OrderPair();
virtual ~OrderPair();
virtual Edge getConstraint();
- virtual bool getConstraintValue(CSolver* solver);
+ virtual bool getConstraintValue(CSolver *solver);
//for the cases that we swap first and second ... For total order is straight forward.
// but for partial order it has some complexity which should be hidden ... -HG
virtual Edge getNegatedConstraint();
- virtual bool getNegatedConstraintValue(CSolver* solver);
+ virtual bool getNegatedConstraintValue(CSolver *solver);
uint64_t first;
uint64_t second;
CMEMALLOC;