ElementEncodingType type;
Element * element;
Edge * variables;/* List Variables Used To Encode Element */
- uint64_t * encodingArray; /* List the Variables in the appropriate order */
- uint64_t * inUseArray;/* Bitmap to track variables in use */
- uint encArraySize;
+ union {
+ struct {
+ uint64_t * encodingArray; /* List the Variables in the appropriate order */
+ uint64_t * inUseArray;/* Bitmap to track variables in use */
+ uint encArraySize;
+ };
+ struct {
+ uint64_t offset;/* Value = offset + encoded number (interpretted according to isBinaryValSigned) */
+ uint64_t low;/* Lowest value to encode */
+ uint64_t high;/* High value to encode. If low > high, we assume wrap around to include 0. */
+ uint numBits;
+ bool isBinaryValSigned;
+ };
+ };
uint numVars; /* Number of variables */
};
void initElementEncoding(ElementEncoding *This, Element *element);
+static inline ElementEncodingType getElementEncodingType(ElementEncoding * This) {return This->type;}
void setElementEncodingType(ElementEncoding* This, ElementEncodingType type);
void deleteElementEncoding(ElementEncoding *This);
void allocEncodingArrayElement(ElementEncoding *This, uint size);
void allocInUseArrayElement(ElementEncoding *This, uint size);
-void generateBinaryIndexEncodingVars(SATEncoder* encode, ElementEncoding* This);
-void generateElementEncodingVariables(SATEncoder* encoder, ElementEncoding* This);
+static inline uint numEncodingVars(ElementEncoding *This) {return This->numVars;}
static inline bool isinUseElement(ElementEncoding *This, uint offset) {
return (This->inUseArray[(offset>>6)] >> (offset & 63)) &0x1;