/** This function adds a new item to a set. */
+ //Deprecating this unless we need it...
void addItem(MutableSet *set, uint64_t element);
/** This function adds a new unique item to the set and returns it.
items to the set. */
uint64_t createUniqueItem(MutableSet *set);
+
+ /**
+ * Freeze and finalize the mutableSet ...
+ */
+ void finalizeMutableSet(MutableSet* set);
/** This function creates an element variable over a set. */
void replaceBooleanWithFalse(BooleanEdge bexpr);
void replaceBooleanWithBoolean(BooleanEdge oldb, BooleanEdge newb);
CSolver *clone();
+ void serialize();
void autoTune(uint budget);
void setTuner(Tuner *_tuner) { tuner = _tuner; }
void handleIFFTrue(BooleanLogic *bexpr, BooleanEdge child);
void handleANDTrue(BooleanLogic *bexpr, BooleanEdge child);
+ //These two functions are helpers if the client has a pointer to a
+ //Boolean object that we have since replaced
+ BooleanEdge rewriteLogicalOperation(LogicOp op, BooleanEdge *array, uint asize);
+ BooleanEdge doRewrite(BooleanEdge b);
/** This is a vector of constraints that must be satisfied. */
HashsetBooleanEdge constraints;