    +
    +// Create the same instr, but insert it at the end of a basic block.
    +MachineBasicBlock &MBB = ...
    +BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
    +
    +// Create the same instr, but insert it before a specified iterator point.
    +MachineBasicBlock::iterator MBBI = ...
    +BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
    +
    +// Create a 'cmp Reg, 0' instruction, no destination reg.
    +MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
    +// Create an 'sahf' instruction which takes no operands and stores nothing.
    +MI = BuildMI(X86::SAHF, 0);
    +
    +// Create a self looping branch instruction.
    +BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
    +
    +
    + +

    The key thing to remember with the BuildMI functions is that you +have to specify the number of operands that the machine instruction will take. +This allows for efficient memory allocation. You also need to specify if +operands default to be uses of values, not definitions. If you need to add a +definition operand (other than the optional destination register), you must +explicitly mark it as such:

    + +
    +
    +MI.addReg(Reg, MachineOperand::Def);
    +
    +
    + +
    + + +
    + Fixed (preassigned) registers +
    + +
    + +

    One important issue that the code generator needs to be aware of is the +presence of fixed registers. In particular, there are often places in the +instruction stream where the register allocator must arrange for a +particular value to be in a particular register. This can occur due to +limitations of the instruction set (e.g., the X86 can only do a 32-bit divide +with the EAX/EDX registers), or external factors like calling +conventions. In any case, the instruction selector should emit code that +copies a virtual register into or out of a physical register when needed.

    + +

    For example, consider this simple LLVM example:

    + +
    +
    +int %test(int %X, int %Y) {
    +  %Z = div int %X, %Y
    +  ret int %Z
    +}
    +
    +
    + +

    The X86 instruction selector produces this machine code for the div +and ret (use +"llc X.bc -march=x86 -print-machineinstrs" to get this):

    + +
    +
    +;; Start of div
    +%EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
    +%reg1027 = sar %reg1024, 31
    +%EDX = mov %reg1027           ;; Sign extend X into EDX
    +idiv %reg1025                 ;; Divide by Y (in reg1025)
    +%reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
    +
    +;; Start of ret
    +%EAX = mov %reg1026           ;; 32-bit return value goes in EAX
    +ret
    +
    +
    + +

    By the end of code generation, the register allocator has coalesced +the registers and deleted the resultant identity moves producing the +following code:

    + +
    +
    +;; X is in EAX, Y is in ECX
    +mov %EAX, %EDX
    +sar %EDX, 31
    +idiv %ECX
    +ret 
    +
    +
    + +

    This approach is extremely general (if it can handle the X86 architecture, +it can handle anything!) and allows all of the target specific +knowledge about the instruction stream to be isolated in the instruction +selector. Note that physical registers should have a short lifetime for good +code generation, and all physical registers are assumed dead on entry to and +exit from basic blocks (before register allocation). Thus, if you need a value +to be live across basic block boundaries, it must live in a virtual +register.

    + +
    + + +
    + Machine code in SSA form +
    + +
    + +

    MachineInstr's are initially selected in SSA-form, and +are maintained in SSA-form until register allocation happens. For the most +part, this is trivially simple since LLVM is already in SSA form; LLVM PHI nodes +become machine code PHI nodes, and virtual registers are only allowed to have a +single definition.

    + +

    After register allocation, machine code is no longer in SSA-form because there +are no virtual registers left in the code.

    + +
    + + +
    + The MachineBasicBlock class +
    + +
    + +

    The MachineBasicBlock class contains a list of machine instructions +(MachineInstr instances). It roughly +corresponds to the LLVM code input to the instruction selector, but there can be +a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine +basic blocks). The MachineBasicBlock class has a +"getBasicBlock" method, which returns the LLVM basic block that it +comes from.

    + +
    + + +
    + The MachineFunction class +
    + +
    + +

    The MachineFunction class contains a list of machine basic blocks +(MachineBasicBlock instances). It +corresponds one-to-one with the LLVM function input to the instruction selector. +In addition to a list of basic blocks, the MachineFunction contains a +a MachineConstantPool, a MachineFrameInfo, a +MachineFunctionInfo, a SSARegMap, and a set of live in and +live out registers for the function. See +include/llvm/CodeGen/MachineFunction.h for more information.

    + +
    + + +
    + Target-independent code generation algorithms +
    + + +
    + +

    This section documents the phases described in the high-level design of the code generator. It +explains how they work and some of the rationale behind their design.

    + +
    + + +
    + Instruction Selection +
    + +
    +

    +Instruction Selection is the process of translating LLVM code presented to the +code generator into target-specific machine instructions. There are several +well-known ways to do this in the literature. LLVM uses a SelectionDAG based +instruction selector. +

    + +

    Portions of the DAG instruction selector are generated from the target +description (*.td) files. Our goal is for the entire instruction +selector to be generated from these .td files.

    +
    + + +
    + Introduction to SelectionDAGs +
    + +
    + +

    The SelectionDAG provides an abstraction for code representation in a way +that is amenable to instruction selection using automatic techniques +(e.g. dynamic-programming based optimal pattern matching selectors). It is also +well-suited to other phases of code generation; in particular, +instruction scheduling (SelectionDAG's are very close to scheduling DAGs +post-selection). Additionally, the SelectionDAG provides a host representation +where a large variety of very-low-level (but target-independent) +optimizations may be +performed; ones which require extensive information about the instructions +efficiently supported by the target.

    + +

    The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the +SDNode class. The primary payload of the SDNode is its +operation code (Opcode) that indicates what operation the node performs and +the operands to the operation. +The various operation node types are described at the top of the +include/llvm/CodeGen/SelectionDAGNodes.h file.

    + +

    Although most operations define a single value, each node in the graph may +define multiple values. For example, a combined div/rem operation will define +both the dividend and the remainder. Many other situations require multiple +values as well. Each node also has some number of operands, which are edges +to the node defining the used value. Because nodes may define multiple values, +edges are represented by instances of the SDOperand class, which is +a <SDNode, unsigned> pair, indicating the node and result +value being used, respectively. Each value produced by an SDNode has +an associated MVT::ValueType indicating what type the value is.

    + +

    SelectionDAGs contain two different kinds of values: those that represent +data flow and those that represent control flow dependencies. Data values are +simple edges with an integer or floating point value type. Control edges are +represented as "chain" edges which are of type MVT::Other. These edges +provide an ordering between nodes that have side effects (such as +loads, stores, calls, returns, etc). All nodes that have side effects should +take a token chain as input and produce a new one as output. By convention, +token chain inputs are always operand #0, and chain results are always the last +value produced by an operation.

    + +

    A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is +always a marker node with an Opcode of ISD::EntryToken. The Root node +is the final side-effecting node in the token chain. For example, in a single +basic block function it would be the return node.

    + +

    One important concept for SelectionDAGs is the notion of a "legal" vs. +"illegal" DAG. A legal DAG for a target is one that only uses supported +operations and supported types. On a 32-bit PowerPC, for example, a DAG with +a value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a +SREM or UREM operation. The +legalize phase is responsible for turning +an illegal DAG into a legal DAG.

    + +
    + + +
    + SelectionDAG Instruction Selection Process +
    + +
    + +

    SelectionDAG-based instruction selection consists of the following steps:

    + +
      +
    1. Build initial DAG - This stage + performs a simple translation from the input LLVM code to an illegal + SelectionDAG.
    2. +
    3. Optimize SelectionDAG - This stage + performs simple optimizations on the SelectionDAG to simplify it, and + recognize meta instructions (like rotates and div/rem + pairs) for targets that support these meta operations. This makes the + resultant code more efficient and the select + instructions from DAG phase (below) simpler.
    4. +
    5. Legalize SelectionDAG - This stage + converts the illegal SelectionDAG to a legal SelectionDAG by eliminating + unsupported operations and data types.
    6. +
    7. Optimize SelectionDAG (#2) - This + second run of the SelectionDAG optimizes the newly legalized DAG to + eliminate inefficiencies introduced by legalization.
    8. +
    9. Select instructions from DAG - Finally, + the target instruction selector matches the DAG operations to target + instructions. This process translates the target-independent input DAG into + another DAG of target instructions.
    10. +
    11. SelectionDAG Scheduling and Formation + - The last phase assigns a linear order to the instructions in the + target-instruction DAG and emits them into the MachineFunction being + compiled. This step uses traditional prepass scheduling techniques.
    12. +
    + +

    After all of these steps are complete, the SelectionDAG is destroyed and the +rest of the code generation passes are run.

    + +

    One great way to visualize what is going on here is to take advantage of a +few LLC command line options. In particular, the -view-isel-dags +option pops up a window with the SelectionDAG input to the Select phase for all +of the code compiled (if you only get errors printed to the console while using +this, you probably need to configure +your system to add support for it). The -view-sched-dags option +views the SelectionDAG output from the Select phase and input to the Scheduler +phase. The -view-sunit-dags option views the ScheduleDAG, which is +based on the final SelectionDAG, with nodes that must be scheduled as a unit +bundled together into a single node, and with immediate operands and other +nodes that aren't relevent for scheduling omitted. +

    + +
    + + +
    + Initial SelectionDAG Construction +
    + +
    + +

    The initial SelectionDAG is naïvely peephole expanded from the LLVM +input by the SelectionDAGLowering class in the +lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp file. The intent of this +pass is to expose as much low-level, target-specific details to the SelectionDAG +as possible. This pass is mostly hard-coded (e.g. an LLVM add turns +into an SDNode add while a geteelementptr is expanded into the +obvious arithmetic). This pass requires target-specific hooks to lower calls, +returns, varargs, etc. For these features, the +TargetLowering interface is used.

    + +
    + + +
    + SelectionDAG Legalize Phase +
    + +
    + +

    The Legalize phase is in charge of converting a DAG to only use the types and +operations that are natively supported by the target. This involves two major +tasks:

    + +
      +
    1. Convert values of unsupported types to values of supported types.

      +

      There are two main ways of doing this: converting small types to + larger types ("promoting"), and breaking up large integer types + into smaller ones ("expanding"). For example, a target might require + that all f32 values are promoted to f64 and that all i1/i8/i16 values + are promoted to i32. The same target might require that all i64 values + be expanded into i32 values. These changes can insert sign and zero + extensions as needed to make sure that the final code has the same + behavior as the input.

      +

      A target implementation tells the legalizer which types are supported + (and which register class to use for them) by calling the + addRegisterClass method in its TargetLowering constructor.

      +
    2. + +
    3. Eliminate operations that are not supported by the target.

      +

      Targets often have weird constraints, such as not supporting every + operation on every supported datatype (e.g. X86 does not support byte + conditional moves and PowerPC does not support sign-extending loads from + a 16-bit memory location). Legalize takes care of this by open-coding + another sequence of operations to emulate the operation ("expansion"), by + promoting one type to a larger type that supports the operation + ("promotion"), or by using a target-specific hook to implement the + legalization ("custom").

      +

      A target implementation tells the legalizer which operations are not + supported (and which of the above three actions to take) by calling the + setOperationAction method in its TargetLowering + constructor.

      +
    4. +
    + +

    Prior to the existance of the Legalize pass, we required that every target +selector supported and handled every +operator and type even if they are not natively supported. The introduction of +the Legalize phase allows all of the cannonicalization patterns to be shared +across targets, and makes it very easy to optimize the cannonicalized code +because it is still in the form of a DAG.

    + +
    + + +
    + SelectionDAG Optimization Phase: the DAG + Combiner +
    + +
    + +

    The SelectionDAG optimization phase is run twice for code generation: once +immediately after the DAG is built and once after legalization. The first run +of the pass allows the initial code to be cleaned up (e.g. performing +optimizations that depend on knowing that the operators have restricted type +inputs). The second run of the pass cleans up the messy code generated by the +Legalize pass, which allows Legalize to be very simple (it can focus on making +code legal instead of focusing on generating good and legal code).

    + +

    One important class of optimizations performed is optimizing inserted sign +and zero extension instructions. We currently use ad-hoc techniques, but could +move to more rigorous techniques in the future. Here are some good papers on +the subject:

    + +

    + "Widening + integer arithmetic"
    + Kevin Redwine and Norman Ramsey
    + International Conference on Compiler Construction (CC) 2004 +

    + + +

    + "Effective + sign extension elimination"
    + Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani
    + Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design + and Implementation. +

    + +
    + + +
    + SelectionDAG Select Phase +
    + +
    + +

    The Select phase is the bulk of the target-specific code for instruction +selection. This phase takes a legal SelectionDAG as input, pattern matches the +instructions supported by the target to this DAG, and produces a new DAG of +target code. For example, consider the following LLVM fragment:

    + +
    +
    +%t1 = add float %W, %X
    +%t2 = mul float %t1, %Y
    +%t3 = add float %t2, %Z
    +
    +
    + +

    This LLVM code corresponds to a SelectionDAG that looks basically like +this:

    + +
    +
    +(fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
    +
    +
    + +

    If a target supports floating point multiply-and-add (FMA) operations, one +of the adds can be merged with the multiply. On the PowerPC, for example, the +output of the instruction selector might look like this DAG:

    + +
    +
    +(FMADDS (FADDS W, X), Y, Z)
    +
    +
    + +

    The FMADDS instruction is a ternary instruction that multiplies its +first two operands and adds the third (as single-precision floating-point +numbers). The FADDS instruction is a simple binary single-precision +add instruction. To perform this pattern match, the PowerPC backend includes +the following instruction definitions:

    + +
    +
    +def FMADDS : AForm_1<59, 29,
    +                    (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
    +                    "fmadds $FRT, $FRA, $FRC, $FRB",
    +                    [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
    +                                           F4RC:$FRB))]>;
    +def FADDS : AForm_2<59, 21,
    +                    (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
    +                    "fadds $FRT, $FRA, $FRB",
    +                    [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>;
    +
    +
    + +

    The portion of the instruction definition in bold indicates the pattern used +to match the instruction. The DAG operators (like fmul/fadd) +are defined in the lib/Target/TargetSelectionDAG.td file. +"F4RC" is the register class of the input and result values.

    + +

    The TableGen DAG instruction selector generator reads the instruction +patterns in the .td file and automatically builds parts of the pattern +matching code for your target. It has the following strengths:

    + + + +

    While it has many strengths, the system currently has some limitations, +primarily because it is a work in progress and is not yet finished:

    + + + +

    Despite these limitations, the instruction selector generator is still quite +useful for most of the binary and logical operations in typical instruction +sets. If you run into any problems or can't figure out how to do something, +please let Chris know!

    + +
    + + +
    + SelectionDAG Scheduling and Formation Phase +
    + +
    + +

    The scheduling phase takes the DAG of target instructions from the selection +phase and assigns an order. The scheduler can pick an order depending on +various constraints of the machines (i.e. order for minimal register pressure or +try to cover instruction latencies). Once an order is established, the DAG is +converted to a list of MachineInstrs and +the SelectionDAG is destroyed.

    + +

    Note that this phase is logically separate from the instruction selection +phase, but is tied to it closely in the code because it operates on +SelectionDAGs.

    + +
    + + +
    + Future directions for the SelectionDAG +
    + +
    + +
      +
    1. Optional function-at-a-time selection.
    2. +
    3. Auto-generate entire selector from .td file.
    4. +
    + +
    + + +
    + SSA-based Machine Code Optimizations +
    +

    To Be Written

    + + +
    + Live Intervals +
    + +
    + +

    Live Intervals are the ranges (intervals) where a variable is live. +They are used by some register allocator passes to +determine if two or more virtual registers which require the same physical +register are live at the same point in the program (i.e., they conflict). When +this situation occurs, one virtual register must be spilled.

    + +
    + + +
    + Live Variable Analysis +
    + +
    + +

    The first step in determining the live intervals of variables is to +calculate the set of registers that are immediately dead after the +instruction (i.e., the instruction calculates the value, but it is +never used) and the set of registers that are used by the instruction, +but are never used after the instruction (i.e., they are killed). Live +variable information is computed for each virtual register and +register allocatable physical register in the function. This +is done in a very efficient manner because it uses SSA to sparsely +compute lifetime information for virtual registers (which are in SSA +form) and only has to track physical registers within a block. Before +register allocation, LLVM can assume that physical registers are only +live within a single basic block. This allows it to do a single, +local analysis to resolve physical register lifetimes within each +basic block. If a physical register is not register allocatable (e.g., +a stack pointer or condition codes), it is not tracked.

    + +

    Physical registers may be live in to or out of a function. Live in values +are typically arguments in registers. Live out values are typically return +values in registers. Live in values are marked as such, and are given a dummy +"defining" instruction during live intervals analysis. If the last basic block +of a function is a return, then it's marked as using all live out +values in the function.

    + +

    PHI nodes need to be handled specially, because the calculation +of the live variable information from a depth first traversal of the CFG of +the function won't guarantee that a virtual register used by the PHI +node is defined before it's used. When a PHI node is encounted, only +the definition is handled, because the uses will be handled in other basic +blocks.

    + +

    For each PHI node of the current basic block, we simulate an +assignment at the end of the current basic block and traverse the successor +basic blocks. If a successor basic block has a PHI node and one of +the PHI node's operands is coming from the current basic block, +then the variable is marked as alive within the current basic block +and all of its predecessor basic blocks, until the basic block with the +defining instruction is encountered.

    + +
    + + +
    + Live Intervals Analysis +
    + +
    + +

    We now have the information available to perform the live intervals analysis +and build the live intervals themselves. We start off by numbering the basic +blocks and machine instructions. We then handle the "live-in" values. These +are in physical registers, so the physical register is assumed to be killed by +the end of the basic block. Live intervals for virtual registers are computed +for some ordering of the machine instructions [1, N]. A live interval +is an interval [i, j), where 1 <= i <= j < N, for which a +variable is live.

    + +

    More to come...

    + +
    + + +
    + Register Allocation +
    + +
    + +

    The Register Allocation problem consists in mapping a program +Pv, that can use an unbounded number of virtual +registers, to a program Pp that contains a finite +(possibly small) number of physical registers. Each target architecture has +a different number of physical registers. If the number of physical +registers is not enough to accommodate all the virtual registers, some of +them will have to be mapped into memory. These virtuals are called +spilled virtuals.

    + +
    + + + +
    + How registers are represented in LLVM +
    + +
    + +

    In LLVM, physical registers are denoted by integer numbers that +normally range from 1 to 1023. To see how this numbering is defined +for a particular architecture, you can read the +GenRegisterNames.inc file for that architecture. For +instance, by inspecting +lib/Target/X86/X86GenRegisterNames.inc we see that the 32-bit +register EAX is denoted by 15, and the MMX register +MM0 is mapped to 48.

    + +

    Some architectures contain registers that share the same physical +location. A notable example is the X86 platform. For instance, in the +X86 architecture, the registers EAX, AX and +AL share the first eight bits. These physical registers are +marked as aliased in LLVM. Given a particular architecture, you +can check which registers are aliased by inspecting its +RegisterInfo.td file. Moreover, the method +MRegisterInfo::getAliasSet(p_reg) returns an array containing +all the physical registers aliased to the register p_reg.

    + +

    Physical registers, in LLVM, are grouped in Register Classes. +Elements in the same register class are functionally equivalent, and can +be interchangeably used. Each virtual register can only be mapped to +physical registers of a particular class. For instance, in the X86 +architecture, some virtuals can only be allocated to 8 bit registers. +A register class is described by TargetRegisterClass objects. +To discover if a virtual register is compatible with a given physical, +this code can be used: +

    + +
    +
    +bool RegMapping_Fer::compatible_class(MachineFunction &mf,
    +                                      unsigned v_reg,
    +                                      unsigned p_reg) {
    +  assert(MRegisterInfo::isPhysicalRegister(p_reg) &&
    +         "Target register must be physical");
    +  const TargetRegisterClass *trc = mf.getSSARegMap()->getRegClass(v_reg);
    +  return trc->contains(p_reg);
    +}
    +
    +
    + +

    Sometimes, mostly for debugging purposes, it is useful to change +the number of physical registers available in the target +architecture. This must be done statically, inside the +TargetRegsterInfo.td file. Just grep for +RegisterClass, the last parameter of which is a list of +registers. Just commenting some out is one simple way to avoid them +being used. A more polite way is to explicitly exclude some registers +from the allocation order. See the definition of the +GR register class in +lib/Target/IA64/IA64RegisterInfo.td for an example of this +(e.g., numReservedRegs registers are hidden.)

    + +

    Virtual registers are also denoted by integer numbers. Contrary to +physical registers, different virtual registers never share the same +number. The smallest virtual register is normally assigned the number +1024. This may change, so, in order to know which is the first virtual +register, you should access +MRegisterInfo::FirstVirtualRegister. Any register whose +number is greater than or equal to +MRegisterInfo::FirstVirtualRegister is considered a virtual +register. Whereas physical registers are statically defined in a +TargetRegisterInfo.td file and cannot be created by the +application developer, that is not the case with virtual registers. +In order to create new virtual registers, use the method +SSARegMap::createVirtualRegister(). This method will return a +virtual register with the highest code. +

    + +

    Before register allocation, the operands of an instruction are +mostly virtual registers, although physical registers may also be +used. In order to check if a given machine operand is a register, use +the boolean function MachineOperand::isRegister(). To obtain +the integer code of a register, use +MachineOperand::getReg(). An instruction may define or use a +register. For instance, ADD reg:1026 := reg:1025 reg:1024 +defines the registers 1024, and uses registers 1025 and 1026. Given a +register operand, the method MachineOperand::isUse() informs +if that register is being used by the instruction. The method +MachineOperand::isDef() informs if that registers is being +defined.

    + +

    We will call physical registers present in the LLVM bitcode before +register allocation pre-colored registers. Pre-colored +registers are used in many different situations, for instance, to pass +parameters of functions calls, and to store results of particular +instructions. There are two types of pre-colored registers: the ones +implicitly defined, and those explicitly +defined. Explicitly defined registers are normal operands, and can be +accessed with MachineInstr::getOperand(int)::getReg(). In +order to check which registers are implicitly defined by an +instruction, use the +TargetInstrInfo::get(opcode)::ImplicitDefs, where +opcode is the opcode of the target instruction. One important +difference between explicit and implicit physical registers is that +the latter are defined statically for each instruction, whereas the +former may vary depending on the program being compiled. For example, +an instruction that represents a function call will always implicitly +define or use the same set of physical registers. To read the +registers implicitly used by an instruction, use +TargetInstrInfo::get(opcode)::ImplicitUses. Pre-colored +registers impose constraints on any register allocation algorithm. The +register allocator must make sure that none of them is been +overwritten by the values of virtual registers while still alive.

    + +
    + + + +
    + Mapping virtual registers to physical registers +
    + +
    + +

    There are two ways to map virtual registers to physical registers (or to +memory slots). The first way, that we will call direct mapping, +is based on the use of methods of the classes MRegisterInfo, +and MachineOperand. The second way, that we will call +indirect mapping, relies on the VirtRegMap class in +order to insert loads and stores sending and getting values to and from +memory.

    + +

    The direct mapping provides more flexibility to the developer of +the register allocator; however, it is more error prone, and demands +more implementation work. Basically, the programmer will have to +specify where load and store instructions should be inserted in the +target function being compiled in order to get and store values in +memory. To assign a physical register to a virtual register present in +a given operand, use MachineOperand::setReg(p_reg). To insert +a store instruction, use +MRegisterInfo::storeRegToStackSlot(...), and to insert a load +instruction, use MRegisterInfo::loadRegFromStackSlot.

    + +

    The indirect mapping shields the application developer from the +complexities of inserting load and store instructions. In order to map +a virtual register to a physical one, use +VirtRegMap::assignVirt2Phys(vreg, preg). In order to map a +certain virtual register to memory, use +VirtRegMap::assignVirt2StackSlot(vreg). This method will +return the stack slot where vreg's value will be located. If +it is necessary to map another virtual register to the same stack +slot, use VirtRegMap::assignVirt2StackSlot(vreg, +stack_location). One important point to consider when using the +indirect mapping, is that even if a virtual register is mapped to +memory, it still needs to be mapped to a physical register. This +physical register is the location where the virtual register is +supposed to be found before being stored or after being reloaded.

    + +

    If the indirect strategy is used, after all the virtual registers +have been mapped to physical registers or stack slots, it is necessary +to use a spiller object to place load and store instructions in the +code. Every virtual that has been mapped to a stack slot will be +stored to memory after been defined and will be loaded before being +used. The implementation of the spiller tries to recycle load/store +instructions, avoiding unnecessary instructions. For an example of how +to invoke the spiller, see +RegAllocLinearScan::runOnMachineFunction in +lib/CodeGen/RegAllocLinearScan.cpp.

    + +
    + + +
    + Handling two address instructions +
    + +
    + +

    With very rare exceptions (e.g., function calls), the LLVM machine +code instructions are three address instructions. That is, each +instruction is expected to define at most one register, and to use at +most two registers. However, some architectures use two address +instructions. In this case, the defined register is also one of the +used register. For instance, an instruction such as ADD %EAX, +%EBX, in X86 is actually equivalent to %EAX = %EAX + +%EBX.

    + +

    In order to produce correct code, LLVM must convert three address +instructions that represent two address instructions into true two +address instructions. LLVM provides the pass +TwoAddressInstructionPass for this specific purpose. It must +be run before register allocation takes place. After its execution, +the resulting code may no longer be in SSA form. This happens, for +instance, in situations where an instruction such as %a = ADD %b +%c is converted to two instructions such as:

    + +
    +
    +%a = MOVE %b
    +%a = ADD %a %b
    +
    +
    + +

    Notice that, internally, the second instruction is represented as +ADD %a[def/use] %b. I.e., the register operand %a is +both used and defined by the instruction.

    + +
    + + +
    + The SSA deconstruction phase +
    + +
    + +

    An important transformation that happens during register allocation is called +the SSA Deconstruction Phase. The SSA form simplifies many +analyses that are performed on the control flow graph of +programs. However, traditional instruction sets do not implement +PHI instructions. Thus, in order to generate executable code, compilers +must replace PHI instructions with other instructions that preserve their +semantics.

    + +

    There are many ways in which PHI instructions can safely be removed +from the target code. The most traditional PHI deconstruction +algorithm replaces PHI instructions with copy instructions. That is +the strategy adopted by LLVM. The SSA deconstruction algorithm is +implemented in nlib/CodeGen/>PHIElimination.cpp. In order to +invoke this pass, the identifier PHIEliminationID must be +marked as required in the code of the register allocator.

    + +
    + + +
    + Instruction folding +
    + +
    + +

    Instruction folding is an optimization performed during +register allocation that removes unnecessary copy instructions. For +instance, a sequence of instructions such as:

    + +
    +
    +%EBX = LOAD %mem_address
    +%EAX = COPY %EBX
    +
    +
    + +

    can be safely substituted by the single instruction: + +

    +
    +%EAX = LOAD %mem_address
    +
    +
    + +

    Instructions can be folded with the +MRegisterInfo::foldMemoryOperand(...) method. Care must be +taken when folding instructions; a folded instruction can be quite +different from the original instruction. See +LiveIntervals::addIntervalsForSpills in +lib/CodeGen/LiveIntervalAnalysis.cpp for an example of its use.

    + +
    + + + +
    + Built in register allocators +
    + +
    + +

    The LLVM infrastructure provides the application developer with +three different register allocators:

    + + + +

    The type of register allocator used in llc can be chosen with the +command line option -regalloc=...:

    + +
    +
    +$ llc -f -regalloc=simple file.bc -o sp.s;
    +$ llc -f -regalloc=local file.bc -o lc.s;
    +$ llc -f -regalloc=linearscan file.bc -o ln.s;
    +
    +
    + +
    + + +
    + Prolog/Epilog Code Insertion +
    +

    To Be Written

    + +
    + Late Machine Code Optimizations +
    +

    To Be Written

    + +
    + Code Emission +
    +

    To Be Written

    + +
    + Generating Assembly Code +
    +

    To Be Written

    + +
    + Generating Binary Machine Code +
    + +
    +

    For the JIT or .o file writer

    +
    + + + +
    + Target-specific Implementation Notes +
    + + +
    + +

    This section of the document explains features or design decisions that +are specific to the code generator for a particular target.

    + +
    + + + +
    + The X86 backend +
    + +
    + +

    The X86 code generator lives in the lib/Target/X86 directory. This +code generator currently targets a generic P6-like processor. As such, it +produces a few P6-and-above instructions (like conditional moves), but it does +not make use of newer features like MMX or SSE. In the future, the X86 backend +will have sub-target support added for specific processor families and +implementations.

    + +
    + + +
    + X86 Target Triples Supported +
    + +
    + +

    The following are the known target triples that are supported by the X86 +backend. This is not an exhaustive list, and it would be useful to add those +that people test.

    + + + +
    + + +
    + X86 Calling Conventions supported +
    + + +
    + +

    The folowing target-specific calling conventions are known to backend:

    + + + +
    + + +
    + Representing X86 addressing modes in MachineInstrs +
    + +
    + +

    The x86 has a very flexible way of accessing memory. It is capable of +forming memory addresses of the following expression directly in integer +instructions (which use ModR/M addressing):

    + +
    +
    +Base + [1,2,4,8] * IndexReg + Disp32
    +
    +
    + +

    In order to represent this, LLVM tracks no less than 4 operands for each +memory operand of this form. This means that the "load" form of 'mov' +has the following MachineOperands in this order:

    + +
    +Index:        0     |    1        2       3           4
    +Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement
    +OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm
    +
    + +

    Stores, and all other instructions, treat the four memory operands in the +same way and in the same order.

    + +
    + + +
    + Instruction naming +
    + +
    + +

    An instruction name consists of the base name, a default operand size, and a +a character per operand with an optional special size. For example:

    + +

    +ADD8rr -> add, 8-bit register, 8-bit register
    +IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate
    +IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate
    +MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory +

    + +
    + + +
    + The PowerPC backend +
    + +
    +

    The PowerPC code generator lives in the lib/Target/PowerPC directory. The +code generation is retargetable to several variations or subtargets of +the PowerPC ISA; including ppc32, ppc64 and altivec. +

    +
    + + +
    + LLVM PowerPC ABI +
    + +
    +

    LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC +relative (PIC) or static addressing for accessing global values, so no TOC (r2) +is used. Second, r31 is used as a frame pointer to allow dynamic growth of a +stack frame. LLVM takes advantage of having no TOC to provide space to save +the frame pointer in the PowerPC linkage area of the caller frame. Other +details of PowerPC ABI can be found at PowerPC ABI. Note: This link describes the 32 bit ABI. The +64 bit ABI is similar except space for GPRs are 8 bytes wide (not 4) and r13 is +reserved for system use.

    +
    + + +
    + Frame Layout +
    + +
    +

    The size of a PowerPC frame is usually fixed for the duration of a +function’s invocation. Since the frame is fixed size, all references into +the frame can be accessed via fixed offsets from the stack pointer. The +exception to this is when dynamic alloca or variable sized arrays are present, +then a base pointer (r31) is used as a proxy for the stack pointer and stack +pointer is free to grow or shrink. A base pointer is also used if llvm-gcc is +not passed the -fomit-frame-pointer flag. The stack pointer is always aligned to +16 bytes, so that space allocated for altivec vectors will be properly +aligned.

    +

    An invocation frame is layed out as follows (low memory at top);

    +
    + +
    + + + + + + + + + + + + + + + + + + + + + + +
    Linkage

    Parameter area

    Dynamic area

    Locals area

    Saved registers area


    Previous Frame

    +
    + +
    +

    The linkage area is used by a callee to save special registers prior +to allocating its own frame. Only three entries are relevant to LLVM. The +first entry is the previous stack pointer (sp), aka link. This allows probing +tools like gdb or exception handlers to quickly scan the frames in the stack. A +function epilog can also use the link to pop the frame from the stack. The +third entry in the linkage area is used to save the return address from the lr +register. Finally, as mentioned above, the last entry is used to save the +previous frame pointer (r31.) The entries in the linkage area are the size of a +GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64 +bit mode.

    +
    + +
    +

    32 bit linkage area

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    0Saved SP (r1)
    4Saved CR
    8Saved LR
    12Reserved
    16Reserved
    20Saved FP (r31)
    +
    + +
    +

    64 bit linkage area

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    0Saved SP (r1)
    8Saved CR
    16Saved LR
    24Reserved
    32Reserved
    40Saved FP (r31)
    +
    + +
    +

    The parameter area is used to store arguments being passed to a callee +function. Following the PowerPC ABI, the first few arguments are actually +passed in registers, with the space in the parameter area unused. However, if +there are not enough registers or the callee is a thunk or vararg function, +these register arguments can be spilled into the parameter area. Thus, the +parameter area must be large enough to store all the parameters for the largest +call sequence made by the caller. The size must also be mimimally large enough +to spill registers r3-r10. This allows callees blind to the call signature, +such as thunks and vararg functions, enough space to cache the argument +registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64 +bit mode.) Also note that since the parameter area is a fixed offset from the +top of the frame, that a callee can access its spilt arguments using fixed +offsets from the stack pointer (or base pointer.)

    +
    + +
    +

    Combining the information about the linkage, parameter areas and alignment. A +stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit +mode.

    +
    + +
    +

    The dynamic area starts out as size zero. If a function uses dynamic +alloca then space is added to the stack, the linkage and parameter areas are +shifted to top of stack, and the new space is available immediately below the +linkage and parameter areas. The cost of shifting the linkage and parameter +areas is minor since only the link value needs to be copied. The link value can +be easily fetched by adding the original frame size to the base pointer. Note +that allocations in the dynamic space need to observe 16 byte aligment.

    +
    + +
    +

    The locals area is where the llvm compiler reserves space for local +variables.

    +
    + +
    +

    The saved registers area is where the llvm compiler spills callee saved +registers on entry to the callee.

    +
    + + +
    + Prolog/Epilog +
    + +
    +

    The llvm prolog and epilog are the same as described in the PowerPC ABI, with +the following exceptions. Callee saved registers are spilled after the frame is +created. This allows the llvm epilog/prolog support to be common with other +targets. The base pointer callee saved register r31 is saved in the TOC slot of +linkage area. This simplifies allocation of space for the base pointer and +makes it convenient to locate programatically and during debugging.

    +
    + + +
    + Dynamic Allocation +
    + +
    +

    +
    + +
    +

    TODO - More to come.

    +
    @@ -340,7 +1955,7 @@ href="TableGenFundamentals.html">TableGen description of the register file. src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!" /> Chris Lattner
    - The LLVM Compiler Infrastructure
    + The LLVM Compiler Infrastructure
    Last modified: $Date$