class PassInfo;
class Module;
+class GlobalVariable;
class Function;
class BasicBlock;
class AbstractInterpreter;
class DebugCrashes;
-class CBE;
class GCC;
extern bool DisableSimplifyCFG;
Module *Program; // The raw program, linked together
std::vector<const PassInfo*> PassesToRun;
AbstractInterpreter *Interpreter; // How to run the program
- CBE *cbe;
+ AbstractInterpreter *cbe;
GCC *gcc;
bool run_as_child;
+ bool run_find_bugs;
unsigned Timeout;
+ unsigned MemoryLimit;
// FIXME: sort out public/private distinctions...
friend class ReducePassList;
friend class ReduceMisCodegenFunctions;
public:
- BugDriver(const char *toolname, bool as_child, unsigned timeout);
+ BugDriver(const char *toolname, bool as_child, bool find_bugs,
+ unsigned timeout, unsigned memlimit);
const std::string &getToolName() const { return ToolName; }
/// crashes on input. It attempts to prune down the testcase to something
/// reasonable, and figure out exactly which pass is crashing.
///
- bool debugOptimizerCrash();
+ bool debugOptimizerCrash(const std::string &ID = "passes");
/// debugCodeGeneratorCrash - This method is called when the code generator
/// crashes on an input. It attempts to reduce the input as much as possible
const std::string &ReferenceOutput);
/// compileSharedObject - This method creates a SharedObject from a given
- /// BytecodeFile for debugging a code generator.
+ /// BitcodeFile for debugging a code generator.
///
- std::string compileSharedObject(const std::string &BytecodeFile);
+ std::string compileSharedObject(const std::string &BitcodeFile);
/// debugCodeGenerator - This method narrows down a module to a function or
/// set of functions, using the CBE as a ``safe'' code generator for other
/// generator (e.g., llc crashes), this will throw an exception.
///
std::string executeProgram(std::string RequestedOutputFilename = "",
- std::string Bytecode = "",
+ std::string Bitcode = "",
const std::string &SharedObjects = "",
AbstractInterpreter *AI = 0,
bool *ProgramExitedNonzero = 0);
///
std::string executeProgramWithCBE(std::string OutputFile = "");
+ /// createReferenceFile - calls compileProgram and then records the output
+ /// into ReferenceOutputFile. Returns true if reference file created, false
+ /// otherwise. Note: initializeExecutionEnvironment should be called BEFORE
+ /// this function.
+ ///
+ bool createReferenceFile(Module *M, const std::string &Filename
+ = "bugpoint.reference.out");
+
/// diffProgram - This method executes the specified module and diffs the
/// output against the file specified by ReferenceOutputFile. If the output
/// is different, true is returned. If there is a problem with the code
/// generator (e.g., llc crashes), this will throw an exception.
///
- bool diffProgram(const std::string &BytecodeFile = "",
+ bool diffProgram(const std::string &BitcodeFile = "",
const std::string &SharedObj = "",
- bool RemoveBytecode = false);
- /// EmitProgressBytecode - This function is used to output the current Program
+ bool RemoveBitcode = false);
+
+ /// EmitProgressBitcode - This function is used to output the current Program
/// to a file named "bugpoint-ID.bc".
///
- void EmitProgressBytecode(const std::string &ID, bool NoFlyer = false);
+ void EmitProgressBitcode(const std::string &ID, bool NoFlyer = false);
/// deleteInstructionFromProgram - This method clones the current Program and
/// deletes the specified instruction from the cloned module. It then runs a
/// automatically attempt to track down a crashing pass if one exists, and
/// this method will never return null.
Module *runPassesOn(Module *M, const std::vector<const PassInfo*> &Passes,
- bool AutoDebugCrashes = false);
+ bool AutoDebugCrashes = false, unsigned NumExtraArgs = 0,
+ const char * const *ExtraArgs = NULL);
- /// runPasses - Run the specified passes on Program, outputting a bytecode
+ /// runPasses - Run the specified passes on Program, outputting a bitcode
/// file and writting the filename into OutputFile if successful. If the
/// optimizations fail for some reason (optimizer crashes), return true,
- /// otherwise return false. If DeleteOutput is set to true, the bytecode is
+ /// otherwise return false. If DeleteOutput is set to true, the bitcode is
/// deleted on success, and the filename string is undefined. This prints to
/// cout a single line message indicating whether compilation was successful
- /// or failed, unless Quiet is set.
+ /// or failed, unless Quiet is set. ExtraArgs specifies additional arguments
+ /// to pass to the child bugpoint instance.
///
bool runPasses(const std::vector<const PassInfo*> &PassesToRun,
std::string &OutputFilename, bool DeleteOutput = false,
- bool Quiet = false) const;
+ bool Quiet = false, unsigned NumExtraArgs = 0,
+ const char * const *ExtraArgs = NULL) const;
+
+ /// runManyPasses - Take the specified pass list and create different
+ /// combinations of passes to compile the program with. Compile the program with
+ /// each set and mark test to see if it compiled correctly. If the passes
+ /// compiled correctly output nothing and rearrange the passes into a new order.
+ /// If the passes did not compile correctly, output the command required to
+ /// recreate the failure. This returns true if a compiler error is found.
+ ///
+ bool runManyPasses(const std::vector<const PassInfo*> &AllPasses);
/// writeProgramToFile - This writes the current "Program" to the named
- /// bytecode file. If an error occurs, true is returned.
+ /// bitcode file. If an error occurs, true is returned.
///
bool writeProgramToFile(const std::string &Filename, Module *M = 0) const;
bool initializeExecutionEnvironment();
};
-/// ParseInputFile - Given a bytecode or assembly input filename, parse and
+/// ParseInputFile - Given a bitcode or assembly input filename, parse and
/// return it, or return null if not possible.
///
Module *ParseInputFile(const std::string &InputFilename);
///
void PrintFunctionList(const std::vector<Function*> &Funcs);
+/// PrintGlobalVariableList - prints out list of problematic global variables
+///
+void PrintGlobalVariableList(const std::vector<GlobalVariable*> &GVs);
+
// DeleteFunctionBody - "Remove" the function by deleting all of it's basic
// blocks, making it external.
//