#ifndef CSOLVER_H
#define CSOLVER_H
-#include "classlist.h"
+#include "classes.h"
#include "ops.h"
-#include "structs.h"
+#include "corestructs.h"
+#include "asthash.h"
class CSolver {
- public:
+public:
CSolver();
~CSolver();
-
- SATEncoder *satEncoder;
- bool unsat;
- Tuner *tuner;
-
- /** This is a vector of constraints that must be satisfied. */
- HashSetBoolean *constraints;
-
- /** This is a vector of all boolean structs that we have allocated. */
- VectorBoolean *allBooleans;
-
- /** This is a vector of all set structs that we have allocated. */
- VectorSet *allSets;
-
- /** This is a vector of all element structs that we have allocated. */
- VectorElement *allElements;
-
- /** This is a vector of all predicate structs that we have allocated. */
- VectorPredicate *allPredicates;
-
- /** This is a vector of all table structs that we have allocated. */
- VectorTable *allTables;
-
- /** This is a vector of all order structs that we have allocated. */
- VectorOrder *allOrders;
-
- /** This is a vector of all function structs that we have allocated. */
- VectorFunction *allFunctions;
/** This function creates a set containing the elements passed in the array. */
-
Set *createSet(VarType type, uint64_t *elements, uint num);
/** This function creates a set from lowrange to highrange (inclusive). */
Set *createRangeSet(VarType type, uint64_t lowrange, uint64_t highrange);
-
+
/** This function creates a mutable set. */
-
+
MutableSet *createMutableSet(VarType type);
/** This function adds a new item to a set. */
void addItem(MutableSet *set, uint64_t element);
/** This function adds a new unique item to the set and returns it.
- This function cannot be used in conjunction with manually adding
- items to the set. */
-
+ This function cannot be used in conjunction with manually adding
+ items to the set. */
+
uint64_t createUniqueItem(MutableSet *set);
/** This function creates an element variable over a set. */
/** This function creates an element constrant. */
Element *getElementConst(VarType type, uint64_t value);
+ Boolean *getBooleanTrue();
+
+ Boolean *getBooleanFalse();
+
/** This function creates a boolean variable. */
Boolean *getBooleanVar(VarType type);
Boolean *applyLogicalOperation(LogicOp op, Boolean **array, uint asize);
/** This function adds a boolean constraint to the set of constraints
- to be satisfied */
+ to be satisfied */
void addConstraint(Boolean *constraint);
HappenedBefore getOrderConstraintValue(Order *order, uint64_t first, uint64_t second);
- MEMALLOC;
-};
+ void setUnSAT() { unsat = true; }
+
+ bool isUnSAT() { return unsat; }
+ Vector<Order *> *getOrders() { return &allOrders;}
+
+ Tuner *getTuner() { return tuner; }
+
+ SetIteratorBoolean *getConstraints() { return constraints.iterator(); }
+
+ SATEncoder *getSATEncoder() {return satEncoder;}
+
+ void replaceBooleanWithTrue(Boolean *bexpr);
+ void replaceBooleanWithFalse(Boolean *bexpr);
+ void replaceBooleanWithBoolean(Boolean *oldb, Boolean *newb);
+ CSolver *clone();
+ void autoTune(uint budget);
+
+ void setTuner(Tuner * _tuner) { tuner = _tuner; }
+ long long getElapsedTime() { return elapsedTime; }
+ long long getEncodeTime();
+ long long getSolveTime();
+
+ CMEMALLOC;
+
+private:
+ void handleXORFalse(BooleanLogic *bexpr, Boolean *child);
+ void handleIMPLIESTrue(BooleanLogic *bexpr, Boolean *child);
+ void handleIMPLIESFalse(BooleanLogic *bexpr, Boolean *child);
+ void handleANDTrue(BooleanLogic *bexpr, Boolean *child);
+ void handleORFalse(BooleanLogic *bexpr, Boolean *child);
+
+ /** This is a vector of constraints that must be satisfied. */
+ HashSetBoolean constraints;
+
+ /** This is a vector of all boolean structs that we have allocated. */
+ Vector<Boolean *> allBooleans;
+
+ /** This is a vector of all set structs that we have allocated. */
+ Vector<Set *> allSets;
+
+ /** This is a vector of all element structs that we have allocated. */
+ Vector<Element *> allElements;
+
+ /** This is a vector of all predicate structs that we have allocated. */
+ Vector<Predicate *> allPredicates;
+
+ /** This is a vector of all table structs that we have allocated. */
+ Vector<Table *> allTables;
+
+ /** This is a vector of all order structs that we have allocated. */
+ Vector<Order *> allOrders;
+
+ /** This is a vector of all function structs that we have allocated. */
+ Vector<Function *> allFunctions;
+
+ Boolean * boolTrue;
+ Boolean * boolFalse;
+
+ /** These two tables are used for deduplicating entries. */
+ BooleanMatchMap boolMap;
+ ElementMatchMap elemMap;
+
+ SATEncoder *satEncoder;
+ bool unsat;
+ Tuner *tuner;
+
+ long long elapsedTime;
+};
#endif