ElementEncodingType type;
Element * element;
Edge * variables;/* List Variables Used To Encode Element */
- uint64_t * encodingArray; /* List the Variables in the appropriate order */
- uint64_t * inUseArray;/* Bitmap to track variables in use */
- uint encArraySize;
+ union {
+ struct {
+ uint64_t * encodingArray; /* List the Variables in the appropriate order */
+ uint64_t * inUseArray;/* Bitmap to track variables in use */
+ uint encArraySize;
+ };
+ struct {
+ uint64_t offset;/* Value = offset + encoded number (interpretted according to isBinaryValSigned) */
+ uint64_t low;/* Lowest value to encode */
+ uint64_t high;/* High value to encode. If low > high, we assume wrap around to include 0. */
+ uint numBits;
+ bool isBinaryValSigned;
+ };
+ };
uint numVars; /* Number of variables */
};
This->inUseArray[(offset>>6)] |= 1 << (offset & 63);
}
-uint getMaximumBitsBinaryValueEncodingVars(ElementEncoding *encoding);
-
#endif