declare double @llvm.sin.f64(double)
declare float @llvm.cos.f32(float)
declare double @llvm.cos.f64(double)
+declare float @llvm.floor.f32(float)
+declare double @llvm.floor.f64(double)
declare float @llvm.ceil.f32(float)
declare double @llvm.ceil.f64(double)
+declare float @llvm.trunc.f32(float)
+declare double @llvm.trunc.f64(double)
+declare float @llvm.round.f32(float)
+declare double @llvm.round.f64(double)
+declare float @llvm.copysign.f32(float, float)
+declare double @llvm.copysign.f64(double, double)
define i32 @main() {
%sin32 = call float @llvm.sin.f32(float 0.000000e+00)
%sin64 = call double @llvm.sin.f64(double 0.000000e+00)
%cos32 = call float @llvm.cos.f32(float 0.000000e+00)
%cos64 = call double @llvm.cos.f64(double 0.000000e+00)
+ %floor32 = call float @llvm.floor.f32(float 0.000000e+00)
+ %floor64 = call double @llvm.floor.f64(double 0.000000e+00)
%ceil32 = call float @llvm.ceil.f32(float 0.000000e+00)
%ceil64 = call double @llvm.ceil.f64(double 0.000000e+00)
+ %trunc32 = call float @llvm.trunc.f32(float 0.000000e+00)
+ %trunc64 = call double @llvm.trunc.f64(double 0.000000e+00)
+ %round32 = call float @llvm.round.f32(float 0.000000e+00)
+ %round64 = call double @llvm.round.f64(double 0.000000e+00)
+ %copysign32 = call float @llvm.copysign.f32(float 0.000000e+00, float 0.000000e+00)
+ %copysign64 = call double @llvm.copysign.f64(double 0.000000e+00, double 0.000000e+00)
ret i32 0
}