#ifndef CSOLVER_H
#define CSOLVER_H
-#include "classlist.h"
+#include "classes.h"
#include "ops.h"
-#include "structs.h"
+#include "corestructs.h"
+#include "asthash.h"
+#include "solver_interface.h"
-struct CSolver {
- SATEncoder *satEncoder;
- /** This is a vector of constraints that must be satisfied. */
- VectorBoolean *constraints;
+class CSolver {
+public:
+ CSolver();
+ ~CSolver();
- /** This is a vector of all boolean structs that we have allocated. */
- VectorBoolean *allBooleans;
+ /** This function creates a set containing the elements passed in the array. */
+ Set *createSet(VarType type, uint64_t *elements, uint num);
- /** This is a vector of all set structs that we have allocated. */
- VectorSet *allSets;
+ /** This function creates a set from lowrange to highrange (inclusive). */
- /** This is a vector of all element structs that we have allocated. */
- VectorElement *allElements;
+ Set *createRangeSet(VarType type, uint64_t lowrange, uint64_t highrange);
- /** This is a vector of all predicate structs that we have allocated. */
- VectorPredicate *allPredicates;
+ Element *createRangeVar(VarType type, uint64_t lowrange, uint64_t highrange);
- /** This is a vector of all table structs that we have allocated. */
- VectorTable *allTables;
+ /** This function creates a mutable set. */
- /** This is a vector of all order structs that we have allocated. */
- VectorOrder *allOrders;
+ MutableSet *createMutableSet(VarType type);
- /** This is a vector of all function structs that we have allocated. */
- VectorFunction *allFunctions;
-};
+ /** This function adds a new item to a set. */
+
+ //Deprecating this unless we need it...
+ void addItem(MutableSet *set, uint64_t element);
+
+ /** This function adds a new unique item to the set and returns it.
+ This function cannot be used in conjunction with manually adding
+ items to the set. */
+
+ uint64_t createUniqueItem(MutableSet *set);
+
+ /**
+ * Freeze and finalize the mutableSet ...
+ */
+ void finalizeMutableSet(MutableSet* set);
+
+ /** This function creates an element variable over a set. */
+
+ Element *getElementVar(Set *set);
+
+ /** This function creates an element constrant. */
+ Element *getElementConst(VarType type, uint64_t value);
+
+ BooleanEdge getBooleanTrue();
+
+ BooleanEdge getBooleanFalse();
-/** Create a new solver instance. */
+ /** This function creates a boolean variable. */
-CSolver *allocCSolver();
+ BooleanEdge getBooleanVar(VarType type);
-/** Delete solver instance. */
+ /** This function creates a function operator. */
-void deleteSolver(CSolver *This);
+ Function *createFunctionOperator(ArithOp op, Set **domain, uint numDomain, Set *range,
+ OverFlowBehavior overflowbehavior);
-/** This function creates a set containing the elements passed in the array. */
+ /** This function creates a predicate operator. */
-Set *createSet(CSolver *, VarType type, uint64_t *elements, uint num);
+ Predicate *createPredicateOperator(CompOp op, Set **domain, uint numDomain);
-/** This function creates a set from lowrange to highrange (inclusive). */
+ Predicate *createPredicateTable(Table *table, UndefinedBehavior behavior);
-Set *createRangeSet(CSolver *, VarType type, uint64_t lowrange, uint64_t highrange);
+ /** This function creates an empty instance table.*/
-/** This function creates a mutable set. */
+ Table *createTable(Set **domains, uint numDomain, Set *range);
-MutableSet *createMutableSet(CSolver *, VarType type);
+ Table *createTableForPredicate(Set **domains, uint numDomain);
+ /** This function adds an input output relation to a table. */
-/** This function adds a new item to a set. */
+ void addTableEntry(Table *table, uint64_t *inputs, uint inputSize, uint64_t result);
-void addItem(CSolver *, MutableSet *set, uint64_t element);
+ /** This function converts a completed table into a function. */
-/** This function adds a new unique item to the set and returns it.
- This function cannot be used in conjunction with manually adding
- items to the set. */
+ Function *completeTable(Table *, UndefinedBehavior behavior);
-uint64_t createUniqueItem(CSolver *, MutableSet *set);
+ /** This function applies a function to the Elements in its input. */
-/** This function creates an element variable over a set. */
+ Element *applyFunction(Function *function, Element **array, uint numArrays, BooleanEdge overflowstatus);
-Element *getElementVar(CSolver *, Set *set);
+ /** This function applies a predicate to the Elements in its input. */
-/** This function creates an element constrant. */
-Element *getElementConst(CSolver *, VarType type, uint64_t value);
+ BooleanEdge applyPredicateTable(Predicate *predicate, Element **inputs, uint numInputs, BooleanEdge undefinedStatus);
-/** This function creates a boolean variable. */
+ BooleanEdge applyPredicate(Predicate *predicate, Element **inputs, uint numInputs);
-Boolean *getBooleanVar(CSolver *, VarType type);
+ /** This function applies a logical operation to the Booleans in its input. */
-/** This function creates a function operator. */
+ BooleanEdge applyLogicalOperation(LogicOp op, BooleanEdge *array, uint asize);
-Function *createFunctionOperator(CSolver *solver, ArithOp op, Set **domain, uint numDomain, Set *range,
- OverFlowBehavior overflowbehavior);
+ /** This function applies a logical operation to the Booleans in its input. */
-/** This function creates a predicate operator. */
+ BooleanEdge applyLogicalOperation(LogicOp op, BooleanEdge arg1, BooleanEdge arg2);
-Predicate *createPredicateOperator(CSolver *solver, CompOp op, Set **domain, uint numDomain);
+ /** This function applies a logical operation to the Booleans in its input. */
-Predicate *createPredicateTable(CSolver *solver, Table *table, UndefinedBehavior behavior);
+ BooleanEdge applyLogicalOperation(LogicOp op, BooleanEdge arg);
-/** This function creates an empty instance table.*/
+ /** This function adds a boolean constraint to the set of constraints
+ to be satisfied */
-Table *createTable(CSolver *solver, Set **domains, uint numDomain, Set *range);
+ void addConstraint(BooleanEdge constraint);
-Table *createTableForPredicate(CSolver *solver, Set **domains, uint numDomain);
-/** This function adds an input output relation to a table. */
+ /** This function instantiates an order of type type over the set set. */
+ Order *createOrder(OrderType type, Set *set);
-void addTableEntry(CSolver *solver, Table *table, uint64_t *inputs, uint inputSize, uint64_t result);
+ /** This function instantiates a boolean on two items in an order. */
+ BooleanEdge orderConstraint(Order *order, uint64_t first, uint64_t second);
-/** This function converts a completed table into a function. */
+ /** When everything is done, the client calls this function and then csolver starts to encode*/
+ int solve();
-Function *completeTable(CSolver *, Table *, UndefinedBehavior behavior);
+ /** After getting the solution from the SAT solver, client can get the value of an element via this function*/
+ uint64_t getElementValue(Element *element);
-/** This function applies a function to the Elements in its input. */
+ /** After getting the solution from the SAT solver, client can get the value of a boolean via this function*/
+ bool getBooleanValue(BooleanEdge boolean);
-Element *applyFunction(CSolver *, Function *function, Element **array, uint numArrays, Boolean *overflowstatus);
+ bool getOrderConstraintValue(Order *order, uint64_t first, uint64_t second);
-/** This function applies a predicate to the Elements in its input. */
+ bool isTrue(BooleanEdge b);
+ bool isFalse(BooleanEdge b);
-Boolean *applyPredicateTable(CSolver *, Predicate *predicate, Element **inputs, uint numInputs, Boolean *undefinedStatus);
+ void setUnSAT() { unsat = true; }
-Boolean *applyPredicate(CSolver *, Predicate *predicate, Element **inputs, uint numInputs);
+ bool isUnSAT() { return unsat; }
-/** This function applies a logical operation to the Booleans in its input. */
+ Vector<Order *> *getOrders() { return &allOrders;}
+ HashsetOrder * getActiveOrders() { return &activeOrders;}
-Boolean *applyLogicalOperation(CSolver *, LogicOp op, Boolean **array, uint asize);
+ Tuner *getTuner() { return tuner; }
-/** This function adds a boolean constraint to the set of constraints
- to be satisfied */
+ SetIteratorBooleanEdge * getConstraints() { return constraints.iterator(); }
-void addConstraint(CSolver *, Boolean *constraint);
+ SATEncoder *getSATEncoder() {return satEncoder;}
-/** This function instantiates an order of type type over the set set. */
-Order *createOrder(CSolver *, OrderType type, Set *set);
+ void replaceBooleanWithTrue(BooleanEdge bexpr);
+ void replaceBooleanWithTrueNoRemove(BooleanEdge bexpr);
+ void replaceBooleanWithFalse(BooleanEdge bexpr);
+ void replaceBooleanWithBoolean(BooleanEdge oldb, BooleanEdge newb);
+ CSolver *clone();
+ void serialize();
+ void autoTune(uint budget);
-/** This function instantiates a boolean on two items in an order. */
-Boolean *orderConstraint(CSolver *, Order *order, uint64_t first, uint64_t second);
+ void setTuner(Tuner *_tuner) { tuner = _tuner; }
+ long long getElapsedTime() { return elapsedTime; }
+ long long getEncodeTime();
+ long long getSolveTime();
-/** When everything is done, the client calls this function and then csolver starts to encode*/
-int startEncoding(CSolver *);
+ CMEMALLOC;
-/** After getting the solution from the SAT solver, client can get the value of an element via this function*/
-uint64_t getElementValue(CSolver *, Element *element);
+private:
+ void handleIFFTrue(BooleanLogic *bexpr, BooleanEdge child);
+ void handleANDTrue(BooleanLogic *bexpr, BooleanEdge child);
-/** After getting the solution from the SAT solver, client can get the value of a boolean via this function*/
-bool getBooleanValue( CSolver *, Boolean *boolean);
+ //These two functions are helpers if the client has a pointer to a
+ //Boolean object that we have since replaced
+ BooleanEdge rewriteLogicalOperation(LogicOp op, BooleanEdge *array, uint asize);
+ BooleanEdge doRewrite(BooleanEdge b);
+ /** This is a vector of constraints that must be satisfied. */
+ HashsetBooleanEdge constraints;
+
+ /** This is a vector of all boolean structs that we have allocated. */
+ Vector<Boolean *> allBooleans;
+
+ /** This is a vector of all set structs that we have allocated. */
+ Vector<Set *> allSets;
+
+ /** This is a vector of all element structs that we have allocated. */
+ Vector<Element *> allElements;
+
+ /** This is a vector of all predicate structs that we have allocated. */
+ Vector<Predicate *> allPredicates;
-HappenedBefore getOrderConstraintValue(CSolver *, Order *order, uint64_t first, uint64_t second);
+ /** This is a vector of all table structs that we have allocated. */
+ Vector<Table *> allTables;
+
+ /** This is a vector of all order structs that we have allocated. */
+ Vector<Order *> allOrders;
+
+ HashsetOrder activeOrders;
+
+ /** This is a vector of all function structs that we have allocated. */
+ Vector<Function *> allFunctions;
+ BooleanEdge boolTrue;
+ BooleanEdge boolFalse;
+
+ /** These two tables are used for deduplicating entries. */
+ BooleanMatchMap boolMap;
+ ElementMatchMap elemMap;
+
+ SATEncoder *satEncoder;
+ bool unsat;
+ Tuner *tuner;
+ long long elapsedTime;
+};
#endif